Perceptual Training Program

Results: 92

123 Order - Lite

123 Order – Lite is a perceptual training and math skills tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPhone, iPod Touch or iPad or an Android device to teach a child number sequencing using a set of three or four numbers. Full number sequences are shown in a training session, and then the child is asked to identify the last number in a sequence, c

16-Target Touch Wall

16-Target Touch Wall is designed for individuals with motor planning and coordination disabilities associated with neurological impairments, fractures or low muscle tones.  The 16-Target Touch also sharpens reaction time and improves hand/eye coordination. This multi-colored LED wall consists of panels that react to touch. The LED signals which button to tap in a random sequence and speed. Act and react as quick you as you can to touch the light out—as soon as you hit a button another turns on.

Abrakadabra

Abrakadabra is a cause and effect training program designed for use by children with learning disabilities, cognitive disabilities, or upper extremity disabilities or spinal cord injury. This program is designed to help develop visual perception and language skills as well as early switch techniques. In this program, users build up 30 different pictures in stages by pressing a switch, touching a touchscreen, clicking a mouse, or pressing a key on the keyboard. Each time the switch/key/mouse is p

Acereader Pro

AceReader Pro is a reading tutorial program designed for use by students with learning disabilities, dyslexia, low vision, or auditory or visual discrimination disabilities. This program uses two presentation methods to help the user learn to read more fluently by taking in multiple words at one time. In Rapid Serial Visual Presentation mode, text is displayed in the center of the text area, allowing the user to read without moving his or her eyes. In Tachistoscopic Scroll Presentation mode, te

Alpha Sequence - Autism Series

Alpha Sequence – Autism Series is a perceptual training and pre-reading tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPhone, iPod Touch, iPad or Android device to teach a child to learn sequencing of letters. The app is organized into multiple "Learn and Play" sections, each with separate "Learn" and "Play" parts. The app shows pictures of individua

Animals Sound - Lite

Animals Sound – Lite is a perceptual training and pre-reading tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPhone, iPod Touch, iPad or Android device to teach a child to recognize sounds that animals such as cats, dogs, bears and horses make. Each "Learn and Play" section includes a "Learn" part and a "Play" part. A picture of an animal is shown wit

Armadillo Army (Models D-03400-00 & D-03400-Ed)

Armadillo Army is an educational game program and visual training activity designed for use by children who are blind or have low vision. This educational maze game helps students who are visually impaired practice necessary skills such as lateral eye movements, vertical eye movements, searching skills, timing skills, visual discrimination skills, peripheral detection skills, eccentric viewing skills, and eye-hand coordination. The arcade-style game has bright, large graphics for players with lo

Base Trainer (Model Bt-4)

Base Trainer, model BT-4, is a direct selection communicator and perceptual training activity designed for use by children with communication or speech disabilities. This augmentative and alternative communication (AAC) device has four pockets holding switch plates in an in-line layout. Four audio messages can be recorded (up to 8 seconds per message) and played back by pressing one of the plates. To help users with object discrimination, picture cards and/or objects can be placed on an elevated

Basic Concepts Package

Perceptual training program. Software package designed to develop skills in the areas of color, shape, and size discrimination and left, right, top, bottom directionality concepts. Programs developed for developmentally handicapped school age children and adults. Hardware requirements include Apple computer with 48K RAM (32K if speech is not used), standard keyboard, color monitor, and one disk drive in Slot ##6. Package comes with documentation and two working disks.

Beetles

Beetles is a cause and effect training program designed for use by students with cognitive and developmental disabilities. The Beetles play songs using the choice of 20 instruments selected by the user. The program is accessible by mouse, touch screen, and switch and enables the user to give each Beetle a different instrument and hear the group play a song. The user can then change instruments and hear the song again. The program provides 55 ready-made songs in a variety of styles, including Ame

Blocks In Motion

Blocks In Motion is a perceptual training program designed to offer an opportunity to create animated pictures from shapes and colors for persons with cognitive disabilities. This computer program can help to build a variety of skills: (1) creative thinking; (2) manipulation; (3) cause and effect; (4) problem solving; (5) spatial relations; and (6) analytical thinking. It is constructed with manipulative building blocks (circles, squares, triangles and many others) displayed at the top of the sc

Bubble Tube Cuddle Cushion

Bubble Tube Cuddle Cushion is a wrap-around cushion that offers up-close relaxation for children with autism, emotional disabilities and sensory processing disorders. It is a large beanbag cushion that wraps around Bubble Tubes for up-close appreciation of vibrations, colored bubbles and sounds. The Bubble Tube Cuddle Cushion is upholstered in tough, washable white vinyl upholstery. Bubble tube not included.

Captain's Log: The Complete Computerized Mental Gym

The Captain's Log is a cognitive skills, memory improvement, and visual perceptual training program designed for use by individuals with brain injury, cognitive disabilities, or learning disabilities. It contains a wide range of cognitive exercises to help develop attention, concentration, memory, eye-hand coordination, basic numeric concepts, and problem solving/reasoning skills. Modules include Attention Skills - Developmental; Visual Motor Skills; Conceptual Skills; Numeric Concepts/Memory Sk

Cause 'n Effect (Models 1110, 1120, 1130)

Cause 'n Effect (Models 1110, 1120, 1130) is a fun and simple program designed to teach the basic principles of cause and effect to the student. This basic program, designed to be suitable for first-time computer users, includes four different activities in which the student must initiate, change, or stop some activity on the computer screen. Two of the activities provide sound and motion which the student may observe at the earliest age, and which do not require a response from the student. Res

Cause And Effect Amusement Park

Cause and Effect Amusement Park is a cause and effect training program designed for use by individuals with cognitive disabilities. It is designed to improve tracking ability of objects and increase the user's attention span. This program is made up of 16 activities with an amusement park theme: Ferris wheel, shoot the water in the clown's mouth, shooting gallery, knock over the cans with the baseball, popcorn machine, ray guns, dolphin show, bumper cars, car wash, motorcycle stunts, bowling, ri

Cause And Effect Factory

Cause and Effect Factory is a cause and effect training program designed for use by individuals with cognitive disabilities. Designed to improve tracking ability of objects and increase the user's attention span, it is made up of 12 segments with a factory and assembly line theme. This program is an age appropriate cause and effect program but can also be used with younger children for its sound and graphics. Pressing the switch will cause another part of the assembly line process to continue. A

Cause And Effect Sights And Sounds

Cause and Effect Sights and Sounds is a cause and effect training program designed to teach switch use for children with severe physical disabilities or cognitive disabilities. The program offers five musical themes (mellow, country, jazz, techno, and rock) with three colorful animated activities (flowers, fireworks, and lines and designs). Three separate switch modes teach momentary, timed, and latching switch activation. COMPATIBILITY:For use on IBM and compatible computers or Macintosh comput

Cogrehab - Xp: Computer Programs For Cognitive Rehabilitation

COGREHAB – XP: Computer Programs for Cognitive Rehabilitation are cognitive rehabilitation programs to aid therapists and others involved in rehabilitation to evaluate cognitive function and provide training in associated cognitive and information processing problems. The series includes a collection of programs which address various cognitive functions impaired by brain injury from head trauma, stroke, brain tumor surgery, anoxia, and brain infections. The cognitive domains include: Memory, Att

Color Find - Lite

Color Find – Lite is a perceptual training and pre-reading tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPhone, iPod Touch, iPad or Android device to teach a child to recognize and distinguish different colors. Each "Learn & Play" section of the app includes a "Learn" part and a "Play" part. A picture of a color is shown with voice prompt in the

Colorful Clips Software

Color Clips Software is a cognitive and perceptual skills training program designed to enhance spatial relationship and direction following skills for individuals with a cognitive or physical disability. As a part of the Colorful Concepts Series (see separate entry), this is the most advanced program. It uses clips to teach the difference between up and down, and right and left, and to teach the concept of following directions. Reading skills are not necessary for effective use of the software.

Colorful Dimensions Software

Colorful Dimensions Software is a vocabulary enhancement program and training system for matching / sorting / assembly designed to teach recognitions and discrimination for individuals with a cognitive or physical disability. As part of the Colorful Concepts Series, this particular program begins teaching size, shape and color vocabulary and progresses to matching exercises. It concludes with a fun complete the picture game which is visually stimulating. The program is designed to be used in con

Creature Features

Creature Features is a single switch program designed to improve attention skills and teach cause and effect, turn-taking, and switch use for individuals with developmental, cognitive, visual or physical disabilities or autism. Its benefits include increasing auditory and visual attention; training cause and effect and turn taking; developing intentionality; and offering recreational enjoyment. Users activate a single switch, touch screen, or the space bar to make "creatures" perform animated ro

Digital Time - Lite

Digital Time – Lite is a time skills tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Apple iPhone, iPod Touch, iPad or Android device to teach a child to identify time on a digital clock. The app is organized into multiple "Learn and Play" sections, each of which has a "Learn" part and a "Play" part. In each "Learn" portion, the child is shown pictures of vario

Dino-Games

DINO-GAMES are academic tutorial programs designed for individuals with a learning disability. DINO-DOT is a collection of sot-to-sot games which enhance number concepts, counting, sequencing skills, and spacial perception. Games can be selected using patterns of three, six, nine or twelve dots. The mode of play, difficulty level, auditory feedback and scan speed can be controlled manually. DINO-FIND is a game of concentration that stimulates memory and pattern recognition and provides scanning

Disappearing Grocery List

--- "DO IT YOURSELF" ENTRY ------- PURPOSE: To allow children with developmental, cognitive or communication delays participate in grocery shopping by identifying items with the help of a communication board.

Early Counting Skills - Autism

Early Counting Skills – Autism is a perceptual training and math skills tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Apple iPhone, iPod Touch or iPad or an Android device to teach a child to learn counting basic numbers from 1 to 5. The app first displays different amounts of beach balls along with corresponding numbers to illustrate the numbers to the child

Early Learning I

Early Learning I is a perceptual training program designed for teaching recognition of colors, shapes, numbers, and letters to children with a learning disability. The program includes the following four lessons: Matching Colors, Learning Shapes, Counting Numbers, and Letter Match. All have the option of being controlled with: a keyboard, a mouse, a touch screen, IntelliKeys, or single- or dual-switch input. The program may be set to ask for a yes or no response with no as default value. A speec

Early Learning I Intellikeys Bundle

The Early Learning I IntelliKeys Bundle is a pre-reading tutorial program and keytop overlay set designed for use with young children with cognitive or physical disabilities. The set includes the Early Learning I (see also separate entry) software from Marblesoft and a set of six overlays for use with IntelliKeys (not included; see separate entry). The program teaches identification of eight colors, eight shapes by sight and name, numbers from one through twenty, and upper and lower case letter

Early Learning Ii Intellikeys Bundle

The Early Learning II IntelliKeys Bundle is a math tutorial program and keytop overlay set designed for use with young children with cognitive or physical disabilities. The set includes the Early Learning II (see also separate entry) software from Marblesoft and a set of two overlays for use with IntelliKeys (not included; see separate entry). The program teaches simple addition and number sequencing. COMPATIBILITY: For use on Macintosh computers. SYSTEM REQUIREMENTS: System 7.1 or higher, fou

Early Learning Iii Intellikeys Bundle

The Early Learning III IntelliKeys Bundle is a math tutorial program and keytop overlay set designed for use with young children with cognitive or physical disabilities. The set includes the Early Learning III (see also separate entry) software from Marblesoft and a set of three overlays for use with IntelliKeys (not included; see separate entry). The program teaches simple subtraction and the concepts of greater than, less than, and equal to. COMPATIBILITY: For use on Macintosh computers. SYS

Eye Track

Eye Track is a perceptual training program designed for use by individuals with visual perception disabilities, dyslexia, dyspraxia, or attention deficit disorders. Each activity has five levels of difficulty, which are set via teacher controls. Motivational reward sequences encourage the user to persevere with the increasingly complex activities. Printable records show details of activities completed. The four main activities cover all areas of visual perception. COMPATIBILITY: For use with IBM

Flowers - Lite

Flowers – Lite is a perceptual training program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Apple iPhone, iPod Touch, iPad or Android device to teach a child to recognize flowers such as rose, lotus, and lily. The app is organized into multiple "Learn and Play" sections, each of which has a "Learn" part and a "Play" part. Pictures of various flowers along with audio prompts

Foundations I

Foundations I is a series of seven types of visual and auditory reaction training programs. Simple Visual Reaction Time I-II records reaction time to a square presented randomly in time and place. Visual Reaction Stimulus Discrimination I-II records reaction to the choice of a colored square presented at random intervals. Visual Reaction Differential Response records right or left reaction to a square presented on either side of a vertical line. Visual Reaction Auditory Prestimulus operates like

Foundations Ii

Foundations II is a series of seven types of visual scanning, tracking, and reaction training programs. Visual Reaction Multiple Stimuli records reaction time to change in stimuli color. Visual Tracking records percent success of reaction to change in color of a randomly tracking stimulus. Visual Scanning II records reaction time and success in recognizing a cluster of digits surrounding a presented target symbol (e.g. $, ##, or %). Visual Scanning III records search reaction times for user to s

Fruits - Lite

Fruits – Lite is a perceptual training and reading tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Apple iPhone, iPod Touch, iPad or Android device to teach a child to identify fruits such as an apple, cherry, banana, or orange. The app is organized into multiple "Learn and Play" sections, each of which has a "Learn" part and a "Play" part. Pictures of fruits a

Happy Duck

Happy Duck is a cause and effect training program designed for use by children with learning disabilities, cognitive disabilities, or upper extremity disabilities or spinal cord injury. This program is designed for early language development and switch training. The program contains 45 line drawings of everyday objects, animals, and vehicles. Users can choose to color all or some of these images with one switch press or several. Coloring is accompanied with sound effects and a final sound reward

Hey Presto!

Hey Presto! is a cause and effect training program designed for use by children with learning, cognitive, or upper extremity disabilities,or spinal cord injury. The program is designed to help develop visual perception and language skills as well as early switch techniques. The program can be accessed through a single switch or through the keyboard, a touch screen, or a mouse. This cause and effect switch program has simple graphics, animation, and sound rewards. It is suitable for all ages and

Ilne Spell 2 L - Autism Series

iLNE Spell 2 L – Autism Series is a perceptual training and spelling tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Apple iPhone, iPod Touch or iPad to teach a child to learn to spell colors and shapes interactively. It is part of the iLearnNEarn (iLNE) series of apps based on an evidence-based autism intervention model. The app is organized into multiple “Lea

Intro To Cause And Effect (Model 115)

Intro to Cause & Effect, model 115, is a cause and effect training program designed for use by individuals with cognitive disabilities. It introduces the user to the computer and the switch. It is also designed to improve tracking ability of objects and increase the user's attention span. Each time the user presses the switch or keyboard, one of 35 animation segments with large, brightly colored geometric shapes appear on the screen accompanied by sounds. Animation segments last for approxim

Kaye My Red Walker

Kaye My Red Walker is designed for young children with neurological and motor disabilities such as cerebral palsy, dystonias and Angelman’s Syndrome who require posture support while learning to work. The Kaye My Red Walker places the support behind the child to insure upright alignment and placing the child’s center of gravity within the base of the walker for safety and balance. The walkers have 360 degree front swivel wheels which can be locked for straight ahead tracking. The swivel on the

Learning Game Board

Learning Game Board is a customizable game board for children and adults with cognitive and physical disabilities. This is a blank, magnetic, dry erase game board has four player positions – two that have been specially adapted with large activation buttons for choosing among the four play spaces in front of a player. For those who need to use their own switches, the board also has switch inputs at these two positions. The Learning Game Board is dry erase so it can be used over and over again f

Look And Listen

Look and Listen is a cause and effect training program designed for use by individuals with cognitive disabilities. It is designed to improve tracking ability of objects and increase the user's attention span. When the mouse, switch, or space bar is pressed, an object will move across the screen while music is playing in the background. The objects are large and colorful. Among the more than 100 graphic objects objects included are household items, cartoon images, foods, and many others. The pro

Lower Case - Lite

Lower Case – Lite is a perceptual training and pre-reading tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Apple iPhone, iPod Touch, iPad or Android device to teach a child to learn to recognize lowercase letters. The app has three sections: "Training," "Trial," and "Reinforcement." In the "Training" section, pictures of lowercase letters are shown on the scree

Match It

MATCH IT -Program #601 is designed for individuals with cognitive, severe physical or upper extremity disabilities due to trauma, illness or developmental delays. It is designed for individuals with cognitive capabilities of 1 year and older. It is a colorful, 3D simulated matching program made up of 20 different matching activities covering shapes, colors, objects, animals, food, letters and numbers. Each matching activity has 3 objects to be matched. One at a time, the object to be matched mo

Mix 'n Match Intellikeys Bundle

The Mix 'N Match IntelliKeys Bundle is a math tutorial program and keytop overlay set designed for use with young children with cognitive or physical disabilities. The set includes the Mix 'N Match (see also separate entry) software from Marblesoft and a set of two overlays for use with IntelliKeys (not included; see separate entry). The program offers three activities: Sorting Fun teaches the classification of objects by shape and color (four levels of difficulty); What Comes Next teaches help

Multi-Scan

Multi-SCAN is a single switch activity center designed for individuals who have alearning disability and are limited to the use of a single switch. It features the four educational DINO-GAMES (see separate entry) in one complete package. On top of that there are five fraphic libraries appropriate for a wide range of ages and abilities. The catagories include Animals, Cosmetology, Independent Living, Sports and Vocations. Multi-SCAN allows you to select a graphic library, choose games and set a s

My Family N Pals

My Family N Pals is a perceptual training and personal skills tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Apple iPad to teach a child to recognize the faces of family and friends. After installation, the user selects "Customize it" on the "Content Wizard" screen to replace the default pictures, verbal and text prompts. New content can be added to the app wi

Number Find - Lite

Number Find – Lite is a perceptual training program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPhone, iPod Touch, iPad or Android device to teach a child to recognize numbers. The app starts with a training session where all the numbers being taught in the session will be shown one by one on the screen. Next, the child is asked to identify the correct number from

Number Sequence - Autism Series

Number Sequence – Autism Series is a perceptual training and math skills tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPhone, iPod Touch, iPad or Android device to teach a child to learn number sequencing using a set of three numbers. The app shows number sequences on the screen in the training section. In the trial section, the first two numbers of

Objects - Lite

Objects – Lite is a perceptual training and independent living and personal skills tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPhone, iPod Touch, iPad or Android device to teach a child to recognize common objects which they come across in their daily living such as chair, table, comb, toothbrush, and pillow. The app is organized into multiple "Le

One Lump Or Two?

One Lump or Two is designed is designed for use by children working on improving their fine motor skills as a result of Down’s syndrome, stroke, and cerebral palsy.  While planning a tea party, players get to organize, problem solve and work on fine-motor-skill building.   Players make invitations, placemats, and party favors as well as prepare simple treats.   Activities in this book are designed to enhance eye-hand coordination, sense of perception, and more.  

Pocket & Tails Go Exploring

Pocket & Tails Go Exploring is a cognitive and perceptual skills training program designed to teach alphabet, numbers, shapes and colors for individuals with a cognitive or physical disability. Two Wanderoos lead students into a learning plaufround where the sights and sounds of the world are brought to life. As students explore, they learn about the environment, plants, water life, animal habitats, mountains, fields, wetlands, glaciers, transportation and locomotion. Students can fill a mul

Rabbit Sensory Habitat

The Rabbit Sensory Habitat is a room full of sensory products, deep pressure and weighted activities designed for children who are overly sensitive to or overly responsive to stimuli, to calm and soothe them. All of the packages above includes swings, lighting, and other tools, designed also to target aggressive behaviors like avoiding school work and tasks, hitting (self or others), uncontrolled energy, or withdrawn/sluggish movement. Each habitat is also highly flexible, adapts for different n

Receptive Identification

Receptive Identification is a perceptual training program, an auditory perceptual training program, a behavior training program, a cognitive skills tutorial program, and a language tutorial program designed for use with children with low vision or learning, communication, cognitive or hearing disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPad, iPhone or iPod Touch to help children comprehend simple instructions and practice effective listening be

Receptive Identification By Class

Receptive Identification by Class is a perceptual training program, an auditory perceptual training program, a behavior training program and a cognitive skills and language tutorial program designed for use with children with low vision or learning, communication, cognitive or hearing disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPad, iPhone or iPod Touch to teach a child or student to talk about things rather than just labeling them. The app co

Receptive Identification By Feature

Receptive Identification by Feature is a perceptual training program, an auditory perceptual training program, a behavior training program and a cognitive skills and language tutorial program designed for use with children with low vision or learning, communication, cognitive or hearing disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPad, iPhone or iPod Touch to teach a child or student to talk about things rather than just labeling them. The app

Receptive Identification By Feature, Function And Class

Receptive Identification by Feature, Function and Class is a perceptual training program, an auditory perceptual training program, a behavior training program and a cognitive skills and language tutorial program designed for use with children with low vision, learning, communication, cognitive or hearing disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPad, iPhone or iPod Touch to teach a child or student to talk about things rather than just label

Receptive Identification By Function

Receptive Identification by Function is a perceptual training program, an auditory perceptual training program, a behavior training program and a cognitive skills and language tutorial program designed for use with children with low vision or learning, communication, cognitive or hearing disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPad, iPhone or iPod Touch to teach a child or student to talk about things rather than just labeling them. The app

Say And Do Social Scenes For Home, School And Community

Developed for children K-4, the Say and Do Social Scenes for Home, School, and Community book presents social behavior situations in a variety of settings. The 60 reproducible pragmatic scenes focus on how children should and should not behave in places such as: school, the store, the movie theater, on the phone, the doctor's office, and more. Each scene has a short caption that describes everyday situations. Five follow-up questions and three additional activities give students the opportunity

Scan And Match Series

The Scan and Match Series is a set of six cause and effect training program titles designed for use by children with cognitive or severe physical disabilities. Each title includes three picture matching activities with full color graphics and digitized sound. The program provides performance data that can be printed or saved to disk. COMPATIBILITY: For use on IBM and compatible comnputers or Macintosh computers. SYSTEM REQUIREMENTS: A Macintosh running MacOS 10.1 or newer, or a PC running Window

Shapes - Lite

Shapes – Lite is a perceptual training and pre-reading tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPhone, iPod Touch or iPad to teach a child to recognize different shapes such as triangle, square, circle, and rectangle. The app is organized into multiple "Learn and Play" sections, each with separate "Learn" and "Play" parts. In the "Learn" part,

Show Me - Lite

Show Me – Lite is a perceptual training and reading and vocabulary tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Apple iPhone, iPod Touch or iPad to teach a child to recognize and name living and non-living objects in an interactive way. The app includes pictures and animations from the following categories: animals, birds, flowers, fruits, musical, instrumen

Show Me Colors - Autism Series

Show Me Colors – Autism Series is a perceptual training and reading and vocabulary tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Android device to teach a child to learn to recognize the oral and written word for various colors. The app includes five basic colors: red, green, blue, yellow and orange. The app is organized into multiple "Learn and Play" sect

Show Me Numbers - Autism Series

Show Me Numbers – Autism Series is a perceptual training program and math tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Android device to teach a child to recognize numbers. In the app's training section, selected numbers are shown, one by one, with an audio prompt stating the number and the number written in text. In the playing section, four numbers are dis

Smart Alex

Smart Alex is a behavior training program designed for use by children with autism and other cognitive disabilities. The program offers eight different levels with a variety of exercises pertaining to expressing emotions. At the first level, users simply click on the eyes and mouth of Smart Alex to change facial expressions. Other levels enable users to use Mayer-Johnson symbols and rebus symbols to select the emotion Alex is to express. At a higher level, keyboard users can hold a simple conver

Snoezelen Mse Home Deluxe Kit

Snoezelen Multisensory environments (MSE) are a specialized selection of sensory equipment and materials that may help users adapt their responses to sensory stimulation and to advance education and therapy goals. Each Snoezelen construction is designed to offer individuals with special needs and challenging conditions the opportunity to exercise choice through action.

Social Success Software

The Social Success Software is an interactive social skill tutorial for adolescents and adults with developmental disabilities, including autism. Each of the 50 skills has five activities: Intro, Self-Talk, Steps, Movie, and Problem Solving. The first four blend narrated text with role-playing video, while Problem Solving presents multiple-choice comprehension questions. The user management system allows unlimited logins, so a user can personalize content and settings for multiple students.

Spot It

Spot It is visual discrimination game designed for children and adults with neurological and cognitive disabilities. This game includes cards filled with colorful and appealing images. The object of the game is to be the first to spot the one and only one matching symbol between any 2 cards.

Spot On Games

Spot on Games is a perceptual training program designed for use by children with cognitive, developmental, or physical disabilities. This program features six age appropriate games accessible by a switch, mouse, keyboard, or touch screen. Each game challenges players to react as objects move across the screen. The games can be played in single- or two-player mode and the size and speed of the moving objects can be adjusted. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREME

Stickybear Shapes Deluxe

Stickybear Shapes Deluxe is an academic and perceptual tutorial program designed to teach the concept of shapes to children from pre-kindergarten through second grade who have developmental or learning disabilities. This software focuses on shape identification and the names of shapes such as triangle, square and rectangle in four different activities. The Find It activity challenges children to find and name shapes within pictures and the Draw It activity is intended to encourage children’s cre

Stickybear Time

Stickybear Time is a time skills tutorial program designed to teach the concept of time in classroom or at home to children from kindergarten through third grade who have developmental or learning disabilities. The program features illustrated activities with real human speech that lead children through four self-paced sections. Children learn to tell time in hours and minutes with both traditional analog and digital clocks. The school versions and above also come with freely reproducible lesso

Subtract Me - Lite

Subtract Me – Lite is a math tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Apple iPhone, iPod Touch or iPad to teach a child subtraction of numbers with one or more digits. The app is organized into multiple "Learn and Play" sections, each with separate "Learn" and "Play" parts. The app shows a series of subtraction problems and answers on the screen using be

Super Switch Puzzles

Super Switch Puzzles is a cause and effect training program designed for use by children with cognitive or severe physical disabilities. The program includes six switch-accesible puzzles with 40 puzzle photos. Other pictures can be loaded into the program. Users can access the puzzle activities in any of three ways: single switch cause and effect, two switch step scanning, or single switch auto-scanning. COMPATIBILITY: For use on IBM and compatible comnputers or Macintosh computers. SYSTEM REQU

Switch On Original

Switch On Original is a cause and effect training program designed for use by young children with cognitive or severe physical disabilities. This program can be operated with a mouse, the space bar, a single switch, or a touch screen and offers four basic activities: Picture building, picture matching, reaction timing, and speech recognitoin. Picture building requires the child to build a picture and then the picture activates. Picture matching requires matching of pictures. Reaction timing requ

Switch On Travel

Switch On Travel is a cause and effect training program designed for use by young children with cognitive or severe physical disabilities. This program can be operated with a mouse, the space bar, a single switch, or a touch screen and offers four basic activities using pictures of vehicles with animation and sound: Picture building, picture matching, reaction timing, and speech recognitoin. Picture building requires the child to build a picture and then the picture activates. Picture matching r

Switch On Zoo

Switch On Zoo is a cause and effect training program designed for use by young children with cognitive or severe physical disabilities. This program utilizes zoo animals as a theme and can be operated with a mouse, the space bar, a single switch, or a touch screen. Users perform activities such as picture matching, choice making, and matching pictures to the spoken word. The level of difficulty can be changed to meet the needs of different users. COMPATIBILITY: For use on IBM and compatible comp

Teaching Touch (Model 1-08861-00)

Teaching Touch, model 1-08861-00, is a tactile skills training program designed for use by children who are blind or have low vision. This program encourages young children to become active explorers and readers of tactile graphics, using real stories to bring important points to life. Various skills that contribute to exploration and appreciation of tactile graphics are addressed in ways that are enjoyable and motivating for children. These skills include tracking, searching, verbal description

Termite Torpedo (Models D-03470-00 & D-03470-Ed)

Termite Torpedo is an educational game program and visual training activity designed for use by individuals who are blind or have low vision. In this arcade-style game, termites are eating their way through Woodville, and the player must clear the playing field of termites. Once the termites have been cleared away, a whole new force appears to take over where the last ones left off. The player must clear all twelve levels of termites to save the city. This game gives students with low vision pra

The Backyard

The Backyard is an academic tutorial program designed to allow students to explore science and social skills for children with a developmental or physical disability. Children learn about animals, discovering that each one has a preferred habitat with a particular kind of climate. They can experiment to see what happens when animals interact. Other activities acquaint students with the concept of life cycles, where they can see a caterpillar turn into a butterfly. Activities in the Teacher's Gui

Theratogs Autism/sensory Integration System

The Autism/Sensory Integration System is designed to provide tactile and proprioceptive input that has been shown to help children with autism, sensory integration processing disorder or SPD issues and ADD/ADHD. The system includes a foam-lined, breathable tank top that applies gentle compression to the torso to enhance tactile and proprioceptive body awareness. The Hipster provides more body awareness of the hips and thighs, and serves as an anchor for securing the TankTop, and for attaching c

Thinkin Things Collection 2

Thinkin' Things Collection 2 is a perceptual training program designed to help students build higher level thinking skills for children who have a learning disability. This program is available in the original disk version or the new CD-ROM format, and contains the same familiar characters from Thinkin' Things Collection 1. It is designed to help students learn to read and write rhymes and recognize symbol/sound relationships. There are also games to develop their memory, listening and observati

Touch It Series

The Touch it Series is a cognitive skills tutorial program designed for use by students with cognitive or learning disabilities. Users develop hand-eye coordination skills by touching objects to eliminate them as they travel across the screen. Using the mouse, touch monitor, or an interactive whiteboard, students target and explode the objects. The speed, size, and color of every object can be controlled by the teacher or therapist who may adjust the pointer size, number of objects, and designat

Touch It! Conceptual Skills

Touch It! Conceptual Skills is a set of seven cognitive skills training programs for the IBM TouchWindow system. (See separate entry.) These computer software programs are designed to teach and assist persons with cognitive disabilities in developing short-term memory, basic reasoning, visual scanning, categorizing, and perceptual discrimination with a focus on memory enhancement, basic reasoning, and conceptualization of abstract ideas. The programs are interactive; users participate with the t

Touch!

Touch! is a cause and effect, visual perception, and touch training program designed for use by children with learning or cognitive disabilities. The program is designed to help children develop visual perception skills along with touch or mouse skills. In this program, the student has to touch or click on colorful shapes to see and hear a reward. The program has three configurable games: touch the shapes or all the shapes; touch the shape when it peeps from behind the edge of the computer scree

Traffic Light (Model 1800, 1810, & 1820)

The Traffic Light is a wall-mounted, touch-activated toy designed to introduce children with cognitive or physical disabilities to cause and effect concepts and to identify traffic lights and their meaning. Model 1800 is a light only model which turns on the red, yellow, or green light when the corresponding lens is touched. Model 1810 is a busy box model which adds music, vibration, or a pleasant buzz to the light when the lens is touched. Model 1820 is the Vocal Traffic Light model which has r

Turtle Invaders

Turtle Invaders is a cause and effect program designed for children ages 4-8. It is designed to improve eye-hand coordination and fine motor skills in children with special needs and younger children. The settings can be customized to adjust the game options based on an individual’s skill level. Turtle Invaders is also compatible for switch accessible for children with limited motor coordination. Graphics and music can be adjusted to make this game suitable for children with sensory processi

Visuospatial I

Visuospatial I is a series of six visual spatial training programs. Maze I, II records time and errors for user to maneuver through a floor plan as rapidly as possible without hitting the walls. Cube-in-the-Box I, II records time intervals for user to keep a cursor in a randomly jumping frame. Line Orientation I, II displays an array of lines and asks the user to rotate a single line on the right of the screen to match a randomly selected item in the array, matching either visually or from memor

Visuospatial Ii

Visuospatial II is a series of seven visual spatial training programs. Perceptual/Motor I requires the user to position a line so that it mimics a target line. Guess Which Shape fills in a figure so that it emulates one of four, eight, or 16 target shapes; the user has to identify which target shape is being filled in. How Many Block requires the user to enter the number of blocks required to create a randomly-drawn pattern. Labyrinth is a 3-dimensional maze that is run within a designated time

Wall Mounted Activity Center (Model 556)

The Wall-mounted Activity Center, model 566, is a sensory busy box designed for use by children with cognitive or neurological disabilities or low vision. This activity center provides an array of features for somatosensory stimulation: a plate which vibrates when touched; a wooden roller that turns on a music box with lights; a pull-ball which turns on a fan; a large plate that switches on a bright light; a bead chain curtain with an unbreakable plastic mirror; a push button which activates a b

What's The Expression For Ios

What's the Expression for iOS is a behavior training program and an independent living and personal skills tutorial program designed for use by parents or teachers working with children with emotional or developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPhone, iPod Touch or iPad to teach a child about various emotions such as happy, angry, tired, surprised, and sneaky using graphics with facial expressions. Pictures of emotions with co

Wheel Of Sounds

Wheel of Sounds is a cause and effect training program designed for use by individuals with cognitive disabilities. This switch-activated game plays an object's sound when the object is selected by the spinner. The spinner is activated by step scanning, timed scanning, a single switch press, a mouse click, or touch-screen. Once the picture is selected and the sound is played, a new picture will take its place. Wheel of Sounds gives the user the capability of setting the field of pictures to disp

Zurk's Learning Safari

Zurk's Learning Safari is an academic tutorial program designed to introduce cognitive skills for life science, math and pre-reading for individuals with a developmental or physical disability. Zurk leads students through seven activities that range from exploring the animal kingdom, to swimming in a bowl of alphabet soup, to completing colorful puzzles. The program offers open-ended, explore and discover learning. Students learn shapes, colors, patterns, and upper and lower case letters; sharpe

Parent Category: Cognitive and Motor Skills
 
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