Cognitive and Perceptual Skills

Results: 688

Day and Night

Day and Night is designed for use by children 3 years of age and older with developmental delays, autism and neurological impairments who are working on developing their visual perception, design copy, shape and color recognition and fine motor skills.  The “day” picture challenges clearly show the color and shapes of the individual wood pieces needed to recreate, on the stand, the chosen picture. The “night” picture challenges only show the picture components in silhouettes with no details prov

Listen, Look, and Do

Listen, Look, and Do is designed for students in pre-kindergarten through first grade with developmental delays, cognitive and learning disabilities who are working on improving their visual and auditory discrimination and memory skills.  This book is filled with 120 activities that uses stories and rhymes, puzzles and pictures, along with cut & paste activities.  In addition, students can work on sequencing, following directions and  visual perceptual development while completing a variety

100 Hoops Basketball Counting Game

The 100 Hoops Basketball Counting Game is an educational game designed for use by children with cognitive or learning disabilities or eye-hand coordination disabilities. This game teaches numbers in both English and Spanish; counting from one to one hundred; skip counting by twos, fives, and tens; counting backwards; goal setting; and physical coordination and skills. The game features rally sounds and a cheering crowd for encouragement and enables the user to select a counting mode and language

101 Animations

101 Animations is a cause and effect training program designed for use with children with cognitive and upper extremity disabilities. This simple activity causes a loud, large animation (non-age-specific cartoon) on the computer screen with every switch activation. This program includes 101 animations. This program can be accessed with Mouseclick (see separate entry), a touch screen, a single switch, or the standard keyboard space bar. COMPATIBILITY: Versions are available for use on Macintosh c

123 CD V2

123 CD V2 is a software program designed for use by children with developmental delays, cognitive and learning disabilities. There are 10 activities that are narrated to help students explore counting and other essential early number skills. Also included in this program is a Teacher’s Toolkit, which is designed to allow teachers to use the software for whole-class teaching on a whiteboard or large screen.

123 Order - Lite

123 Order – Lite is a perceptual training and math skills tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPhone, iPod Touch or iPad or an Android device to teach a child number sequencing using a set of three or four numbers. Full number sequences are shown in a training session, and then the child is asked to identify the last number in a sequence, c

13 Inch Balance Dome

This 13 inch is designed for persons with poor motor skills and balance challenges, so those persons may improve on gross motor and balance skills. Has a smooth flat bottom surface and nubby top, made for gripping.

3D Feel & Find (Model 5060)

The 3D Feel & Find, model 5060, is a tactile discrimination training activity designed for use by children from age 3 years old and older with sensory or neurological disabilities. The set includes 20 printed tiles with 20 matching wooden shapes (10 geometric and 10 object shapes) and a cloth drawstring bag. The child is given or selects printed tiles and then reaches into the bag to find the corresponding shapes by touch. The difficulty of the activity may be increased or decreased by the n

60 Social Situations And Discussion Starters

This book is designed to help teenage persons with Autism or any cognitive/behavioral challenges to develop social skills by exploring complex social situations, such as understanding unspoken social cues, sarcasm, idioms and body language. Contains real life stories that your teenagers can relate to and stimulates learning and discussion. This book teaches teens to consider the perspectives of others and to understand how their actions and behaviors affect the way others think about them and tr

A Math app: Multiplication Simplified - HD

A Math app: Multiplication Simplified - HD is intended for children with learning disabilities or Dyscalculia. Designed to simplify mathematical lessons and to progress according to the student pace; also, it has an interactive game meant to develop the user capabilities to solve arithmetical problems mentally. 

A Touch Of Music

A Touch of Music is an auditory training activity designed for use with individuals with cognitive, sensory, and neurological disabilities. This portable board also encourages gross motor movement. The wooden board features a built-in carrying handle and a stand. Mounted to the board are cymbals, a drum, a bugle horn, a call bell, and an eight-note xylophone. Mallets are include with the set.

Aamr Adaptive Behavior Scale-School: Second Edition (Abs-S:2)

The AAMR Adaptive Behavior Scale-School: Second Edition (ABS-S:2) is a cognitive evaluation system designed for use by children with cognitive disabities, autism, or behavior problems. It can be used to assess the functioning of children being evaluated for evidence of mental retardation, for evaluating adaptive behavior characteristics of children with autism, and for differentiating children with behavior disorders who require special education assistance from those with behavior problems who

Abc's & Numbers (Model 550Fp)

ABC's and Numbers, model 550FP, is a cognitive skills tutorial program designed to teach to recognize letters and numbers for individuals with a learning disability. The set features 36 full color picture cards with all the letters of the alphabet in lower case and numbers one through ten.

Abrakadabra

Abrakadabra is a cause and effect training program designed for use by children with learning disabilities, cognitive disabilities, or upper extremity disabilities or spinal cord injury. This program is designed to help develop visual perception and language skills as well as early switch techniques. In this program, users build up 30 different pictures in stages by pressing a switch, touching a touchscreen, clicking a mouse, or pressing a key on the keyboard. Each time the switch/key/mouse is p

Activity Table

The Activity Table is a sensory busy box designed to provide visual and auditory stimulation and enhance fine motor training for individuals with sensory, cognitive or physical disabilities. The all-in-one center with intriguing shapes and sounds includes a shiny mirror, clicking dial, squeaking button and spinning gears. It encourages a child to use fingers and hands to explore as well as learn cause and effect.

Activity Walker

The Activity Walker is a wheeled push toy designed to help develop fine and gross motor skills in children with physical and neurological disabilities. The activity center can be used either vertically or horizontally and it features spinners, flippers, a dial and more, all with corresponding sounds. The device can also be used for color identification and matching. It also features a large handle at the top that, when used vertically, can steady beginning walkers.

Adjectives And Opposites: Learning At The Circus

Adjectives and Opposites: Learning at the Circus is a tutorial program designed to introduce and reinforce the concept of adjectives and opposites for children with language-learning, developmental, severe physical or cognitive disabilities, or autism. This program strengthens vocabulary, teaches adjectives and opposites, and reinforces basic concepts. Before the program begins, the instructor selects an activity and interface and decides whether to use the game for encouragement and reinforceme

Advanced Descripto-Cards

Developed by Edna Carter Young from work by Carolyn Weiner and Rachel T. Cartwright, these Advanced Descripto-Cards® are designed for adults who have communication disabilities, specifically Aphasia, to teach them functional communication skills that they can use each day. This is the advanced version with more cards and levels than previous versions. Targets functional communication for adult users with aphasia. Reintroduce functional vocabulary using 287 color and 20 black and white photograph

Aids For Teaching Basic Concepts Of Sensory Development (Model 7-02250-00)

Aids for Teaching Basic Concepts of Sensory Development, model 7-02250-00), is a handbook containing perceptual training activities for children who are blind or have low vision or multiple disabilities. This print handbook discusses sensory development concepts, and provides guidance for professionals on perceptual training activities. Hand skills are one of its principal topics. Introduced are various shapes and sizes: small, medium and large circle, similiar and different triangles, container

Air Tube Aromatherapy

Air Tube Aromatherapy is an olfactory stimulation activity designed for use with children and adults with sensory processing or neurological disabilities. The Air Tube Blow is equipped with a fan that allows a scent to be blown. Aromatherapy pads and essential oils have been added to the tube. Just place a few drops of scented oil onto a pad and insert the pad into the tube. The fan is activated by holding it in a vertical position.

AirSounds

AirSounds is designed to encourage movement and coordination in individuals 4 to adult with developmental disabilities, stroke or cerebral palsy.  AirSounds uses a webcam (not included) to place an image on screen, along with a selection of musical instruments.  Users can wave their hand in the air to start the music. Although designed for use with an interactive whiteboard, the program can also be used on a standard monitor.  User can select from Orchestra, Drumkit, Keyboard or Guitar.

Alpha Sequence - Autism Series

Alpha Sequence – Autism Series is a perceptual training and pre-reading tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPhone, iPod Touch, iPad or Android device to teach a child to learn sequencing of letters. The app is organized into multiple "Learn and Play" sections, each with separate "Learn" and "Play" parts. The app shows pictures of individua

Amaze Top

The Amaze Top is an eye hand coordination activity designed for use by children with fine motor disabilities. The user tips and tilts the maze board to try to navigate the top through a dimensional maze to the end.

Ameba

Ameba is designed for use by individuals with autism, cognitive and intellectual disabilities. It provides a multisensory environment (sounds and images) which users can interact with using pointing devices, touch screen, switches, overlay keyboards or the use of the user’s voice/sounds with the use of a microphone. It responds to input with a variety of stimuli, both visual and auditory.

Animal Habitats

Animal Habitats is a fully inclusive academic tutorial program designed to enhance language, reading, writing, speech, and cognitive skills for children in primary grades with developmental and physical disabilities. This collection of educational activities features a range of integrated support materials to effectively use the computer as a whole language tool in the classroom. This program uses an original story to introduce users to five habitats: the jungle, the desert, the grasslands, the

Animal Soundtracks

Animal Soundtracks is an auditory game designed for use with children with neurological, auditory processing, and developmental disabilities. This lotto game includes clear pictures of animals on four multi-pictured cards, place markers, and a well-paced cassette tape of corresponding sounds.

Animals Sound - Lite

Animals Sound – Lite is a perceptual training and pre-reading tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPhone, iPod Touch, iPad or Android device to teach a child to recognize sounds that animals such as cats, dogs, bears and horses make. Each "Learn and Play" section includes a "Learn" part and a "Play" part. A picture of an animal is shown wit

Animated Toys II

Animated Toys II is designed for individuals with cognitive and mobility disabilities due to developmental delays, brain injury or cerebral palsy. It is designed for individuals 9 months and older. It is comprised of 26 segments, each containing a toy animated on the computer screen. The toys are activated by the single press of a switch, mouse click, or the keyboard "enter" key. The toys incorporate cause & effect skills, increasing attention span, visual tracking, and focusing on objects.

Application Clicker (Models Sm-32, Sm-32R, Sw-32, & Sw-32R)

Application Clicker is a cause and effect lesson authoring program designed for use in creating learning activites for children with cognitive or severe physical disabilities. This program can be used for making cause/effect activities from websites, DVDs, videos, or music. The program opens a window on the left of a screen on which the target is open. The user then positions the cursor over the desired target and presses S to start the counter. The program clicks on the Play link, which changes

Armadillo Army (Models D-03400-00 & D-03400-Ed)

Armadillo Army is an educational game program and visual training activity designed for use by children who are blind or have low vision. This educational maze game helps students who are visually impaired practice necessary skills such as lateral eye movements, vertical eye movements, searching skills, timing skills, visual discrimination skills, peripheral detection skills, eccentric viewing skills, and eye-hand coordination. The arcade-style game has bright, large graphics for players with lo

Association Pictures

Association Pictures is a two-level cognitive skills tutorial program designed for cognitive training based on the use of pictures. The first level is a picture identification task requiring users to correctly match a picture with a prompt (e.g., "Find the lamb"). The second level is an association task. At this level, users must correctly determine which picture displayed on the screen can be associated with a prompt (e.g., "What goes with key?"). Responses are made by pressing the space bar an

Attainment Pathway & Labyrinth Mazes

Attainment Pathway and Labyrinth Mazes are eye hand coordination activities designed for use by individuals with motor planning disabilities, fine motor disabilities, and learning disabilities. Easy-to-grasp figures slide in two colorful start-to-finish mazes. Machined from non-porous polyethelene, these mazes are washable and non-toxic. Removable figures move in a grooved track, encouraging users to cross the midline. The Pathway is a simple start-to-finish maze without intersections. It includ

Attribute Button String Along Shapes

The Attribute Button String Along Shapes are an eye hand coordination activity designed for use with children with fine motor or perceptual disabilities. This set includes 12 large two- and four-hole plastic buttons in a variety of shapes, two laces, 20 hands-on activities, and two games. The set aids in learning patterns, shapes, and other attributes, as well as aiding in lacing skills and eye hand coordination development.

Attribute Lacing Buttons

The Attribute Lacing Buttons are an eye hand coordination activity designed for use with children with fine motor or perceptual disabilities. This 48-piece set includes large two-hole plastic buttons in three shapes and two sizes; four laces; and an activity guide. DIMENSIONS: The laces are 36 inches long. COLOR: The buttons come in four colors.

Autismate

AutisMate is a language, vocabulary, independent living, and personal skills tutorial program and a behavior training program designed for use by parents, teachers and therapists working with children with communication, cognitive, learning or speech disabilities or autism. This application (or app) offers a comprehensive approach to development of communication, behavior and social skills. AutisMate includes a content library of videos, stories, visual schedules, scenes, and over 10,000 symbols

Autismxpress

AutismXpress is a behavior training program and an independent living skills and personal skills tutorial program designed for use by parents or caregivers working with children with developmental or cognitive disabilities or autism. This application (or app) allows a parent to use their Apple iPad, iPhone, iPod Touch or Android phone to encourage a child to recognize and express their emotions. The user launches AutismXpress, touches the "Play Game" button, selects an emotion icon on the screen

Autismxpress Pro

AutismXpress Pro is a behavior training program and an independent living and personal skills tutorial program, designed for use by parents or caregivers working with children with developmental or cognitive disabilities or autism. This application (or app) allows a parent to use their Apple iPad, iPhone, iPod Touch or Android phone to encourage a child to recognize and express their emotions. The user launches AutismXpress Pro and selects one of three available games: Feeling Finder, Emotion Ma

Away We Ride

Away We Ride is a cognitive skills tutorial program designed for use by young children through pre-teens with cognitive or multiple disabilities. This CD-ROM program offers six familiar songs related to transportation, including "Down by the Station," "Daisy, Daisy," and "Row, Row, Row Your Boat," for learning transportation concepts through activities such as finding the correct picture, sound, associated object, or word. A cause and effect option and a choice of the number of onscreen picture

Baby Block Walker

The Baby Block Walker is a motor planning skill activity and tactile puzzle designed to encourage fine and gross motor training as well as enhance matching and sorting skills for children with physical, cognitive and sensory disabilities. The toddler walker is shaped like a small car with four wheels and has a large handle and wide base for stability. The car has a peek-a-boo door, shape sorter and brightly colored different shaped blocks. It is designed to encourage exploration and freedom of m

Baby Booster Infant Stimulation Kit

The Baby Booster Infant Stimulation Kit is a sensory integration activity kit designed for use witt infants and toddlers with neurological or sensory disabilities. This interactive kit includes activities that focus on six different sensory areas: preceptor stimulation, tactile stimulation, auditory stimulation, olfactory/gustatory stimulation, and vocalization. Special components and instructions are provided for each area to maximize the skill-building and learning process.

Baby Buzz'r

The Baby Buzz'r is a sensory busy box designed for use with children with cognitive, sensory, neurological, or emotional disabilities. This portable unit has a smiling clown-like face and features vibration, blinking eyes, and soothing lullabies activated by buttons on the top. The unit can be attached to strollers or carried in a purse or pocket. POWER: Uses two triple-A batteries (not included).

Baby's First Blocks

Baby's First Blocks is a visual stimulation and fine motor training activity designed to teach cause and effent and enhance eye hand coordination for children with visual, physical or cognitive disabilities. It is a set of twelve blocks in three different shapes which comes in a canister with a shape sorter top. Each block is brightly colored to enhance visual stimulation. It not only introduces the child to shapes, but also helps to develop finger and hand skills.

Balancing Frog

The Balancing Frog is a wooden game designed to encourage dexterity, hand-eye co-ordination, concentration, and problem solving for children 3 years and older with fine motor disabilities associated with stroke, Down’s syndrome, and nerve injuries. Users roll the dice, select a shape with a matching pattern, and carefully place the shape on the frog without toppling it over. It can be played without dice. Teaches shape recognition, maths and counting, and turn taking.

Ball Pool With Net Canopy (Model 1400)

The Ball Pool with Net Canopy, model 1400, is designed to provide tactile stimulation and vestibular and proprioceptive input for clients of all ages with a physical disability. The ball pool provides a number of motor training and visually stimulating activities from just standing in the pool practicing balance to diving in from the side. The larger balls are designed to soften the impact of jumping and diving into the pool. The pool encourages imagination and is ideal for the gravitationally i

Base Trainer (Model Bt-4)

Base Trainer, model BT-4, is a direct selection communicator and perceptual training activity designed for use by children with communication or speech disabilities. This augmentative and alternative communication (AAC) device has four pockets holding switch plates in an in-line layout. Four audio messages can be recorded (up to 8 seconds per message) and played back by pressing one of the plates. To help users with object discrimination, picture cards and/or objects can be placed on an elevated

Basic Color Sort (Model 102A-F)

The Basic Color Sort, model 102A-F, is a training system for matching/sorting/assembly, job skills training system, and work simulator designed to teach object discrimination by color to people with cognitive disabilities. The task requires sorting 200 dice differing only in color. Also included are sorting and storage bins and instructions. COLOR: Dice are red, green, and white. WARRANTY: The manufacturer guarantees complete satisfaction with this product or it may be exchanged or returned for

Basic Concept Pictures Interactive Software

Basic Concept Pictures Interactive Software is a cognitive skills tutorial program designed for use by students with cognitive or learning disabiities. This multi-sensory program provides nearly 1,000 items to help students acquire concepts of quantity, description, and position. The student receives immediate feedback after each response. The program can be used by multiple students, working independently or with an instructor. Lessons can be custom-designed for each student. The program can re

Basic Concepts Package

Perceptual training program. Software package designed to develop skills in the areas of color, shape, and size discrimination and left, right, top, bottom directionality concepts. Programs developed for developmentally handicapped school age children and adults. Hardware requirements include Apple computer with 48K RAM (32K if speech is not used), standard keyboard, color monitor, and one disk drive in Slot ##6. Package comes with documentation and two working disks.

Basic Size Sort (Model 103-F)

The Basic Size Sort, model 103-F, is a training system for matching/sorting/assembly, prevocational job skills training system, and work simulator designed to teach size discrimination to people with cognitive disabilities. The set includes two tasks: a color-coded dowel sort and a size-only dowel sort. The set includes 180 plain dowels, 80 color-coded dowels, storage and sorting bins, and instructions. WARRANTY: The manufacturer guarantees complete satisfaction with this product or it may be ex

Beads And Baubles

The Beads and Baubles are an eye hand coordination activity designed for use with children with fine motor, neurological, or perceptual disabilities. This set includes more than 100 pieces in assorted shapes, sizes, and colors for stringing and three laces. As children string the shapes, they gain practice in pre-reading and early math skills, eye hand coordination, and shape and color recognition, and sorting and matching skills.

Beads And Pattern Cards

The Beads and Pattern Cards are an eye hand coordination activity designed for use with children with fine motor, neurological, or perceptual disabilities. This set includes 100 wooden beads in six colors and three shapes (spheres, cubes, and cylinders), 16 pattern cards, two laces, and an activity sheet. As children create the patterns on the cards by stringing the beads, they gain practice in pre-reading and early math skills, eye hand coordination, and shape and color recognition, and sorting

Beetles

Beetles is a cause and effect training program designed for use by students with cognitive and developmental disabilities. The Beetles play songs using the choice of 20 instruments selected by the user. The program is accessible by mouse, touch screen, and switch and enables the user to give each Beetle a different instrument and hear the group play a song. The user can then change instruments and hear the song again. The program provides 55 ready-made songs in a variety of styles, including Ame

Behavior Skills (Model Lsg-8)

Behavior Skills, model LSG-8, is a behavior training program in a board game format designed to help people with cognitive or emotional disabilities learn what behaviors are aceptable and what behaviors are not. The program stresses taking responsibility for one's own actions, encourages self-control, and teaches players how to deal effectively with the acting-out behaviors of others. Topics include: acceptable ways of showing anger; alternatives to stealing and lying; dealing with repetitive qu

Behavioral Intervention Planning — Third Edition (Bip-3) Computer Version For Single User (Model (12293)

Behavioral Intervention Planning — Third Edition (BIP-3) Computer Version for Single User, model 12293, is a behavior assessment program designed for use by educators of students with disabilities. This CD-ROM version of the BIP-3 can be used to complete a functional behavioral assessment (FBA) and develop a behavioral intervention plan (BIP). It includes the same steps and forms used in the print version of the BIP-3, but information is keyed in instead of written, summary sheets are completed

Beity

Beity is a trauma management kit designed for use by children who have experienced as traumatic life event.  It is portable, solar powered, and uses psychiatrist-consulted content like guided audio meditation to mitigate stress response. Simple augmented reality toys — like a fish that appears in the meditation — go with the laser-cut structure, which looks like a dollhouse. Yes, you could run it on an iPad, but it was important for the device to have no retail value. Inside, content is loaded o

Big / Little I

Big/Little I is a pre-reading tutorial program, a cognitive skills training program, and training system for matching/sorting/ assembly to teach the difference between the concepts of big and little to 1 to 4 users. This single switch scanning program uses a little bear to scan between big and little items. The program can be configured by the teacher or clinician to show a variety of different sizes, and scanning speed may be adjusted. COMPATIBILITY: For use on Apple and Macintosh computers. SY

Big Bang Patterns

Big Bang Patterns is an app designed for use by children with visual, cognitive, and motor impairments. It is designed to improve visual attention skills as well as assist in determining the user’s visual preferences. There are 12 high contrast patterns with accompanying sound effects and animation as a reward once the screen is activated via touch or switch. It can be used by 1 or 2 switches or activated via touch screen.

Big Bang Pictures

Big Bang Pictures is an app designed for children with visual impairment and complex needs. There are 21 high contrast images with sound effects to develop visual stimulation, eye hand coordination, visual perceptual skill development, cause and effect via touch or switch activation. There is an in app purchase for additional simple or complex line art. The picture and background color can be changed.

Big Foot

Big Foot is a perception game designed for use by children with balance, neurological, or mobility disabilities. The game helps to iomprove balalnce, coordination, dexterity, and perceptual skills, as well as size discrimination and color recognition abilities. The set includes eight four-piece feet and playing cards.

Blob Cd For Windows

Blob CD for Windows is a cause and effect training program designed use by children with learning disabilities, cognitive disabilities, or upper extremity disabilities or spinal cord injury. This program teaches the use of a switch or touchscreen and is a first introduction to computers and switches that features bright, clear graphics, animation, and sound to help switch users to develop their switching and cognitive skills. It can be operated with one or two switches or with a joystick, fire b

Blob for Windows

Blob for Windows is an animated cause and effect software program design for use by children with cerebral palsy, limited physical mobility, cognitive impairments or developmental delays. The games contain colorful characters, 3D graphics and music. They encourage the development of switch skills and teach keyboard access. The software can be accessed with a touch monitor, mouse or keyboard.

Blocks In Motion

Blocks In Motion is a perceptual training program designed to offer an opportunity to create animated pictures from shapes and colors for persons with cognitive disabilities. This computer program can help to build a variety of skills: (1) creative thinking; (2) manipulation; (3) cause and effect; (4) problem solving; (5) spatial relations; and (6) analytical thinking. It is constructed with manipulative building blocks (circles, squares, triangles and many others) displayed at the top of the sc

Body Keyboarding

Body Keyboarding is an educational game designed to teach the computer keyboard layout to children cognitive or physical disabilities. It also helps students develop skills in hopping, jumping, spatial awareness, form constancy, auditory and visual memory, directionality, laterality, and discrimination. Players engage in a variety of gross-motor activities using a large color-coded floor mat and four sets of activity cards. All activities can be modified to meet a wide range of ability levels an

Bric-a-Brac: Basic Skills

The Bric-a-Brac is a computer software program of basic skills designed for children 2-5 years of age with developmental delays, cerebral palsy, cognitive and learning disabilities.  This single CD, Basic Skills compilation, includes four titles - Matching, Sorting, Thinking and Identifying.   This program is switch accessible and comes equipped with a teacher’s section.

Bric-a-Brac: Identifying

Bric-a-Brac: Identifying is a computer software program of basic skills designed for children 2-5 years of age with developmental delays, cerebral palsy, cognitive and learning disabilities.  This program is designed to improving the user’s visual perceptual skills while finding clothes of a certain color and animals with spots, stripes and shells.  Players can guess what is hiding behind the frosted window and look for images based on numbers and initial letters.  This title is switch and touch

Bric-a-Brac: Matching

Bric-a-Brac: Matching is a computer software program of basic skills designed for children 2-5 years of age with developmental delays, cerebral palsy, cognitive and learning disabilities.  This single CD, Basic Skills compilation, includes four titles - Matching, Sorting, Thinking and Identifying.   This program is switch accessible and comes equipped with a teacher’s section. The user can practice matching two halves of an image, matching an object with its shadow, matching pairs, matching lett

Bric-a-Brac: Sorting

Bric-a-Brac: Sorting is a computer software program of basic skills designed for children 2-5 years of age with developmental delays, cerebral palsy, cognitive and learning disabilities. This program is designed to strengthen the users thinking and logic skills.  The player must sort images into groups and with themes covering food, indoors & outdoors, animals, shapes, numbers and colors. This title is switch and touch-screen compatible.  

Bric-a-Brac: Thinking

Bric-a-Brac: Thinking is a computer software program of basic skills designed for children 2-5 years of age with developmental delays, cerebral palsy, cognitive and learning disabilities. This program is designed to strengthen critical thinking skills.  Players have to think carefully to find images that are the opposite to each other, find images that go together, find objects for a task and think about images related to color and time.  This title is switch and touch-screen compatible.  

Bright Sights: Learning To See Kit (Model 1-08130-00)

Bright Sights: Learning to See Kit, model 1-08130-00, is a visual stimulation and visual training activity designed for use by children with low vision. It contains fluorescent materials designed to stimulate residual vision and develop visual efficiency in young visually handicapped and multihandicapped children. The materials are graded in 2 levels: Sensory Level is a set of fluorescent materials designed to stimulate a child's initial visual interest and to help them develop visual discrimina

Brightstar Reader

BrightStar Reader is an online reading tutorial program designed to improve reading for individuals with dyslexia, attention deficit hyperactivity disorder (ADHD), dyspraxia with reading deficits, or visual attention deficit disorder (ADD). The program works much like an Internet game. In eight 12-minute sessions over the course of 8 weeks, the program is designed to make reading more fluent and more focused, improving recognition of sight words. The program also improves hand-eye coordination a

Bubble Column

Bubble Column is designed for use by children and adults with sensory processing disorders, autism or developmental delays. This color changing Bubble Column is ideal for sensory, therapy or classrooms. For assembly users connect the acrylic trunk and base. Then just add water. LED technology in the base illuminates the trunk. Colors include red, blue, green, warm white, lime, aqua and purple. Colors can rotate or stay on. Bubble speed is adjustable.

Build It

Build It is a cause and effect training program designed for use by children with cognitive and visual disabilities. The program can be accessed using a mouse, a switch, or a keyboard and comes with a library of pictures to build. Each switch press, mouse click, or keystroke adds more of the picture and is accompanied by a playful sound. The program is customizable by adding additional pictures and sounds. COMPATIBILITY: For use on IBM and compatible computers equipped with Windows.

Build-A-Sentence

Build-a-Sentence is a language tutorial program designed for use by children with developmental or learning disabilities, autism spectrum disorder, language disabilities, or hearing impairments, or adults with aphasia. This interactive program strengthens labelling of nouns, verbs, and objects and production of 2- and 3-part sentences. Features include graded levels of difficulty; use of high frequency everyday vocabulary; modification of vocabulary to suit user needs; practice nouns or pronouns

C.l.a.s.s.

C.L.A.S.S. (Complete Language Approach to Social Skills) is a personal skills and safety awareness tutorial program designed for children who have cognitive or learning disabilities or autism. This program can be used to teach social skills and personal safety. The program's Ready-to-use Picture-Assisted Reading and Writing materials and activities provide repeated interactions with the concepts promoting internalization and generalization. This software has two separate units available for purc

CacaMax

CacaMax is designed for a switch adapted toy designed for use by children with motor and cognitive delays associated with cerebral palsy, stroke or Angelman’s syndrome. Players feed CacaMax a couple of the little yellow bones then, using the switch adapted dog lead remote, take him for a walk, make him sit and bark. Use the remote to make him poop the bones and laugh at CacaMax trumping. Players can use the dust pan and brush to clean up afterwards.

Cal-Tac Haptic Flashcards, Advanced Set

CAL-tac HAPTIC Flashcards, the 17 card advanced set, are perceptual training cards designed to (1) introduce and reinforce shape identification, (2) shape and texture discrmination, and (3) spatial relationships and pattern sequencing for persons with low vision or cognitive disabilities. These training cards utilize six basic shapes: Circles, squares, rectangles, wavy lines, ovals and triangles. In this particular 17 card set, six cards are designed to ask the user to recognize different textur

Cal-Tac Haptic Flashcards, Beginner Set

The CAL-tac HAPTIC Flashcards, the 14 card beginner set, are perceptual training cards designed to (1)introduce and reinforce shape identification, (2) shape and texture discrimination, and (3) spatial relationships and pattern sequencing for persons with low vision or cognitive disabilities. These flashcards utilize six basic shapes: Cicles, squares, rectangles, wavy lines, ovals and triangles. In this particular set, six cards are designed to introduce large and small examples of each shape. A

Canning Lid Switch With Light.

--- "DO IT YOURSELF" ENTRY ------- PURPOSE: Light can be turned on with the light pressure of hand on the jar lid. Simple switch to teach cause and effect. Device is constructed from mayonnaise jar lid that is regular mason size, wide mouth canning jar ring, spring from inside a large curler, plastic pill bottle with snap lid, 3 pieces of plastic coated wire, sturdy box turned upside down, 9 volt light bulb with socket, 9 volt battery, and 9 volt snap battery holder. COMMENTS: Good for visually

Captain's Log: The Complete Computerized Mental Gym

The Captain's Log is a cognitive skills, memory improvement, and visual perceptual training program designed for use by individuals with brain injury, cognitive disabilities, or learning disabilities. It contains a wide range of cognitive exercises to help develop attention, concentration, memory, eye-hand coordination, basic numeric concepts, and problem solving/reasoning skills. Modules include Attention Skills - Developmental; Visual Motor Skills; Conceptual Skills; Numeric Concepts/Memory Sk

Carolina Curriculum For Infants And Toddlers With Special Needs & Carolina Curriculum For Preschoolers With Special Needs

The Carolina Curriculum for Infants and Toddlers with Special Needs and Carolina Curriculum for Preschoolers with Special Needs are assessment and intervention programs designed for use with young children from birth to five years of age who have mild to severe disabilities. This criterion-referenced system seamlessly links assessment and intervention in two age-specific volumes. The system helps users in home-, school-or center-based environments evaluate a child’s progress in five developmenta

Cause 'n Effect (Models 1110, 1120, 1130)

Cause 'n Effect (Models 1110, 1120, 1130) is a fun and simple program designed to teach the basic principles of cause and effect to the student. This basic program, designed to be suitable for first-time computer users, includes four different activities in which the student must initiate, change, or stop some activity on the computer screen. Two of the activities provide sound and motion which the student may observe at the earliest age, and which do not require a response from the student. Res

Cause And Effect

Cause and Effect is a set of cards with a situation on one side and possible solutions on the other, designed as a measurement tool for therapists, parents, teachers, etc. to measure the patient’s response.

Cause And Effect Amusement Park

Cause and Effect Amusement Park is a cause and effect training program designed for use by individuals with cognitive disabilities. It is designed to improve tracking ability of objects and increase the user's attention span. This program is made up of 16 activities with an amusement park theme: Ferris wheel, shoot the water in the clown's mouth, shooting gallery, knock over the cans with the baseball, popcorn machine, ray guns, dolphin show, bumper cars, car wash, motorcycle stunts, bowling, ri

Cause And Effect Cinema (Model 501)

Cause and Effect Cinema, model 501, is a simple cause and effect training program designed for use by individuals with cognitive or severe physical disabilities. Age appropriate for older as well as younger populations, this program is made up of 90 film clips covering 10 categories such as animals, musical instruments, vehicles, tools, sports, toys, appliances, etc. Each film clip lasts approximately three to seven seconds. When the switch is pressed the first time, the title of the clip is dis

Cause And Effect Factory

Cause and Effect Factory is a cause and effect training program designed for use by individuals with cognitive disabilities. Designed to improve tracking ability of objects and increase the user's attention span, it is made up of 12 segments with a factory and assembly line theme. This program is an age appropriate cause and effect program but can also be used with younger children for its sound and graphics. Pressing the switch will cause another part of the assembly line process to continue. A

Cause And Effect Sights And Sounds

Cause and Effect Sights and Sounds is a cause and effect training program designed to teach switch use for children with severe physical disabilities or cognitive disabilities. The program offers five musical themes (mellow, country, jazz, techno, and rock) with three colorful animated activities (flowers, fireworks, and lines and designs). Three separate switch modes teach momentary, timed, and latching switch activation. COMPATIBILITY:For use on IBM and compatible computers or Macintosh comput

Cause And Effect Training Program

DO IT YOURSELF ENTRY --- PURPOSE: To assist children with cognitive or learning disabilities in learning cause and effect. Point to Pictures software by RJ Cooper & Associates (see entry) is customized by importing pictures and music specific to the student's interests. Parents were involved to help determine what the child's likes and dislikes are. MATERIALS: Point to Pictures and student-specific music and pictures. SKILLS REQUIRED: Computers. AUTHOR: Wise, L. TITLE: Assistive Technology I

Cause And Effect, Spanish

Cause and Effect- Spanish, is essentially the same as Cause and Effect (in English), where a situation is presented on one side and the user must choose the best possible solution, given the circumstances, from the four outcomes presented; especially useful in Speech and Pathology therapy sessions. 150 different situations, timed responses, cumulative progress reports and flexibility to adjust the number of incorrect responses before the correct response is given.

Children's Switch and Touch Progressions

Children’s Switch and Touch Progressions is a switch or touchscreen activity designed for children with cognitive & learning disabilities, cerebral palsy, and Fetal alcohol syndrome (FAS) who are learning to activate and when NOT to activate the switch/iPad. Music is the key reinforcement with animated scenes of life situations as the graphic elements. Many Skinner/behavioral prompts/features are built in, such as "Wait," "Stop, please," positive reinforcement, motivating operations, and oth

Chooseit! Maker 2

ChooseIt! Maker 2 is a lesson authoring program designed to enable teachers of children with learning, cognitive, upper extremity, and fine motor disabilities or spinal cord injury to create customized, switch-accessible choice training programs for their students. This program is similar to SwitchIt! Maker (see separate entry) but is intended to create activities for students who have advanced beyond cause and effect programs and need to begin to make choices. It enables teachers and other user

Cinema II-Life Skills

Cinema II - Life Skills - Program #502 is a cause & effect program that is age appropriate for older as well as younger populations. This program is made up of 75 film clips covering various categories where 8 out of the 10 categories are dedicated to common life skills such as putting on your shoes, putting on a hat. Each film clip lasts approximately 5 - 10 seconds. When the switch is pressed the first time, the title of the clip is displayed in large letters on the top of the screen and a

Circus Program, The, & The Circus Kit (Models Mw845 & Mw840)

The Circus Program and The Circus Kit, models MW845 & MW840, are language and math skills training systems for children with learning disabilities. Appropriate for group or one-on-one tutorials, the Circus Progam consists of a magnetized display classboard, 200 metallic-backed visuals that adhere to the board, a progam manual, an audio cassette featuring songs and activities, make-your-own plastic for creating customized visuals and Wytebord erasable marking pens. The Circus Kit includes jus

Clairmont Day/Night Flip Clock

Clairmont Day Night Calendar Flip Clock is designed for use by individuals with memory and cognitive impairments associated with dementia and Alzheimer’s in which their ability to reason accurately the time of day.  It is a wall clock with date, day, and day/night displayed.  Features include the follow:  an analogue clock face and flip date display, a day displayed in yellow and night in blue, and changes to day at 7am, and night at 7pm but can be preset by supplier to a different change over t

Clairmont Round Day/Night Clock

Clairmont Round Day/Night Clock is designed for use by individuals with memory and cognitive impairments associated with dementia and Alzheimer’s in which their ability to reason accurately the time of day (i.e. is it 10 o’clock in the evening versus 10 o’clock in the morning).  The clock has graphics that turn with the hour hand displaying light blue, white clouds and mid-day sun to help illustrate daytime and dark blue, stars and crescent moon at midnight for night time.  The hands are distinc

Classroom Behavior Game

The Classroom Behavior Game is a behavior training game designed to reinforce appropriate behavior for children with cognitive disabilities. Designed to be played with readers and non-readers alike, the game reinforces 12 positive behaviors such as listening, waiting for a turn, raising a hand, following the rules, and being polite.

Classroom Behavior Game

Anger Solution Game is a behavior training game designed to reinforce appropriate anger management behavior for children with cognitive and emotional disabilities. As players move their pieces around the board, they are exposed to ten strategies to help them discover positive solutions to managing anger.

Classroom Social Skills Poster Set

The Classroom Social Skills Poster Set is a behavior training and personal skills tutorial program designed to teach and enforce 16 different social skills for children with cognitive disabilities. Featuring simplified language in large type and graphic symbols as cues, these posters offer the following skills: (1) Following Instructions (2) Accepting Criticism (3) Accepting "No" (4) Greeting Others (5) Getting the Teacher's Attention (6) Asking for What You Want (7) Disagreeing (8) Saying You'r

CLEVERCATCH® ABC

Clevercatch® ABC is an activity and answer ball designed for use by children with learning disabilities, cognitive disabilities as well as for those working on improving their eye hand coordination, visual perceptual motor skills.  It allows children to build their learning skills. Each ball features a variety of graphics, problems, facts, and questions to reinforce learning in a fun way. Students will not mind practicing math, language, history, geography, etc. while they can play ball. Basic p

Click Clack Friends

Click Clack Friends is designed for use by children with limited upper extremity strength and coordination as a result of cerebral palsy, developmental delays, or stroke.  It can used for auditory stimulation and to teach each cause and effect.  Users activate their capability switch and the animals’ legs and arms start to spin while upbeat music plays. As their arms and legs spin, the attached beads move as well making a gentle clacking sound. 

Cognitive Performance Test (Cpt)

Cognitive Performance Test (CPT) is a standardized performance-based assessment developed to determine baseline measurement and track changes in global functions in individuals with Alzheimer's or other dementias. Consists of seven sub-tasks that measure a person's understanding of common Aids for Daily Living or ADL activities performed by adults: sorting medications, shopping for appropriate clothing, washing hands, preparing food, using the telephone, traveling from one location to another, a

Cognitive Reorganization

Cognitive Reorganization, 3rd Edition is a stimulus handbook for those who need Cognitive Rehabilitation due to an injury or condition that affects cognitive/neurological functions to heighten memory, attention, and orientation. It is a flexible program that includes hundreds of contemporary stimuli geared toward memory, attention and orientation deficits. Manual includes more than 4,200 stimuli and a reproducible information sheet. 350 pages. Soft cover.

Cogrehab - Xp: Computer Programs For Cognitive Rehabilitation

COGREHAB – XP: Computer Programs for Cognitive Rehabilitation are cognitive rehabilitation programs to aid therapists and others involved in rehabilitation to evaluate cognitive function and provide training in associated cognitive and information processing problems. The series includes a collection of programs which address various cognitive functions impaired by brain injury from head trauma, stroke, brain tumor surgery, anoxia, and brain infections. The cognitive domains include: Memory, Att

Cogs

COGS is a problem solving and communication skills training program designed for use by adults with profound cognitive disabilities. Activities are presented through a series of modules designed to facilitate communication between users and caregivers. Modules include Emotions, Spatial Relationships, Choice Restaurant, Lost Keys, and Draw. The modules present real life scenarios in a way that is age-appropriate for adults. With respect for individuality, the modules are designed to stimulate use

Color Bear

Color Bear is a wood puzzle designed for use by children with cognitive, perceptual, or fine motor disabilities. The puzzle face has a picture of a bear printed on it; The face, arms, and torso have pegs for stacking wooden pieces of various shapes (one peg for the circles, two pegs for the rectangles, three pegs for triangles, and four pegs for squares). The circle pieces have the bear's face stamped on it, so each time a piece is added or removed, the bear's expression changes. DIMENSIONS: Th

Color Connection

Color Connection is an eye hand coordination activity designed for use with individuals with cognitive and learning disabilities. This wooden board game teaches turn-taking, strategic thinking, pattern matching, and color sorting as players try to get their playing pieces into the proper slot.

Color Dominoes

Color Dominoes are designed to be used for sorting and grouping activities with individuals with cognitive disabilities. These hardwood dominoes can be grouped and sorted by number or by color. They range from double blanks to double sixes. DIMENSIONS (LxWxH): Each domino is 3.75 x 1 7/8 x 5/8 inches. COLOR: Natural wood with colored dots.

Color Find - Lite

Color Find – Lite is a perceptual training and pre-reading tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPhone, iPod Touch, iPad or Android device to teach a child to recognize and distinguish different colors. Each "Learn & Play" section of the app includes a "Learn" part and a "Play" part. A picture of a color is shown with voice prompt in the

Color Matching Slot Game

The Color Matching Slot Game is an eye hand coordination activity designed for use with individuals with cognitive and learning disabilities. This wooden board game teaches counting, matching, and color recognition as individuals place colored wooden tiles into slots with the corresponding colored heading. The wooden box has a hinged top which opens, enabling a person to visualize tiles in the appropriate area. The game also includes a separate numerical header that allows users to sort by numbe

Colorcards Interactive: Everyday Objects

ColorCards Interactive: Everyday Objects is a problem solving program and visual training activity designed for use by children with neurological, cognitive, or visual disabilities. This program reinforces key skills in visual discrimination, problem solving, number skills, concentration and attention, and semantics/categorization. Six activities offer three levels of audio and visual help, and concentrate on key areas. Activities include Match the Picture with picture to picture matching, audio

Colored Counting Cubes And Full-Color Task Cards

The Colored Counting Cubes and Full-Color Task Cards (sold separately) are a perceptual training activity designed for use with children with cognitive, perceptual, learning, and fine motor disabilities.The set of 100 hardwood cubes can be used to create three-dimensional designs to reinforce fine motor and visual discrimination skills and introduce basic math concepts. A set of 36 Full-Color Task Cards with designs and activities is available. DIMENSIONS: The cubes are one inch. COLOR: The bloc

Colorful Clip Packaging (Model 302A-Q)

Colorful Clip Packaging, model 302A-Q, is a training system for matching/sorting/assembly and a work simulatordesigned to teach discrimination, decision-making, assembly, packaging, order-fulfillment, and quality control skills to people with cognitive disabilities. Users package plastic paper clips in plastic snap-lid boxes according to sample order cards. The number and color of clips included in a particular package depends upon the order card. Task can be performed at two levels of difficult

Colorful Clips (Model Cc-13F)

Colorful Clips, model CC-13F, is a reading tutorial program and training system for matching/sorting/assembly designed to teach basic counting, pattern-following, and word recognition skills to people with cognitive disabilities. The activities require students to follow written and illustrated directions for matching clips to pattern cards or activity mats. The set includes 162 plastic clips, 2 activity mats, 72 pattern cards, marking pencil, storage box, and instructions. COLOR: The clips come

Colorful Clips Software

Color Clips Software is a cognitive and perceptual skills training program designed to enhance spatial relationship and direction following skills for individuals with a cognitive or physical disability. As a part of the Colorful Concepts Series (see separate entry), this is the most advanced program. It uses clips to teach the difference between up and down, and right and left, and to teach the concept of following directions. Reading skills are not necessary for effective use of the software.

Colorful Concepts Manipulatives

The Colorful Concepts Series, model CC-20Q, is a set of educational toys, training systems for matching/sorting/assembly, math skills training systems, and vocabulary tutorial programs designed to develop fine motor, direction-following, cooperative learning, attention, vocabulary, and discrimination skills in children with cognitive disabilities. The series is comprised of Colorful Words, model CC-10F ($29), Colorful Numbers, model CC-12F ($29), Colorful Clips, model CC-11F ($29), and Colorful

Colorful Concepts Software

Colorful Concepts Software is a cognitive skills tutorial program designed to provide a true multisensory learning experience for individuals with cognitive or neurological or phisical disability. Through these software programs, students will build word and number recognition skills; enhance their vocabulary; learn to discriminate between size, shape and color; and learn to follow directions. Program titles include: Colorful Words, Colorful Dimensions, Colorful Numbers, and Colorful Clips (see

Colorful Dimensions (Model Cc-11F)

Colorful Dimensions, model CC-11F, is an educational toy and training system for matching/sorting/assembly designed to teach size, shape, and color discrimination. Plastic chips in six colors, three shapes, and two sizes encourage students to focus on relevant attributes while ignoring others and to decide whether two or more pieces are the same or different. The set includes 72 chips, 2 activity mats, marking pencil, storage box, and instructions. WARRANTY: The manufacturer guarantees complete

Colorful Dimensions Software

Colorful Dimensions Software is a vocabulary enhancement program and training system for matching / sorting / assembly designed to teach recognitions and discrimination for individuals with a cognitive or physical disability. As part of the Colorful Concepts Series, this particular program begins teaching size, shape and color vocabulary and progresses to matching exercises. It concludes with a fun complete the picture game which is visually stimulating. The program is designed to be used in con

Colorful Numbers (Model Cc-12F)

Colorful Numbers, model CC-12F, is an educational toy, a training system for matching/sorting/assembly, and a math skills training system designed to teach counting, number recognition, and addition to people with cognitive disabilities. Dice in three colors can be used for matching, counting, number recognition, and simple addition activities. The set includes 100 dice, 2 activity mats, marking pencil, storage box, and instructions. COLOR: The set includes red, green, and white dice. WARRANTY:

Colorful Numbers Software

Colorful Numbers Software is a letters and numbers program designed to teach number recognition and sorting for individuals with a cognitive or a physical disability. As part of the Colorful Concepts Series (see separate entry), this particular program uses dice and begins with word and number exercises, progressing to a number sorting game. The program is designed to be used in conjuntion with Colorful Numbers (see separate entry) for hands on experience and comes with a dozed dice in three col

Colorful Words (Model Cc-10F)

Colorful Words, model CC-10F, is an educational toy, vocabulary tutorial program, and training system for matching/sorting/assembly designed to teach color discrimination, matching, color vocabulary recognition, and coloring skills to children with cognitive disabilities. The set includes 24 labeled crayon bars in 12 colors, 2 activity mats for sorting and matching, reproducible coloring sheets, storage box, and instructions. WARRANTY: The manufacturer guarantees complete satisfaction with this

Colorful Words Software

Colorful Words Software is a vocabulary enhancement program designed for individuals with a cognitive or physical disability. As part of the Colorful Concepts Series (see separate entry) this program is designed to begin with vocabulary and advance to matching exercises. There is also a fun coloring game to provide visual stimulation. The program is designed to be used in conjuntion with Colorful Words (see separate entry) for hands on experience and comes with 12 crayon bars. For individuals wi

Colorku® Game Set

Colorku® Game Set is a designed for children 8 years and older through adult. It is designed for individuals with cognitive and neurological impairments such as TBI (traumatic brain injury) and strokes, to build logic and deductive reasoning skills like Sudoku in full color. In Colorku, users use brightly colored wooden balls instead of numbers to solve the puzzles. Players start with a partially completed puzzle grid and then fill in the rest. Or simply have users replicate the colored patterns

Comb Assembly Set (Model 200-F)

The Comb Assembly Set, model 200-F, is a training system for matching/sorting/assembly and a work simulator designed to teach basic assembly tasks to people with cognitive disabilities. Users are required to place plastic combs in vinyl holders. The set includes 50 comb and holder sets, organizer and storage bins, and instructions. WARRANTY: The manufacturer guarantees complete satisfaction with this product or it may be exchanged or returned for a full refund or replacement within 30 days of th

Communicate: In Print 2

Communicate: In Print 2 is designed for children and adults who having difficulty reading text. It helps teacher and students create books with pages that face one another while using symbols to encourage independence in desktop publishing. It covers a variety of topics using 7,000 Widgit Literacy Symbols in both color and black-and-white. Communicate: In Print 2 also includes Widgit Pictures, a set of 1,500 clip art and background images for creating illustrations and scenes. Communicate: In Pr

Con-Sign-Tration 1, 2, 3, & 4

Con-SIGN-tration 1, 2, 3, and 4 are memory improvement and sign language programs designed for use by individuals who are deaf or hard of hearing. Each program comes on a CD-ROM that includes game programs that teach over 250 words in sign and English. Games can be played at two levels of difficulty. The program keeps score and randomizes every time it is played. Words are taught in 10 categories. In Con-SIGN-Tration, the categories are actions, numbers, time, food, colors, animals, people, oppo

Concentrate! I On Words & Concepts

CONCENTRATE! I On Words & Concepts is a language, vocabulary enhancement, and memory improvement tutorial program designed to exercise short term memory, enhance word knowledge, foster cooperative play and provide recreational enjoyment for children and adults who have a developmental, physical, or language learning disability or autism, or adults with traumatic brain injury and aphasia. It is a series of educational games that reinforces the lessons of the Words & Concepts series (see s

Concentrate! Ii On Words & Concepts

CONCENTRATE! II On Words & Concepts is a language, vocabulary enhancement, and memory improvement tutorial program designed to exercise short term memory, enhance word knowledge, foster cooperative play, and provide recreational enjoyment for children and adults who have a developmental, physical, or language learning disabilities or autism, or adults with traumatic brain injury and aphasia. This program is a series of educational games that reinforces the lessons of the Words & Concepts

Concentrate! Iii On Words & Concepts

CONCENTRATE! III On Words & Concepts is a language, vocabulary enhancement, and memory improvement tutorial program designed to exercise short term memory, enhance word knowledge, foster cooperative play, and provide recreational enjoyment for children and adults who have a developmental, physical, or language learning disability or autism, or adults with traumatic brain injury and aphasia. It is a series of educational games that reinforces the lessons of the Words & Concepts III (see s

Connector Assembly (Model 207-F)

The Connector Assembly, model 207-F, is a training system for matching/sorting/assembly and a work simulator designed to develop fine motor, assembly, and basic tool use skills in people with cognitive disabilities. The user assembles industrial cable connectors, a task requiring inserting, turning, and using a screwdriver. The set includes 36 connectors, a screwdriver, sorting and storage bins, and instructions. WARRANTY: The manufacturer guarantees complete satisfaction with this product or it

Container Packaging (Model 305-Q)

Container Packaging, model 305-Q, is a training system for matching/sorting/assembly and a work simulator designed to teach discrimination, decision-making, assembly, and packaging skills to people with cognitive disabilities. Users assemble containers following a five-step process and package sets of containers in plastic boxes. This activity includes 100 containers and caps, 50 inserts, 5 plastic boxes, a jig, parts bins and containers, and instructions. WARRANTY: The manufacturer guarantees c

Conversation Skills Curriculum

The Conversation Skills Curriculum includes two books ("On the Job and in the Community", and "Extending Conversations") that provide basic conversation skills to students with developmental disabilities and show them how to initiate social interactions.

Cork-Tabbed Multi-Page Communication Book Secured To Lap Tray

--- "DO IT YOURSELF" ENTRY ------- DESCRIPTION: A vinyl communication book attached to the wheelchair lap tray with U-bolts. Staggered corkboard strips separate the pages. The user flips each page over the front edge of the lap tray until the desired pages is found. PURPOSE: To stabilize and facilitate easy page selection and page turning of a communication book for individual who have poor arm and hand coordination. The system described here is very durable, to accommodate a particular in

Cosmo's Play And Learn Software

Cosmo's Play and Learn Software is a cause and effect training program designed for use by children with cognitive, neurological, or upper extremity disabilities. This software is intended for use with the Mission Control computer input device (see separate entry) and enables the child to control a virtual CosmoBot to explore and enjoy a virtual playground. The software helps users to target goals of literacy, cause and effect, attention to task, and verbal skills.

Coupling Assembly (Model 205-F)

The Coupling Assembly, model 205-F, is a training sytem for matching/sorting/assembly and a work simulator designed to develop fine motor and basic assembly skills in people with cognitive disabilities. This three-piece turning task requires the user to put industrial compression couplings together. The set includes 100 metal nuts and 50 bases, storage and sorting bins, and instructions. WARRANTY: The manufacturer guarantees complete satisfaction with this product or it may be exchanged or retur

Creature Antics

Creature Antics is a cause and effect training program program designed to improve attention skills and teach cause and effect, turn-taking, and switch use for individuals with developmental, cognitive, visual or physical disabilities or autism. This program is designed to increase auditory and visual attention; train cause and effect and turn taking; develop intentionality; and offer recreational enjoyment. Users activate a single switch, touch screen, or the space bar to make "creatures" perfo

Creature Capers

Creature Capers is a single switch program designed to improve attention skills and teach cause and effect, turn-taking, and switch use for individuals with developmental, cognitive, visual or physical disabilities or autism. Its benefits include increasing auditory and visual attention; training cause and effect and turn taking; developing intentionality; and offering recreational enjoyment. Users activate a single switch, touch screen, or the space bar to make "creatures" perform animated rout

Creature Cartoons

Creature Cartoons is a single switch program designed to improve attention skills and teach cause and effect, turn-taking, and switch use for individuals with developmental, cognitive, visual or physical disabilities or autism. Its benefits include increasing auditory and visual attention; training cause and effect and turn taking; developing intentionality; and offering recreational enjoyment. Users activate a single switch, touch screen, or the space bar to make the cartoon's story line contin

Creature Chorus Sterling Edition

Creature Chorus Sterling Edition is single switch program designed to introduce the concepts of cause and effect, turn taking, visual tracking, discrete pointing, and use of a single switch for individuals with developmental, physical, or visual disabilities. The program offers nine games for use with a single switch, touch screen, or the space bar. Eight animated characters introduce the concepts of cause and effect, switch use, visual tracking, discrete pointing, and turn taking. Games range f

Creature Features

Creature Features is a single switch program designed to improve attention skills and teach cause and effect, turn-taking, and switch use for individuals with developmental, cognitive, visual or physical disabilities or autism. Its benefits include increasing auditory and visual attention; training cause and effect and turn taking; developing intentionality; and offering recreational enjoyment. Users activate a single switch, touch screen, or the space bar to make "creatures" perform animated ro

Creature Magic

Creature Magic is a single switch program designed to introduce early language and cognitive concepts, cause and effect, turn-taking and use of a single switch for individuals with developmental, physical or visual disabilities or autism. This program is designed to introduce early language concepts, provide exposure to word combinations, reinforce critical cognitive concepts and offer recreational enjoyment. There are four games which show the concept of non-existence where things disappear and

Critical Thinking For Activities Of Daily Living And Communication

Critical Thinking for Activities of Daily Living and Communication, by Mary Pitti Daly and Jennifer Holmes Fouche, is designed for adults with cognitive impairment produced by a stroke, traumatic brain injury, dementia, or neurological involvement who need a help guide for re-entry into the community. Picture cards help improve communication and performance of daily living activities. Illustrations and photographs of activities such as grocery shopping, dining out, using different modes of trans

Critical Thinking For Everyday Situations (Ctes)

Critical Thinking for Everyday Situations is a cognitive skills tutorial and problem solving skills training program designed for use by individuals with cognitive, learning, or vision disabilities. This series of 18 duplicatable interactive CD-ROMs with activity sheets and 18 online lessons can be used by high school students and adults independently or in groups. The lessons were designed to provide students with an opportunity to learn and practice critical thinking skills, formulate their th

Cue Variable Sort (Model 105-F)

The Cue Variable Sort, model 105-F, is a training system for matching/sorting/assembly and prevocational job skills and a work simulator designed to teach shape, size, and color discrimination to people with cognitive disabilities. This flexible task allows sorting of as few as two items and as many as 18 items. Users learn to ignore irrelevant attributes. The set includes 180 plastic chips, sorting and storage bins, and instructions. WARRANTY: The manufacturer guarantees complete satisfaction w

D.I.Y. Ooglies

***Do It Yourself*** OOglie adaptation allows children with limited fine motor, grasping and motor control due to cerebral palsy, traumatic brain injury and/or illnesses activate mechanical toys and watch it move and light up. Materials: Any OOglie with a 3x 3.5 millimeters headphone socket; thin wire (e.g 7strand 0.2 millimeters). A Soldering iron (15 to 30 Watt power). Thin solder. Soldering flux. Desoldering braid. Cordless drill with drill bit 6 (1/4"); knife or wire strippers; small screwdr

D.I.Y. Toy Bar/Gym

--- "DO IT YOURSELF" ENTRY ------- PURPOSE: To allow children with cortical blindness MATERIALS USED: 2 right angles, 3 opening 1 inch diameter “T” connectors, 4 right angles, 2 opening 1 inch diameter “elbow” connectors, 4 right angles, 3 opening 1 inch diameter “corner” connectors, Nine 2 foot long pieces of 1 inch diameter PVC piping**, Four 1 foot long pieces of 1 inch diameter PVC piping**, Elastic bands (typical white elastic bands, found at fabric and arts & crafts stores), Toy rings,

Dakim Brainfitness Software

Dakim BrainFitness Software is a cognitive skills and memory improvement tutorial program designed to enhance or maintain memory and other cognitive functions in seniors, people with cognitive, neurological or memory disabilities or individuals with brain injury. This software provides a structured system of exercises designed to help the user stimulate six essential cognitive domains: short-term memory, long-term memory, language, computation, visuospatial orientation and critical thinking. Dak

Dakim Brainfitness System

The Dakim BrainFitness System is a computer with touch screen that comes with a cognitive skills and memory improvement tutorial program designed to enhance or maintain memory and other cognitive functions in seniors, people with cognitive, neurological or memory disabilities or individuals with brain injury. The system consists of a touch screen computer (with no keyboard or mouse), a pair of stereo headphones, and the Dakim BrainFitness Software (see separate entry), which is preloaded onto th

Deluxe Lacing & Tracing Set

The Deluxe Lacing & Tracing Set is an eye hand coordination activity designed for use by children with fine motor and neurological disabilities. The activity reinforces fine-motor skills, provides tactile stimulation and sequencing practice by lacing or tracing the colored shapes. The set of three kits includes: Lacing & Tracing Kids with eight kids and a bus; Lacing & Tracing Goldilocks with Goldilocks, three bears, one house, one bed, one chair, and one bowl; and Lacing & Trac

Despicable Me Minion Bob

Despicable Me Minion Bob switch adapted toy is designed for use by children 6-10 years of age. Minion Bob carries Tim, his teddy bear, everywhere. Users can attach Tim into Bob's side and listen to him talk and sing to him. Users can also connect a 3.5 millimeter switch to Bob and listen to him speak Minion. Watch Bob's eyelids open, close, look left and right when you move his head. It features 20 Minion sayings, songs and sound effects.

Didicar

Didicar® is designed for young children 4 years and older who are working on improving their endurance, physical development, balance, coordination, and spatial awareness.   Riders propel the Didicar® forward just by turning the steering wheel to and fro.   There are no batteries, motors or pedals required. 

Digital Time - Lite

Digital Time – Lite is a time skills tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Apple iPhone, iPod Touch, iPad or Android device to teach a child to identify time on a digital clock. The app is organized into multiple "Learn and Play" sections, each of which has a "Learn" part and a "Play" part. In each "Learn" portion, the child is shown pictures of vario

Dino-Games

DINO-GAMES are academic tutorial programs designed for individuals with a learning disability. DINO-DOT is a collection of sot-to-sot games which enhance number concepts, counting, sequencing skills, and spacial perception. Games can be selected using patterns of three, six, nine or twelve dots. The mode of play, difficulty level, auditory feedback and scan speed can be controlled manually. DINO-FIND is a game of concentration that stimulates memory and pattern recognition and provides scanning

Dinosaur Game

The Dinosaur Game is a pre-reading tutorial program and a cognitive skills tutorial program for one to four players, ages 3 to 5 years, designed to teach children the concepts of sequencing, turn taking, and color identification. The computer game uses a game board format with single-switch operation. The first press of the switch spins the spinner to randomly select the color square to which the player's dinosaur progresses. Subsequent switch presses move the dinosaur, thus racing the others ho

Disappearing Grocery List

--- "DO IT YOURSELF" ENTRY ------- PURPOSE: To allow children with developmental, cognitive or communication delays participate in grocery shopping by identifying items with the help of a communication board.

Disco

Disco is a cause and effect training program designed for use by individuals with cognitive, learning, or communiction disabilities. It is intended to amuse users while developing switch skills and the understanding of cause and effect. The images and animations in the program are specifically chosen for older children, adolescents, and adults. The activity level ranges from a single press to gain an animated reward, to many key presses to build up a scene. COMPATIBILITY: For use with IBM or com

Discovery Puzzle Cube (Model 1582)

The Discovery Puzzle Cube, model 1582, is a tote-along puzzle cube with large pieces designed to teach beginning matching skills to children with physical, cognitive, or neurological disabilities. The toy is a plastic cube equipped with a handle and with a different activity on each side. The child must mix-and-match animal shapes, numbers, faces, and patterns to form complete pictures. This can be done by simply sliding the puzzle pieces up, down, and sideways. COLOR: This puzzle cube is white

Dish It Up!

Dish It Up is an independent living skills program designed for use with children with learning and cognitive disabilities. This restaurant-based game-style program requires players to match cards to pictures on guest checks to earn tips. The one who earns five dollars wins.

DIY Rubik's Cube - Blind Man's Cube - Metal Rubiks cube

DIY - Rubik's Cube - Blind Man's Cube - Metal Rubik’s is designed for use by individuals who are blind or have low vision. 

DIY BrainTap

BrainTap, the interactive arthritis and memory exercise game is designed for use by individuals with cognitive and autoimmune disorders.  It is a level based memory and fine motor skills exercise game. The form is based on Arduino microcontrollers and hardwired with a randomized sequence of lights to test memory skills. It works by presenting a randomized sequence (with visual and aural notes) which must be mimicked on the glove in the same order (each finger has a different color on it, that co

DIY Hush Bottles: The Calm Down Solution

Hush Bottles: The Calm Down Solution

Dome Alone (Models 69 & 71)

The Dome Alone, models 69 & 71 are switch-operated toys designed for use by children with upper extremity disabilities. Intended to encourage children to reach out, pressing the button switch on top of the dome causes the bright, confetti-like objects inside the dome to spin and jump with music. Both devices come with an on/off switch and volume control. Model 69 requires a capability switch (not included); model 71 comes complete with a built-in switch. Requires 4 C batteries. DIMENSIONS

Domino Train

Domino Train is designed for use by children 3-6 years of age with limited fine and gross motor strength and coordination as a result of cerebral palsy, dystonia, or muscular dystrophy. Load the magazine with dominoes, clip it into the top of the train, and connect a switch (any 3.5 millimeter switch). Press the switch to make the train chug along, sound its bell and stand all the dominoes behind it in a line - perfect for knocking down the dominoes. Domino Train comes with 2 x AA batteries.

Dominoes

Dominoes are designed for use by children who have difficulty grasping or seeing standard small dominoes. These soft, foam-filled dominoes are non-toxic, machine washable, and dryer safe. The set includes 28 pieces and a zippered vinyl storage bag. DIMENSIONS (LxW): 10.5 x 6 inches.

Drive Along Play Car (Model 1008)

The Drive Along Play Car, model 1008, is a puzzle with large pieces and a sensory integration activity designed to teach beginning matching skills to children with physical, cognitive, or neurological disabilities. This toy car features a plastic body with an oversized steering wheel on the back and a large key on the top. The horn honks and the windows can be rolled up. The key clicks when turned, and the engine revs when the car is pushed. Other features include a shape sorter in the hood. Whe

Drumkit

Drumkit is a cause and effect training program designed for use by children with learning, cognitive, or upper extremity disabilities or spinal cord injury. This music-making software teaches children switch use as they learn to add rhythm to music. Users select a background tune and then add percussion sounds or tune motifs to complement the music. On-screen animation accompanies the music, with new animations appearing when users add drums or other instruments. Many tunes and settings are pre-

Dt Trainer

DT Trainer is an academic tutorial program designed for use by children with autism or cognitive or learning disabilities. This software is designed for independent use by students who are developmentally between the ages of 2 to 9, easily distracted or overloaded, not well self-directed or motivated, have difficulty following directions, require moderate to substantial repetition, and need maintenance of previously learned materials. The software is designed to motivate individuals to perform t

Dyscalculator

Dyscalculator is an App intended to use by people with cognitive and learning disabilities-specifically Dyscalculia. The numbers on the Dyscalculator a presented in three different ways for better understanding: number symbol (76), worded numbers (seventy-six), and graphical (numbers can be illustrated as bars). It also swaps the digits to help the user find the correct number and arithmetic operation.     

Early & Advanced Switch Games

Early and Advanced Switch Games is a control switch training program designed to provide training in the use of single switches for children with upper extremity disabilities. This program includes 19 games and activities ranging from cause and effect through following directions and matching, and up to using the switch to make a funny face and print it out. Examples of games included are Noises, which provides instant positive reinforcement on switch activation; Build-A-Scene, which adds a part

Early Concepts

Early Concepts is a pre-reading tutorial program, a cognitive skills tutorial program, a training system for matching/sorting/assembly, and a problem solving program designed to teach children, ages 3 to 5 years, the concepts of what is missing from an object, and matching objects. One to four children may participate using single-switch or touchWindow (see separate entry) operation. The scanning speed (time that the cursor remains on a selection waiting for a user to make a selection) may be ad

Early Counting Skills - Autism

Early Counting Skills – Autism is a perceptual training and math skills tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Apple iPhone, iPod Touch or iPad or an Android device to teach a child to learn counting basic numbers from 1 to 5. The app first displays different amounts of beach balls along with corresponding numbers to illustrate the numbers to the child

Early Learning Curriculum Online (Elcoo)

The Early Learning Curriculum Online is an academic tutorial, independent living skills and problem solving skills training program designed for use by parents and teachers working with pre-school children with cognitive, learning, or vision disabilities. This series of 43 online lessons can be used by parents and teachers at home or in school to instruct children about readiness and critical thinking skills in six areas - Math and Problem Solving Skills; Reading and Language Development; Develo

Early Learning I

Early Learning I is a perceptual training program designed for teaching recognition of colors, shapes, numbers, and letters to children with a learning disability. The program includes the following four lessons: Matching Colors, Learning Shapes, Counting Numbers, and Letter Match. All have the option of being controlled with: a keyboard, a mouse, a touch screen, IntelliKeys, or single- or dual-switch input. The program may be set to ask for a yes or no response with no as default value. A speec

Early Learning I Intellikeys Bundle

The Early Learning I IntelliKeys Bundle is a pre-reading tutorial program and keytop overlay set designed for use with young children with cognitive or physical disabilities. The set includes the Early Learning I (see also separate entry) software from Marblesoft and a set of six overlays for use with IntelliKeys (not included; see separate entry). The program teaches identification of eight colors, eight shapes by sight and name, numbers from one through twenty, and upper and lower case letter

Early Learning Ii Intellikeys Bundle

The Early Learning II IntelliKeys Bundle is a math tutorial program and keytop overlay set designed for use with young children with cognitive or physical disabilities. The set includes the Early Learning II (see also separate entry) software from Marblesoft and a set of two overlays for use with IntelliKeys (not included; see separate entry). The program teaches simple addition and number sequencing. COMPATIBILITY: For use on Macintosh computers. SYSTEM REQUIREMENTS: System 7.1 or higher, fou

Early Learning Iii Intellikeys Bundle

The Early Learning III IntelliKeys Bundle is a math tutorial program and keytop overlay set designed for use with young children with cognitive or physical disabilities. The set includes the Early Learning III (see also separate entry) software from Marblesoft and a set of three overlays for use with IntelliKeys (not included; see separate entry). The program teaches simple subtraction and the concepts of greater than, less than, and equal to. COMPATIBILITY: For use on Macintosh computers. SYS

Early Visual Skills

Early Visual Skills is a reproducible worksheet booklet designed for young learners (K-1) learners working of improving their visual skills.  Areas addressed include figure ground skills, visual discrimination, same/different, position in space, part to whole, size sequencing and directionality. Fine motor skill development is also addressed through the continued practice of coloring, drawing, cutting and pasting. The booklets contain 48 images that include instructions in graphic form requiring

Earobics

Earobics is an auditory perceptual training and pre-reading tutorial program designed for use by children and adults with communication or learning disabilities or who are hard of hearing. It provides phonological awareness and auditory processing training for the prevention and remediation of reading and other language-based disabilities. The software comes in home, classroom, and professional versions. The professional version is designed for use by reading specialists, audiologists, and speec

Easy Stringer Set (Model 3362)

The Easy Stringer Set, model 3362, is a set of beads and tubing designed to enhance eye hand coordination for children with fine motor or neurological disabilities. This product encourages finger manipulation as the child strings the visually stimulating beads on flexible plastic tubing. The bead come in two sizes and can be used to teach sorting skills by different colors and shapes. The set includes 20 beads in assorted sizes and shapes and two vinyl stringing tubes. COLOR: The tubing is clear

Edmark Puzzlemaker

Edmark PuzzleMaker is a cognitive skills tutorial program designed to provide practice in figure ground discrimination, problem solving and understanding spatial relationships for children with a developmental or physical disability. The Edmark PuzzleMaker scrambles the image and (if selected) starts the game clock, setting the stage for the challenge of moving the pieces back to their proper screen position. You may select one of 12 pre-loaded illustrations, or create and import your own. Spe

Eency-Weency Spider Game

The Eency-Weency Spider Game is a pre-reading tutorial program and a cognitive skills tutorial program designed for one to four players, ages 3 to 5 years. The players use a single switch to move the spider up the drain spout to win. The scanner randomly selects the sun (which moves the spider up one space) or rain clouds (which moves the spider down one space). COMPATIBILITY: For use on Apple or Macintosh computers. SYSTEM REQUIREMENTS: Apple computers require an Echo speech synthesizer, color

Eensy & Friends

Eensy & Friends is a control switch training program designed to help users with physical disabilities become familiar with a switch-operated computer environment. The program is both visually and aurally stimulating with colorful graphics and animation and lively sounds and auditory cues. It includes three levels of switch training including: Cause-and-Effect where an action is rewarded with animation; Opposites which introduces the concept of on/off and left/right; and Story Completion whe

Emotions Cube

Users can roll the cube and act out/describe the emotion they see. This tool can be used for teaching emotions, shapes, colors, and numbers. Instructors can also use this as a speech therapy tool. The product is designed for those with developmental delays, those on the autism spectrum, or those who require emotional reinforcement.

Expressions for Autism

Expressions for Autism is an educational game that helps children ages 6-8 with autism train and improve emotion and feelings by recreating facial expressions according to day to day life events. First, the user chooses a player and then can either add their own photo or use a built in anime. Next, the user chooses a male or female voice for the player. Then the student is taken to a screen with four emotions: happy, sad, scared and angry. Some students may need a verbal prompt like, "How are yo

Eye Track

Eye Track is a software program designed for use by students 5 years and older who are working to improve their visual perceptual development. Activities in this software target: visual discrimination, visual memory, visual sequential memory, visual spatial relationships, visual figure ground, visual closure and visual form consistency. There are also printable follow-up activities and user options to customize the settings.

Eye Track

Eye Track is a perceptual training program designed for use by individuals with visual perception disabilities, dyslexia, dyspraxia, or attention deficit disorders. Each activity has five levels of difficulty, which are set via teacher controls. Motivational reward sequences encourage the user to persevere with the increasingly complex activities. Printable records show details of activities completed. The four main activities cover all areas of visual perception. COMPATIBILITY: For use with IBM

Fab Frenchay Alphabet Board

Fab™ Frenchay Alphabet Board is designed for individuals who are able to read but are unable to speak. This may be due to vocal cord damage, swallowing difficulties, tracheotomy, stroke, multiple sclerosis (MS), motor neuron disease (MND), amyotrophic lateral sclerosis (ALS), Rett syndrome, dyspraxia, Parkinson’s disease, or people with general communication problems, ventilation or speech difficulties. FAB™ provides a communication solution for nursing homes, day centers, critical care units, s

Face Read 1 & 2 - Lite Autism

Face Read 1 & 2 – Lite Autism are behavior training programs and an independent living and personal skills tutorial programs designed for use by parents or teachers working with children with developmental disabilities or autism. These applications (or apps) allow a parent or teacher to use an Apple iPhone, iPod Touch, iPad or Android device to teach a child to recognize different facial expressions such as happy, angry, surprised, and tired. The apps use pictures of the faces of actual chil

Family Fun

Family Fun is a pre-reading tutorial program and a cognitive skills tutorial program designed for use as a matching activity or for representational play by children ages 3 to 5 years. Family members and household objects are represented graphically on an overlay for the PowerPad expanded keyboard (see separate entry) or on IntelliKeys. As an object is touched on the overlay, the object appears on the monitor and the speech synthesizer reinforces the association by naming that object or person.

Fatty Bear's Birthday Surprise

Fatty Bear's Birthday Surprise is a cognitive skills tutorial program designed to develop problem-solving skills for individuals with a cognitive or physical disability. The computerized storybook unfolds under the student's direction as they point ad click their way through an open-ended interactive adventure. Different outcomes depend on choices made by the student. It is designed to develop problem solving skills and critical thinking skills as students interact with compelling characters and

Faucet Assembly (Model 211-Q)

Faucet Assembly, model 211-Q, is a training system for matching/sorting/assembly and a work simulator designed to develop sequencing and advanced assembly skills in people with cognitive disabilities. Users are required to use a screwdriver to assemble PVC faucets following an exact sequence. The set includes parts for 12 faucets, parts and storage bins, tags, a screwdriver, and instructions. WARRANTY: The manufacturer guarantees complete satisfaction with this product or it may be exchanged or

Feelings

Feelings is a pre-reading tutorial program and cognitive skills tutorial program designed to teach children ages 3 to 5 years about feelings. Included are happy, mad, sad, scared, love, and tired. Each feeling is depicted on a PowerPad (see separate entry) or IntelliKeys overlay. The program has three levels: Level 1 describes each emotion; Level 2 requires the user to associate an emotion with an action; Level 3 allows the child to select a picture to describe his or her feelings. COMPATIBILIT

Fine Motor Development Materials: Twist, Turn And Learn (Model 1-08420-00) & Teacher's Guidebook (Model 7-40400-00)

Fine Motor Development Materials: Twist, Turn, and Learn, model 1-08420-00, is a fine motor training kit designed for use by infants who are blind or have low vision. The kit contains eight specially designed modules to attract child's attention with bright colors and ringing bells. For assisting young visually impaired and multihandicapped children in developing and refining fine motor functions. These items help develop skills like reaching-grasping, raking or whole hand use, pincer grasp, wri

Finger Paint With Sounds

Finger Paint with sound is designed for use by children with cognitive and developmental delays. It allows the users to explore touch with color, sounds, or music. Users choose a color and draw with music, sound effects, or no sound at all.

Finish The Picture

Finish the Picture is a visual training activity designed for use with individuals with perceptual or neurological disabilities. This visual closure activity requires the user to complete a picture to match one printed on a small card. The wipe-off board permits repeated use. The set includes suggestions for working on visual closure skills.

Fire Engine

The Fire Engine is a two-button remote control designed for use by children with severe physical or upper extremity disabilities associated with cerebral palsy, dystonia, muscular dystrophy, or developmental delays. Users press the large yellow button and the Fire Engine goes straight, press the large red button and it turns. It can be used by novice remote control users. 

Fishing

Fishing is an eye hand coordination activity designed for use with children with neurological, cognitive, and fine motor disabilities. The set includes a fishing pole with a rubber hook that catches each chipboard fish or the old boot by Velcro on the tip of each. The fish are also labeled with numbers for points values or for number recognition training.

Fit-A-Space

Fit-A-Space is an eye hand coordination activity designed for use by children ages three to six years old with fine motor, perceptuals, and neurological disabilities. This set includes 16 foam puzzle faces with 52 fit-in foam shapes, as well as three laces and foam shapes for stringing. Skill development is fostered in the areas of stringing, sorting and matching by shape and color, and forming and completing patterns.

Five Green & Speckled Frogs

Five Green & Speckled Frogs is a cause and effect training program designed for use with children with cognitive or multiple disabilities. Activities begin with cause and effect and progress to directionality and simple substraction. One of the included games teaches directionality on a number line; as the learner moves the frog in the proper direction on the line, the frog earns the point, but if the frog moves in the wrong direction, a fly earns the point. The other game teaches simple sub

Five Little Ducks

Five Little Ducks is a cognitive skills tutorial program designed for use by young children with cognitive or multiple disabilities. The program uses the song of the same name to introduce early number concepts and to encourage discussion of feelings. The program can be accessed via a mouse, a single switch, a touch screen, or Intellikeys (see separate entry). A non-interactive activity book is included. COMPATIBILITY: Versions are available for use on Macintosh and IBM and compatible computers.

Flash Cards - Emotions

Flash Cards – Emotions is an auditory perceptual training program, a flash card program and a behavior, language, reading, spelling and vocabulary tutorial program designed for use by parents and teachers working with children with low vision, learning, communication, cognitive or hearing disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPad, iPhone or iPod Touch to help children or students learn to identify, understand and respond to the emotions

Flashlight Assembly (Model 209-Q)

The Flashlight Assembly, model 209-Q, is a training system for matching/sorting/assembly and work simulator designed to develop assembly and quality control skills in people with cognitive disabilities. This task involves a seven-step process to assemble working pen flashlights, requiring inserting, sequencing, and turning. If properly assembled. the flashlight can be turned on. The set includes parts for 24 flashlights, parts box, product bin, and instructions. WARRANTY: The manufacturer guaran

Flexcat

Flexcat is a compact classroom-audio system that provides access to direct instruction, flexible two-way communication, dynamic redirection, student monitoring and assessment. It is designed for children with learning disabilities or auditory processing disorders. Flexcat is designed to for teachers while speaking to the entire class or for students communicating in a small group setting. It is also used to assist with small group redirection by providing two-way communication without disturbing

Flip Flop (Model 503)

The Flip Flop, model 503, is a visual stimulation activity designed for use by children with vision or cognitive disabilities. A spin of the domes activates vibration, flashing multi-colored lights, and colorful glitter and multi-colored beads spinning inside a dome. This toy also shows reflections in a mirror and plays six high-fidelity upbeat songs. This versatile toy has two different on/off switches: one to control the music, the other to control the lights, vibration, and beads inside the d

Flip It And Slider

Flip It and Slider is a cause and effect training program designed for use by children in pre-kindergarten through first grade with visual or cognitive disabilities. The Flip It part of the program jumbles a part of a picture vertically and horizontally. The user identifies the jumbled area, clicks to fix it, and is rewarded by a playful sound. Slider creates a simple sliding picture puzzle. Users slide the part of the picture into place to complete the picture. An extensive assortment of pictur

Floating Colour Change Switch

Floating Color Change Switch is a light weight floating waterproof switch box with four colored buttons designed for use for those with limited mobility in their upper extremities and cognitive limitations associated with cerebral palsy or developmental disabilities.  It is designed to help user’s develop an understanding of cause and effect, color recognition and switching skills.  The controls of the Wi Fi and Harmony® products (e.g. Color Change Panel) can be operated from dry land or the poo

Flowers - Lite

Flowers – Lite is a perceptual training program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Apple iPhone, iPod Touch, iPad or Android device to teach a child to recognize flowers such as rose, lotus, and lily. The app is organized into multiple "Learn and Play" sections, each of which has a "Learn" part and a "Play" part. Pictures of various flowers along with audio prompts

FLYING COLORS® Mirror Plate Switch

Flying Color® Mirror Plate Switch is an unbreakable plastic mirror plate designed for children with motor and cognitive disabilities as a result of cerebral palsy, stroke, and neuro-genetic disorders.  It provides motivation and visual stimulation as users see themselves while operating adapted toys and devices. Includes 1/8 inch (.3centimeters) connector and ¼ inch (.6 centimeter) adapter.

Flying Under the Clouds

Flying Under the Clouds is designed for use by children with limited fine motor and upper extremity strength and coordination as a result of cerebral palsy, developmental delays or Down’s syndrome. It promotes visual tracking while teaching cause and effect. Jets in the covered dome fly under the clouds while music and aircraft sounds play when the user activates their capability switch. There is an on/off volume control.

Focus Gps

Focus GPS is a cognitive aid application and prompter designed for use by students with ADHD (attention deficit hyperactivity disorder). This application, or "app," boosts the user's academic and cognitive performance by supporting the user in the executive function areas of memory, concentration, and organization. It helps students to step logically through complex thought and scheduling processes, allowing them to manage changing priorities. The "What’s Up?" feature enables users to organize t

Following Directions: Left And Right

Following Directions: Left and Right is a tutorial program designed to provide practice in following directions and use of short term memory while reinforcing left/right discrimination concepts for children and adults with language learning disabilities, developmental disabilities, physical disabilities, autism and attention deficit disorders. In ten activities of increasing difficulty, students are asked to move objects to particular positions on the screen using the commands "left" and "right.

Forgetful & Friends

Forgetful & Friends is a control switch training program designed to provide switch training for students with cognitive or physical disabilities. The program is both visually and orally stimulating with colorful graphics and animation and lively sounds and auditory cues. It includes three levels of switch training: Cause-and-Effect where an action is rewarded with animation; Opposites which introduces the concept of on/off and left/right; and Story Completion where cause-and-effect activiti

Formboard With Removable Hands (Model 1-03700-00)

Formboard with Removable Hands, model 1-03700-00, is a form board and spatial orientation activity designed for use by children who are blind or have low vision or cognitive disabilities. This form board has a base with incised left and right hand shapes and removable hand pieces. The tops of the hand pieces are smooth and the bottoms are textured. This activity promotes orientation to left and right hand positions and texture recognition. Print instructions are included. COLOR: Base is light gr

Foundations I

Foundations I is a series of seven types of visual and auditory reaction training programs. Simple Visual Reaction Time I-II records reaction time to a square presented randomly in time and place. Visual Reaction Stimulus Discrimination I-II records reaction to the choice of a colored square presented at random intervals. Visual Reaction Differential Response records right or left reaction to a square presented on either side of a vertical line. Visual Reaction Auditory Prestimulus operates like

Foundations Ii

Foundations II is a series of seven types of visual scanning, tracking, and reaction training programs. Visual Reaction Multiple Stimuli records reaction time to change in stimuli color. Visual Tracking records percent success of reaction to change in color of a randomly tracking stimulus. Visual Scanning II records reaction time and success in recognizing a cluster of digits surrounding a presented target symbol (e.g. $, ##, or %). Visual Scanning III records search reaction times for user to s

Foundations In Speech Perception

Foundations in Speech Perception is a CD-ROM based auditory training activity software program designed to teach listening skills to children with moderate to severe hearing loss, including those with cochlear implants. The program, designed for children from three to twelve years of age, features a series of lessons on three levels that can be used in the home, school, or speech therapy setting. It also allows the child to work at his or her own pace independently or with adult assistance. The

Four Compartment Packaging (M0Del 303-F)

Four Compartment Packaging, model 303-F, is a training system for matching/sorting/assembly and a work simulator designed to teach discrimination, decision-making, assembly and packaging skills to people with cognitive disabilities. Users select from a variety of items to create a packaged product that matches a pre-packaged sample. The set includes 24 four-comartment boxes, 192 small parts, parts and storage bins, and instructions. WARRANTY: The manufacturer guarantees complete satisfaction wit

Fractiles-7

Fractiles-7 is an educational toy and eye hand coordination activity designed to teach matching, sorting, and assembly skills to individuals with neurological, fine motor, and visual disabilities. The set consists of 192 flexible magnetic, diamond-shaped tiles and a textured steel activity board. Using angles based on the number 7, these large tiles can be manipulated on the activity board or on a refrigerator to form many different designs with repeating and non-repeating patterns. Possibiliti

Fraction Pie Puzzle

Fraction Pie Puzzle is designed for children and adults with cognitive impairment and learning disabilities who are learning number concepts, improving their logical thinking skills, fine motor skills and more. This set contains six sorting bowls, heavy-duty eight-compartment tray, number cube, three spinners, plus Friendly Farm Animals, Mini Motors Counters, Fruity Fun Counters, Link ‘N' Learn Links, pattern blocks and transparent counters. Also included is a teaching guide and activity cards.

Fruits - Lite

Fruits – Lite is a perceptual training and reading tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Apple iPhone, iPod Touch, iPad or Android device to teach a child to identify fruits such as an apple, cherry, banana, or orange. The app is organized into multiple "Learn and Play" sections, each of which has a "Learn" part and a "Play" part. Pictures of fruits a

Fun With Directions Hd

Fun With Directions HD is a voice output language, vocabulary tutorial program and a cause and effect and behavior training program designed for use by language therapists and parents working with children who have cognitive, communication, developmental, or learning disabilities or autism. This application (or app) allows a therapist or parent to use an Apple iPad to help children to practice listening, auditory memory and auditory processing as well as following directions and learning colors

Fun With Directions Hd Lite

Fun With Directions HD Lite is a voice output language, vocabulary tutorial program and a cause and effect and behavior training program designed for use by language therapists and parents working with children who have cognitive, communication, developmental, or learning disabilities or autism. This application (or app) allows a therapist or parent to use an Apple iPad to help children to practice listening, auditory memory and auditory processing as well as following directions and learning co

Function Pictures

Function Pictures is a two-level cognitivie skills tutorial program designed for cognitive training based on the use of pictures. The first level is a picture identification task requiring users to correctly match a picture with a prompt (e.g., " Find the hotdog.") The second level is a function identification task. At this level, users must correctly determine the function of a picture displayed on the screen by matching a picture with a prompt (e.g., " Which one swims?"). Responses are made by

Functional Living Skills And Behavioral Rules Cd

The Functional Living Skills and Behavioral Rules CD is a behavioral training flash card program designed for use by parents and teachers of children and adults with behavioral, cognitive, and communication disabilities.The program contains over 1,000 full-color photographs of children, adolescents, and adults engaged in a variety of functional activities. Activity areas include daily schedules and routines, personal hygiene/grooming, toileting, homework, leisure, simple meal preparation, commun

Gel Tiles

Gel Tiles are a perceptual training activity designed to encourage manipulation for children with cognitive, developmental, fine motor, neurological, or upper extremity disabilities. These sealed plastic tailes are filled with brightly-colored, non-toxic gel that reacts to hand pressure. Set includes six tiles ranging in a variety of shapes (circles, squares, etc.). DIMENSIONS: Sizes range from a circle 3 inches in diameter to a 20-inch square. COLOR: One tile each of red, yellow, green, blue, o

GestureTek Cube

The GestureTek Cube is designed for children 4-13 years of age with cognitive and learning disabilities, physical and motor disability associated with cerebral palsy, traumatic brain injury and Down’s syndrome.  It is an interactive turnkey, plug and play portable interactive floor display system used to support cause and effect development, math and science. The Cube projects an image on the floor and as the users approach and interact, their movements and gestures transform the projected image

GestureTek® GroundFX™

GestureTek® GroundFX™ is designed for use by children with cognitive and learning disabilities, physical and motor disability associated with cerebral palsy, traumatic brain injury and Down’s syndrome. It produces visual effects through the projection of images onto surfaces including floors, walls, and tables. GestureTek’s® tracking system continuously detects body position which allows for real-time interaction between clients and projected image. Step on pools of water to create ripples. Or s

Getting Along For Success (Gasmc)

Getting Along for Success curriculum is a personal skills and independent living skills tutorial program designed for use by individuals with cognitive, learning, or vision disabilities. This series of 17 duplicatable books, 17 duplicatable CD-ROMs, and 17 online lessons can be used by high school students and adults. This series is designed for students to use independently or in groups and is designed to help equip students with the knowledge and skills to be successful, happy, and think well

Getting To Know You: A Social Skills and Ability Awareness Curriculum

Getting To Know You is a social skills/awareness curriculum for grades K-12 in which blind and visually impaired students and sighted students interact and get to know each other.

Giant 4 In A Row

Giant 4 In A Row is a giant game board game designed for use by children and adults of all ages. It can be played in many different positions. Positioned on the floor, it can be played while users are in a side sitting, kneeling or half kneeling position. Players can also play with it while sitting on a therapy ball or T stool. When the game is positioned on a table top, it becomes an activity aimed at improving players upper extremity range of motion and shoulder stability. Single players can u

Giant 8-Tone Drum

The Giant 8-Tone Drum is an auditory stimulation activity designed for use with individuals with hearing, cognitive, or neurological disabilities. This drum is used to produce resonation for auditory processing. The large drum produces deep vibration and eight separate tones. Handcrafted of hardwoods, the drum has a rubber foot on each side so that it can be played table-style. Flipping the drum on its side enables an individual to lie on its surface to feel the vibrations as another person play

Giant Knobbed Puzzles

The Giant Knobbed Puzzles are large knobbed puzzles designed for use with children with fine motor or cognitive disabilities. Each wood silk-screened puzzle depicts a different animal, food, or daily living activity. Subjects include vegetables, fuit, gardening items, tools, table setting, a snail, a butterfly, a turtle, and a rooster. By manipulating the larger puzzle pieces, children are encouraged to heighten their visual perception, problem solving, and eye-hand coordination skills. Each puz

Giant Laminated Crossword Puzzle Set

The Giant Laminated Crossword Puzzle Set is a large print crossword puzzle designed for use by individuals with low vision. This large puzzle can be hung on a wall or workboard and used as a group activity to promote verbal, problem solving, and social skills, and the ability to sustain attention and follow directions. The puzzle sheet is laminated so writing can be wiped off. It comes with five overhead wet-erase fine point pens and a Clues and Answers Book with clues for 50 crossword puzzles d

Giant Textured Beads (Model 1-03780-00)

Giant Textured Beads, model 1-03780-00, are a perceptual training activity designed for use by children who are blind or have low vision. This activity introduces a variety of concepts, including shape, color, and texture. It also assists in the development of muscular and eye-hand coordination. The set includes 12 painted wooden beads in three shapes: cube, rectangular solid, and cyclinder. The shapes have three textures: smooth, striped, and grid. A bead stringer and instructions in print are

Giant Textured Beads With Pattern Matching Cards

Giant Textured Beads with Pattern Matching Cards help teachers and parents working with young students in preschool, kindergarten and early elementary grades who are blind and have visual impairments. These Pattern Matching Cards reinforce the tactile continuum from real object (most basic level) to raised-line graphics (most advance level). Students in higher grades will be challenged by the increasing difficulty posed by the “Platform” and “3-D View” matching cards.

Graduated Squeezums

The Graduated Squeezums is a fine motor training kit designed for use with individuals with fine motor disabilities. This set comprises six squeezable pads and six color-coordinated slots.Users can practice fitting any pad into any slot or they can develop matching skills by matching each pad with its corresponding slot.

Growing With Timocco Home Edition

Growing with Timocco Home Edition is a set of five games created for children to practice and improve a variety of motor and cognitive abilities. Each game focuses on a specific set of abilities, and enables the user to select difficulty levels and other settings. Therapists, teachers and parents can adjust the games to the child’s specific needs. All five games share the same identifying character – Timocco the friendly monkey. During play, children help Timocco achieve his tasks as they naviga

Gymni Total Playground Activity Gym

The Tin Gymini total Playground Activity Gym is a eye hand coordination activity for infants and young children with vision, neurological, or cognitive disabilities. The activities also provide visual stimulation, perceptual training, and memory development. The Gym consists of a washable activity blanket with a pair of removable soft arches that cross in the center and support a variety of soft geometric shapes and toys. The activity mat is engineered to remain in place on most wood, tile, and

Hair Phonics 2

Hair Phonics 2 is an educational app designed for use by children ages 4-6 years of age.  It can be use by children with dyslexia, cognitive or learning disabilities.  Children work on the following phonemic sounds: ai, ay, ee, ea, ie, oa, oi, oy, oo.  Learners are guided through a structured sequence of learning.  Phonic animations link an action with the sound. Children also trace the letters with their finger.  There are also games to blend the phonemes into a whole word.

Hairy Letters

Hair Letters is an educational app designed for use by children ages 4-6 years of age.  It can be use by children with dyslexia, cognitive or learning disabilities.  Users interact with animations and trace the letter shape onscreen with their finger.  Tracing the letters allows the users learn to form each letter shape with their finger. Games are designed to reinforce learning and build letters into simple words.   Letter sounds come to life with animated characters.  Play games to blend lette

Handwriting Without Tears, 1st Grade through 4th Grade

The Handwriting Without Tears, is designed for children in 1st through 4th Grade with learning and cognitive disabilities. It's a program that helps children with visual, perceptual, fine-motor, and other processing problems learn to write neatly and legibly. Handwriting Without Tears (HWT) utilizes a two-lined approach to handwriting, providing a simple but successful style that is developmentally based, works for children of all abilities, is easy to teach and is multi-sensory. Handwriting Wit

Happy Duck

Happy Duck is a cause and effect training program designed for use by children with learning disabilities, cognitive disabilities, or upper extremity disabilities or spinal cord injury. This program is designed for early language development and switch training. The program contains 45 line drawings of everyday objects, animals, and vehicles. Users can choose to color all or some of these images with one switch press or several. Coloring is accompanied with sound effects and a final sound reward

Happy Geese

Happy Geese is a modified game program designed for use by parents or teachers working with children with autism and cognitive or learning disabilities. This iPad application (or app) includes two classic board games - The Game of the Goose and Snakes & Ladders - and is designed to help children learn each game one step at a time. Happy Geese features 24 game chips with cute figures of people and animals and seven different dice with colors, shapes, letters and numbers. The app is intended t

Happy Princess, The

The Happy Princess is a training system for matching/sorting/assembly designed for use by children with cognitive or perceptual disabilities. This activity requires players to match the correct heads, middles, and tails to form an image and make the princess happy.

Harbor Breeze

Harbor Breeze is designed for use by children with limited fine motor and upper extremity strength and coordination as a result of cerebral palsy, developmental delays or Down’s syndrome. It can be used teach about cause and effect, develop sensory awareness and encourage listening skills. Users press the blue switch and the red windmill blade starts to spin while the top lights up. Feel a cool breeze and hear upbeat music and harbor sounds – waves crashing, seagulls calling and bell buoys rin

Hawk

The Hawk is a direct selection communicator designed for use in start-up, trainer, and other early language situations, and in specific Individual Education Plan (IEP) related activities such as cause and effect and discrimination training. Due to its portability, it may be suitable for field-trip activities. The unit is housed in high-impact plastic case and employs a digital voice technology for high-quality, natural voice output. The touchpanel is divided into a 3 x 3 matrix for a total of 9

Health, Growth And Development Cd And Lessonbook

Health, Growth and Development is a lesson program overviews personal hygiene, how the body changes during puberty, wellness, physiology, sexuality and good touch/bad touch. The set includes a CD and lesson book that utilizes simplified language for struggling readers. Additionally, the program features quizzes in multiple formats which are embedded throughout each lesson. The program can be used for one-on-one, small group or full classroom instruction settings.

Hearit Se (Model 500)

The Hearit SE, model 500, is an auditory training activity designed for use with individuals with dyslexia, attention deficit disorder (ADD), attention deficit/hyperactivity disorder (ADHD), or hearing or auditory processing disabilities. This tool consists of a microphone unit and headset. The device is used for individual training therapy to help students with articulation difficulties with self-monitoring and improved production of sounds. The instrument can also be used independently by a st

Hearit Se 3 Step Training Kit (Model 560)

The Hearit SE 3 Step Training Kit, model 560, is an auditory training activity designed for use with individuals with dyslexia, attention deficit disorder (ADD), attention deficit/hyperactivity disorder (ADHD), or hearing or auditory processing disabilities. This kit includes the Hearit SE, accessories for Speech Therapy/Bilingual Kit and Broadcaster (see entries) to facillitate individual, small group, or classroom work.

Hedge Maze Area Rug

--- "DO IT YOURSELF" ENTRY ------- PURPOSE: 1. To create a hedge maze for recreation.

Helter Skelter Loopie, Single Knot Loopie, Or Single Twist Loopie

The Helter Skelter Loopie is a perceptual training activity designed for use with children with neurological disabilities. The unit consists of a tray base with an upright flat post in the center. Children drop the eight included balls into the hole at the top of the post and track them through the translucent tube curled around the post until the balls exit the hole at the bottom. The Single Knot Loopie has a translucent tube tied in a knot and attached to a flat base with a hole at each end. T

Henry Helps Plant A Garden

Henry Helps Plant A Garden is designed as a story that teaches children the process on how to plant a garden. It is intended for children with learning and cognitive disabilities, as well as blind and low vision and other related disabilities. The pages of the story can be read using autoplay (no interaction), read to me, and an option called talking time. A natural sounding voice reads the story, each word is highlighted. Key words stay highlighted, and the child can push them to hear the word

Hey Presto!

Hey Presto! is a cause and effect training program designed for use by children with learning, cognitive, or upper extremity disabilities,or spinal cord injury. The program is designed to help develop visual perception and language skills as well as early switch techniques. The program can be accessed through a single switch or through the keyboard, a touch screen, or a mouse. This cause and effect switch program has simple graphics, animation, and sound rewards. It is suitable for all ages and

Hidden Rules With Friends

Hidden Rules with Friends is an interactive card game that teaches the hidden rules in American culture—focusing on unwritten expectations about friendship within our society. This interactive card game is a way to teach important social rules that sometimes are never taught. This is geared for ages 6-12 with 2-8 players at a time.

Hierarchical Attention Training

Hierarchical Attention Training is a behavior training program designed for increasing attention skills. The program includes 48 combinations of attention activities at varying degrees of difficulty. The four areas covered are Focused Attention (user presses the space bar each time a specific visual stimulus appears; stimuli are single digits or letters, or sequences of three numbers or letters), Selective Attention (same as Focused Attention, except that a constantly changing visual background

Highlight Pen Packaging (Model 301-F)

Highlight Pen Packaging, model 301-F, is a training system for matching/sorting/assembly and a work simulator designed to teach discrimination, decision-making, assembly, and packaging skills to people with cognitive disabilities. Users match highlighters to a color testing pad and place the set in the display box. The set includes 60 highlighters, 12 display boxes, 12 test pads, sorting and storage bins, and instructions. COLOR: Highlighters are provided in five colors. WARRANTY: The manufactur

Hip Hugger Magnetic Mosaic

The Hip Hugger Magnetic Mosaic is a perceptual training activity designed for use by children and adults with cognitive, perceptual, sensory, and fine motor disabilities. This set includes magnetic squares, triangles, and circles for creating personal designs or replicating one of the included patterns. When folded, the included vinyl case serves as a playng board. DIMENSIONS: The folded case is 4 x 6 inches.

Hit 'n Time

Hit 'N Time is a control switch training program designed to develop visual tracking skills and build reaction time for persons with physical disabilities. Children practice switch, mouse or keyboard skills; cause and effect; choice making and timing. The activities, for this animated computer program, include pressing the switch at the right time to catch floating balloons, tell a parachutist when to jump, and reveal a picture behind a brick wall. There are two levels of difficulty to choose fr

Honey Bears Slide Toy (Model 334)

The Honey Bears Slide Toy, model 334, is a switch-activated toy and visual perception training activity designed for use by children with severe physical, mobility, or upper extremity disabilities. In this toy, the Honey Bears climb, swing, tip, and tumble on the slide. The toy can be activated with a capability switch (not included). POWER: Uses 1 D-battery. DIMENSIONS (HxLxW): 12.5 x 12 x 8 inches. COLORS: Multi-colored.

Hose Nozzle Assembly (Model 206-Q)

The Hose Nozzle Assembly, model 206-Q, is a training system for sorting/matching/assembly and a work simulator designed to develop basic assembly skills in people with cognitive disabilities. Users simultaneously turn and assemble the hose nozzle pieces. The set includes 24 plastic nozzles, a jig, storage and parts bins, and instructions. WARRANTY: The manufacturer guarantees complete satisfaction with this product or it may be exchanged or returned for a full refund or replacement within 30 day

How Do You Feel? Language Kit (Model Lk-Hdf)

The How Do You Feel? Language Kit, model LK-HDF, is a cognitive, language, and personal skills tutorial program designed for use by children with cognitive or communication disabilities. This unit helps students understand emotions. It contains two print books, each presenting two opposing emotions, such as happy or sad, excited or mad. The books are written with limited vocabulary and repetitive lines. Mayer-Johnson Picture Communication Symbols (Boardmaker; see entry) provide visual support. A

Humpty Dumpty & Friends

Humpty Dumpty & Friends is a cause and effect training program designed to provide switch training for children with cognitive or physical disabilities. The program is both visually and orally stimulating with colorful graphics and animation and lively sounds and auditory cues. Hickory Dickory Dock introduces the concepts of in/out and up/down, while Humpty Dumpty introduces on/off and asleep/awake. Children also play along with Hey Diddle Diddle while the cat fiddles and the cow jumps over

Hungry Shark And Friends

The Hungry Shark and Friends is an early reading and math skills tutorial program designed for use by children with cognitive and physical disabilities. The program offers six animated activities, each with its own colorful overlay; writing extensions using IntelliTalk (see separate entry); 30 pages of enrichment activities and reproducible masters; and adaptations for keyguard and switch users. The activities include Four Stripy Fish Swimming in the Sea (counting, sequencing, and rhyming skills

I Have Autism Book

"I Have Autism" is a children’s book to help parents and teachers explain autism to a young child. In this book, the main character, Alex, has autism. He talks about how autism affects his behavior and other aspects of his life. The story of Alex can improve the self-esteem of any child with autism and help explain why he/she is different.

Ibead Chain

The iBead Chain can be attached to an iPod, iPhone, MP3 player, or any device with an earphone jack to the speaker. To play music, user moves the beads. This device can be used for children and adults. It comes with two different activation choices: momentary or continuous play. In the momentary mode, the music plays when the beads are touched; in the continuous play mode, touch the beads and the music plays until the device is turned off.

Iearnedthat

iEarnedThat is a behavior training program designed for use by parents or caregivers working with children with developmental or cognitive disabilities or autism. This application (or app) allows a parent to use their Apple iPad, iPhone or iPod Touch to list the tasks or other behaviors that they desire a child to perform, record when that task or behavior is complete, and assign a reward to the child when the activity is complete. iEarnedThat can support and track tasks and rewards for multiple

Ilne Spell 2 L - Autism Series

iLNE Spell 2 L – Autism Series is a perceptual training and spelling tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Apple iPhone, iPod Touch or iPad to teach a child to learn to spell colors and shapes interactively. It is part of the iLearnNEarn (iLNE) series of apps based on an evidence-based autism intervention model. The app is organized into multiple “Lea

Inferential Naming For Cognitive And Language Disorders

Inferential Naming for Cognitive and Language Disorders is a cognitive skills tutorial program designed for teaching naming and reasoning skills. Blanks representing a word are placed on the screen. The user may request up to five hints, each of which reveals a relevant semantic feature: category, function, location, size/shape/color, and one other prominent feature. The user then types in the word. Ten lessons are included; the clinician may create additional lessons. Lessons may also be printe

Initial Phoneme Cuing For Aphasics

Initial Phoneme Cuing for Aphasics is a cognitive skills tutorial program designed to teach aphasic clients initial letter recall. The program begins by providing keyboard practice, then three levels of operation follow, each with tutoring after errors. The first level requires the user to supply the first letter of the correct word from three words on the screen. The second level requires the user to supply only the correct letter when three choices are displayed. At the third level, the user s

Instant Access To Living Books Overlays

Instant Access to Living Books are keytop overlays designed to provide access to the Living Books interactive books for children who are physically or developmentally disabled (see separate entry). The Access Overlays allow IntelliKeys (see separate entry) or a switch to be used to access the programs instead of a mouse. Simply slide the appropriate overlay into IntelliKeys or plug in a switch or switches, and start the program. The overlay and switch setups are sent automatically and work with

Intervention Level Tub Easy Pack

The Lower Level Functioning Tub Easy Pack is designed for individuals 8 years or older who require assistance in diverting disruptive behaviors or alleviating boredom by offering a variety of activities in one kit. It is designed for individuals who require minimal supervision. Each collection comes in a handy, stackable see-through storage container with lid. COLOR: Multiple colors. WARRANTY/GUARANTEE: As stated by the manufacturer.

Intro To Cause And Effect (Model 115)

Intro to Cause & Effect, model 115, is a cause and effect training program designed for use by individuals with cognitive disabilities. It introduces the user to the computer and the switch. It is also designed to improve tracking ability of objects and increase the user's attention span. Each time the user presses the switch or keyboard, one of 35 animation segments with large, brightly colored geometric shapes appear on the screen accompanied by sounds. Animation segments last for approxim

Irc Jumbo Jet (Model 6642)

IRC Jumbo Jet, model 6642, is an educational toy designed to provide auditory and visual stimulation for children with neurological disabilities. This jet comes with a simple infrared remote control that resembles real airplane controls, a Y-shaped base with a navigation screen in the center, big buttons, and indicator lights. The toy has a plastic body in the shape of a jet with windows in the front and on the sides, two engines under each wing, two wheels under the nose of the plane, and two w

Ireward

iReward is a behavior training program for people with developmental or cognitive disabilities. The program is for use with the Apple iPad, iPhone or iPod Touch. The application prompts the user to perform a task or other behavior, and notifies him/her of a reward when the activity is complete. iReward allows the parent or caregiver of the person with a disability to enter a behavior that needs to be reinforced and select the number of tokens awarded for performing the behavior. The parent or ca

Irewardchart

iRewardChart is a behavior training program designed for use by parents or caregivers working with children with developmental or cognitive disabilities. This application (or app) allows a parent to use their Apple iPad, iPhone or iPod Touch to list the desired tasks or other behaviors that they desire a child to perform, record when that task or behavior is complete, and assign a reward to the child when the activity is complete. iRewardChart can support and track tasks for multiple children. T

Irewardchart Lite

iRewardChart Lite is a behavior training program designed for use by parents or caregivers working with children with developmental or cognitive disabilities. This application (or app) allows a parent to use their Apple iPad, iPhone or iPod Touch to list the desired tasks or other behaviors that they desire a child to perform, record when that task or behavior is complete, and assign a reward to the child when the activity is complete. iRewardChart Lite can support and track tasks for only one c

Istudiez Pro

iStudiez is an app designed to assist high school and college students and individuals organize their schedules, course work, lectures, labs, track tasks, deadlines, plan homework and arrange assignments. There is a built-in planner that allows the user to input and manage a variety of schedules including classic, alternating (A & B weeks), rotating and block schedule. Students and users can also add instructor’s information, such as office hours, affiliation, phone number and email addres

IT Mouse Skills

IT Mouse Skills is designed for use by children with limited motor, cognitive and physical skills that can be associated with cerebral palsy, developmental delays and neurological involvement. This program offers a series of graduated activities for someone who is beginning to use a mouse. The user is guided through a series of applications stage by stage. For example, users can move the mouse over an object, drag and drop, drag along a path and practice using drop down menus. Many games are con

It's Up To Me

It's Up to Me is a behavior training program designed to enable individuals with cognitive disabilities to take responsibility for their behavior. The curriculum includes a teacher's binder with instructions and 165 blackline reproducible master Behavior Objective sheets, six student participant binders, and six full-color binder cover sheets. Staff select monthly behaviorial objectives from among the 165 masters. Student participants choose one of six positive motivational animal covers for the

Itake Turns

iTake Turns is a behavior training program designed for use by parents or caregivers working with children with developmental or cognitive disabilities. This application (or app) allows a parent or caregiver to use an Apple iPhone, iPod Touch or iPad to help children learn the concept of taking turns in order to learn how to take turns in games, conversations and other situations. The child touches either the animated icon with the phrase "My turn" if it is his or her turn or the animated icon w

Izzy’s Island

Izzy’s Island is designed for use by children 3-5 years of age with developmental delays, cognitive and learning disabilities. The activities are supported by age-appropriate narration, graphics and screen designs. Each activity has 3 levels of difficulty to meet the skill level of the user. The CD-ROM as a whole provides a flexible, interactive teaching tool.

Jigsaw Puzzle Bug

Jigsaw Puzzle Bug is and app designed for use by children and adults from ages 8-108. It is a jigsaw puzzle app that includes abstract designs, animals and nature scenes. This app is can be used to support problem solving, visual memory, visual spatial relations, and hand-eye coordination development.

K-1

K-1 is a cause and effect training program designed for children with learning disabilities, cognitive disabilities, or physical disabilities such as upper extremity disabilities or spinal cord injury. In this program, users build a kaleidoscope and create beautiful original designs. Users can choose "jewels," background colors, and music. The program is configurable for a wide range of ages and abilities and can be controlled with a switch, a touchscreen, a mouse, or a keyboard. COMPATIBILITY:

Kaleido-Dome (Model 777)

The Kaleido-Dome with Shapes, model 777, is a sensory integration activity designed for use by children with fine motor, neurological, visual, or cognitive disabilities. When the large red button at the top of the center dome is pressed, the button lights up, the shapes in the globe spin, music plays, and red and yellow and green lights travel around the circle.

Kaleido-Dome With Shapes (Model 778)

The Kaleido-Dome with Shapes, model 778, is a sensory integration activity designed for use by children with fine motor, neurological, visual, or cognitive disabilities. This interactive toy enhances matching, grasping, and releasing skills. The toy has a base into which twelve shapes with knobs are fitted. When a shape is fitted into the base, a light is activated; when all twelve shapes are in place, the large center dome lights up, music plays, and the shapes in the dome dance.

Key Ring Assembly (Model 205A-Q)

Key Ring Assembly, model 205A-Q, is a training system for matching/sorting/assembly and a work simulator designed to develop fine motor and assembly skills in people with cognitive disabilities. Users utilize a two-part press and push assembly method to attach key rings to bases. The set includes 40 key rings, sorting and storage bins, and instructions. WARRANTY: The manufacturer guarantees complete satisfaction with this product or it may be exchanged or returned for a full refund or replaceme

Kid K'nex Classroom Set (Model 78690)

Kid K'NEX Classroom Set, model 78690, is a toy designed for use by children with with varying manipulative skills. Big, soft, chunky pieces can be used by children to build 22 models from 1:1 correspondence cards, or they can create their own creatures using the 267 parts, including 12 eyes, 6 feet, and 6 ears/wings. Young hands can build in any direction due to the flexibility of the system. The pieces have vibrant colors and component designs that appeal to both girls and boys. The set include

Kid K'nex Early Learning Activity Set (Model 78950)

The Kid K’NEX Early Learning Activity Set, model 78950, is an eye hand coordination activity designed for use by children with varying manipulative skills. The set includes enough big, soft, chunky pieces for 30 students. The included activities incorporate listening skills, following directions, art, creative play, mathematics and science. In conjunction with the reading of Eric Carle’s book The Very Hungry Caterpillar, or another book about caterpillars, students build models using the full co

Kitten Cards

Kitten Cards are a training system for matching/sorting/ assembly designed for use with children with cognitive or perceptual disabilities. On each corner of each card one quarter of a kitten (head, tail, front legs, or back legs) is represented, each in a different color. Players match the parts and colors to create a complete image. The setincludes rules for several games of varying levels of difficulty.

Knockout And Reveal

Knockout and Reveal is a visual training activitiy designed for use by children with cognitive, developmental, or visual disabilities. Accessible by mouse or touch screen, Knockout allows users to assemble or knockout pictures piece by piece. Reveal enables users to uncover pictures in amusing ways. An extensive library of pictures is included with the program and aditional pictures can be added for customization. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREMENTS: Penti

Know And Grow

Know and Grow is a prevocational job skills training system designed for use with individuals with cognitive disabilities. This program prepares students for jobs in environments where plants are grown or sold. Components include prevocational goals and objectives, 15 job descriptions, a work behavior record pad, evaluation forms, and instructor's guide. A plastic storage case is included.

Lace & Link (Models Lr-2318, Lr-231, & Lr-2320)

Lace & Link is a tactile alphabet puzzle designed to encourage sequencing knowledge while teaching matching and sorting for individuals who have physical, visual or cognitive disabilities. The crepe rubber letters with frames link only to the next succeeding letter, or uppercase to lowercase of the same letter. The washable letters can also be placed on the floor, as a jumping or stepping game. The textured, hole-punched letters can be recognized by feel, or laced to reinforce letter shape

Lacing Puppets

Lacing Puppets are an eye hand coordination activity designed for use with children with fine motor disabilities. Each kit includes pre-cut felt body pieces, yarn, plastic needles, and felt remnant pieces for decorating. Children sew/lace the pieces together and decorate them. The finished items can be used as hand puppets. Available kits (sold separately) include Lace-A-Pet (three animal puppets), Lace-A-Saurus (three dinosaur puppets), and Lace-A-Puppet (six people puppets).

Lamaaze Soft Sorter

The Lamaze Soft Sorter is an eye hand coordination and visual stimulation activity designed for use by children ages six month and above with cognitive, perceptual, vision, hearing, or neurological disabilities. The machine-washable set consists of a soft cube with openings in each surface and large, soft textured shapes. The shapes and the sorter are flexible, eliminating the need for precision in placing the shapes and the shapes can be held in a variety of grasps. The shapes each make a soun

Lamaze Clutch Cube

The Lamaze Clutch Cube is a visual stimulation activity toy designed for infants and young children with upper extremity, visual, or cognitive disabilities. This soft cube features a different black-and-white geometric pattern (dots, concentric circles, etc.) or a simple design (such as a butterfly) on a colored background. Four large, soft loop handles, each with a jingle bell inside, are attached to the cube.

Lamaze Flip-Flop Activity Blocks

Lamaze Flip-Flop Activity Blocks are a visual stimulation activity for infants with cognitive or visual disabilities. This set of four connected foam cubes can be flipped and flopped into a variety of configurations and each surface features a different pattern or design. One surface features an unbreakable mirror and another features a photo slot to allow insertion of a personal picture. DIMENSIONS: Each block is 3.5 inches square.

Lamaze Sights & Sounds Mobile

The Lamaze Sights & Sounds Mobile is a visual stimulation activity designed for infants eith visual and cognitive disabilities. This musical mobile features round disks with interchangeable pattern cards to grow with the child. One set features black-and-white geometric patterns and the other includes simple, large depictions (ladybug, sun, moon, etc.) on colorful backgrounds. One card with an opening allows insertion of a personal photograph.

Lamaze Cribside Graphic Panels

Lamaze Cribside Graphic Panels are a visual stimulation activity designed for infants with visual or cognitive disabilities. This set of six soft connected panels ties to the rails of the crib. One side features six different black-and-white geometric patterns (checkerboard, triangles, large dots, etc.) and the reverse offers black and white pictures, such as a man's face), or colorful patternss and designs, such as a sunburst with a mirror in the center. These panels are machine washable.

Lamaze First Mirror

The Lamaze First Mirror is a visual stimulation activity designed for use by infants with visual or cognitive disabilities. This unit consists of a three-dimensional, triangular, cloth-covered foam wedge with a mirror on one surface. The mirror can be removed to enable the wedge to be used for positioning. COLOR: Each surface features a different black-and-white geometric pattern or solid color.

Lamaze Lullaby Ellie

The Lamaze Lullaby Ellie is a perceptual training activity designed for young chhildren with cognitive, neurological, or visual disabilities. This soft toy consists of a larger elephant holding a baby elephant in its trunk. Velcro straps attach the toy to cribs, changing tables, strollers, etc. Pulling on the larger-elephant's trunk starts a lullaby. COLOR: The large elephant is blue with pink ears, a black-and-white striped trunk, and black-and-white polka dot feet. The small elephant is purple

Lamaze Stroll & Go Hippo

The Lamaze Stroll & Go Hippo is a visual stimulation activity designed for use by infants with visual, neurological, or cognitive disabilities. Designed to attach to a stroller or to a crib, this three-section hippo has a squeaker in its nose, a soft cube mid section with a variety of patterns and a baby-safe mirror, and a round back section that crinkles when squeezed. Between the center and rear section is a colorful, spinning rattle. Jingle bells are in the hippo's feet. COLOR: The hippo'

Large Bottle Assembly (Model 201-F)

The Large Bottle Assembly, model 201-F, is a training system for matching/sorting/assembly and a work simulator designed to teach basic assembly skill to people with cognitive disabilities. This simple task requires users to screw lids on plastic bottles. The set includes 12 plastic bottles, 12 lids, storage bins, and instructions. WARRANTY: The manufacturer guarantees complete satisfaction with this product or it may be exchanged or returned for a full refund or replacement within 30 days of th

Large Textured Block (Model 1-03820-00)

For use in developing gross motor dexterity, visual and tactual discrimination, language, memory sequencing and simple matching skills. Four colors and 4 different textures make up the sides of this 3-inch- square block. Six insets, to be used in conjunction with the frame, duplicate the sides of the cube. For easy manipulation when matching insets with block sides, a "homing principle" is incorporated into the frame.

Laser Light Show Switch Adapted Toy

Laser Light Show Switch Adapted Toy is designed for use by individuals with limited upper extremity strength and coordination as a result of developmental delays, cerebral palsy, stroke or other neurological involvement. Users can use their switch to create moving light shows on walls and ceilings using. Simply plug in your switch (not included) and watch as a spectacular array of laser light designs perform on your walls or ceilings.

Leap Into Math Activity Set

The Leap into Math Activity Set is a math skills training system designed for use by children with cognitive disabilities. The set assists with early counting, sorting and matching, and addition and subtraction skills. The set includes 48 counters in the shape of frogs and 12 double-sided activity cards. Information on four species of frogs and their habitats are also included. OPTIONS: An extra set of 72 frog counters is available. COLOR: The counters come in six colors.

Leapstart Learning Gym

The LeapStart Learning Gym is a visual stimulation training activity designed for use by infants and children with low vision or cognitive disabilities. This two-stage gym features music, lights, foreign language sounds, and spoken words. Hands-on activities help develop fine motor skills and encourage the child to bat, reach and explore. As the baby grows, the gym transforms from infant lie-down play to sitting play. For the lie-down infant, the gym is a multi-sensory learning experience, with

Learn More Thru Games

Learn More Thru Games is a single control switch game program library designed for use by children with learning disabilities or cognitive disabilities and children with upper extremity disabilities or fine motor disabilities who use switch input. It includes four games on one CD: Coloring Books, Jigsaw Puzzles, Memory Games, and Building Blocks. Each program includes images and sounds to which users can add. For example, teachers can turn digitized pictures of students and their surroundings in

Learn The Basics: What Doesn’t Belong?

Learn the basics: what doesn’t belong? is a flipbook with laminated picture cards, designed for special needs students. Users begin by learning to group similar items together which teaches reasoning, discrimination, and problem solving as well as reasoning skills. Cards attach and detach with Velcro. Additional exercises and activities are scattered between the pages. Ages 2 to 5. Small parts, warning for children under 3 years old.

Learning Game Board

Learning Game Board is a customizable game board for children and adults with cognitive and physical disabilities. This is a blank, magnetic, dry erase game board has four player positions – two that have been specially adapted with large activation buttons for choosing among the four play spaces in front of a player. For those who need to use their own switches, the board also has switch inputs at these two positions. The Learning Game Board is dry erase so it can be used over and over again f

Learning Sensations Play With Letters Desk

Learning Sensations Play with Letters Desk is a tactile discrimination training and sensory integration activity designed for use by children with visual, cognitive, and neurological disabilities. This preschool desk incorporates touch, sight, and sound to teach the alphabet, phonics, spelling, rhyming, and introductory reading skills. It features a rectangular desktop with storage space for 26 textured and Braille-labeled letters, a carrying handle, a writing surface, dry eraser, spelling and p

Learning To Get Along Book Series

The "Learning to Get Along" Book Series helps children learn, understand, and practice basic social and emotional skills with real-life situations, lots of diversity, and concrete examples. the series also helps those on the Austism Spectrum who may need additional reinforcement of certain behaviors. Meant to be read aloud, each book focuses on a specific skill and includes suggestions for games, role-play scenarios, and other activities to reinforce that skill. Additionally, each book includes

Leather Craft Kits

The Leather Craft Kits are eye hand coordination activities designed for us eby individuals with fine motor disabilities. Each kit (sold separately) includes leather pieces pre-punched with holes for lacing, necessary metal parts, plactic lacing, and instructions. Available kits include a pen and pencil case, wrist purse, comb holder with comb, change purse, and picture frame.

Let's Go Shopping I: Toys And Groceries

Let's Go Shopping I is a pre-reading tutorial program, a training system for matching/sorting/assembly, and a cognitive skills tutorial program designed to teach one to four children, ages 3 to 5 years, classification skills. The players select the appropriate items that would belong in the corresponding store, either a toy store or a grocery store. Selections are made using a single switch or a TouchWindow (see separate entry). COMPATIBILITY: For use on Apple and Macintosh computers. SYSTEM REQ

Let's Start Learning!

Let's Start Learning! is an academic tutorial program designed to provide the essentials for learning for individuals with a learning disability. This program is multisubject with five different ctivities; multisensory, encouraging children's senses both on and off the computer; and multilevel with four level changes. It helps children to build preschool skills with letters, numbers, shapes, and patterns through interactive play. The audio combined with graphics and animation encourages children

Life Skills Curriculum (Clcoo)

Life Skills Curriculum is a personal skills and independent living skills tutorial program designed for use by individuals with cognitive, learning, or vision disabilities. This series of 77 online lessons can be used by high school students and adults. This series is designed for students to use independently or in groups and is designed to help equip students with the knowledge and skills to set goals for themselves and make better personal choices. The series offers five units that can be pur

Light Box Materials, Level Ii

The Light Box Materials, Level II (Catalog No. 1-08680-00), are for use with the APH Light Box (Model No. 1-08660-00). See separate entry for Light Box and Level I materials. Second set in the series teaches visually handicapped students matching and identification, part vs. whole relationships, sequencing, pattern duplication, spatial relationships, and visual memory. Uses concrete objects, stencils and cutouts. The kit consists of: instructional guidebook with over 100 activities; over 400 eas

Lightaide

The LightAide is teaching tool for children with low vision and cognitive disabilities. The LightAide displays colorful, engaging LED light sequences. Its dynamic scope and illustrative activities range from turn-taking, color identification, and basic math to complex literacy practice. Has 224 bright multicolored lights, enables up to 4 learners to control and activate lights. Activities that engage at all levels of learning. Includes pre-loaded Starter Activity set that enhance Common Core and

Lighted Extra Loud Signalling Buzzer (Model 1360, 1360-8)

Lighted Extra Loud Signalling Buzzer, models 1380 and 1380-8, is a switch operated toy designed to stimulate visual and auditory training for individuals with physical, cognitive or sensory disabilities. When this device is activated by any switch (sold separately) a buzzer sounds and a small light turns on to alert the user that he has activated the switch. This model is similar to model 1350 (see separate entry), but has an exceptionally loud buzzer. It comes with a standard .25 inch jack or 1

Lighted Musical Box Plate Switch & Musical Box Plate Switch (Models 740, 740-8, 770, 770-8)

The Lighted Musical Plate Switch is a touch switch designed to teach cause and effect relationships for individuals with physical, sensory or cognitive disabilities. The switch is a bright yellow plate , that when pressed causes tiny lights to flash in sync with sounds from a built in music box. It can be used alone or as an external switch when connected to a toy. The Music Box Plate Switch is similar but without the lights.

Lighted Signal Switch (Model 956)

The Lighted Signal Switch, model 956, is a button switch and visual stimulation activity designed for use by children with cognitive, upper extremity, or severe physical disabilities. When this textured signal switch is activated, a bright light shines to encourage visual attention. POWER: Uses 2 double-A batteries. DIMENSIONS (HxD): 4 x 6.5 inches.

Lighted Signalling Buzzer (Model 1350, 1350-8)

Lighted Signalling Buzzer, models 1350 and 1350-8, is a switch operated toy designed to stimulate visual and auditory training for individuals with physical, cognitive or sensory disabilities. When this device is activated by any switch (sold separately) a buzzer sounds and a small light turns on to alert the user that he has activated the switch. It comes with a standard .25 inch jack or 1/8 inch jack.

Lighted Vibrating Signalling Buzzer (Model 1370, 1370-8)

Lighted Vibrating Signalling Buzzer, models 1370 and 1370-8, is a switch operated toy designed to stimulate visual and auditory training for individuals with physical, cognitive or sensory disabilities. This communicator informs the user of activation with a light, a buzzer, and vibration when the switch closure is made. It comes with a standard .25 inch jack or 1/8 inch jack.

Lights & Music Dome

The Lights & Music Dome is a sensory station designed for use by children with motor, neurological, or severe physical disabilities. This small-scale activity center provides sensory stimulation and cognitive activity.  Press the yellow button to activate the outer lights, and the red to activate the inner ones.  Press the green for one of 25 tunes and the blue to make the flower turn.  It can be used on a table top or during floor play. Up to four external switches can be added for switch a

Lights & Sounds Puzzle (Model W39597)

The Lights & Sounds Puzzle is a puzzle with sounds designed for use by children with fine motor, upper extremity, or neurological disabilities. This nine-piece handcrafted puzzle is designed to teach children aged two and older cause/effect and problem solving while reinforcing the child while playing. This colorful toy ambulance puzzle is designed to light up and sound off when the proper piece is placed on the board. DIMENSION (HxL): 9 x 12 inches.

Link 'n' Learn Count & Measure

The Link 'N' Learn Count & Measure is a math skills training system designed for use with children with cognitive disabilities. The set includes 78 links, 22 hands-on activities, and two links games. The games and activities use playful animals to help children build counting, sorting, and measuring skills. COLOR: The links come in assorted colors.

Link 'n' Learn Math Activity Card Set

The Link 'N' Learn Math Activity Card Set is a math skills training system designed for use by children with cognitive disabilities. The set assists with counting, sorting, patterning, and graphing activities. The set includes 102 links and 16 double-sided activity cards. OPTIONS: An extra set of 102 links is available. COLOR: The links come in six colors.

Listen And Do, Levels 1 & 2

Listen and Do, Levels 1 & 2, is an auditory training activity designed for use with children with cognitive or neurological disabilities. Each set includes activities designed to enable students to work on familiar sound recognition, discrimination between sounds, and paying attention to detail. Included are six cassettes with 24 15-minute lessons, and 12 self-checking reproducible activities. Level 1 is intended for individuals with a cognitive age of five to seven years and Level 2 is des

Listen And Think (Models 1-08510-00, 1-03890-00 & 1-03910-00)

Listen and Think is a recorded auditory and cognitive skills training program designed for use by students who are blind or have low vision. This three-level cassette tape lesson series develops and improves listening comprehension and thinking skills. Level AR (Auditory Readiness), model 1-08510-00, covers basic listening skills such as understanding location (e.g., up and down), using the senses, comparing, and classifying. It includes an introductory tape, 15 lesson tapes, 250 simple multiple

Listen Hear!

Listen Hear! is an auditory cause and effect training program designed for use with children with cognitive or developmental disabilities. This program provides auditory stimulation by paying more than 90 sounds which can be manipulated with a variety of effects. Accessible by mouse or touch screen, the program permits sounds to be played momentarily while the mouse button is presed or in a continuous loop until stopped. Sounds can be added to the program using a microphone (not included) and th

Listen Here!

Listen Here! is an auditory stimulation activity designed for use with children with neurological, cognitive, or hearing disabilities. The program provides stimulation by playing more than 90 sounds that can be manipulated with a variety of effects, including moving from the left to the right speaker or moving in and out. Sounds can be activated momentarily when the mouse button is pressed or played in a continuous loop until stopped. Custom sounds can be added using a microphone and the Windows

Listen To This

Listen to This is a memory improvement activity designed to provide repetive practice in the five areas of categorization, word retrieval, auditory association, problem solving, and auditory memory for persons with cognitive disabilities or non-verbal individuals of any age. No reading is required to successfully complete the exercises.

Listen With Your Ears

Listen with Your Ears is a pre-reading tutorial program, perceptual training activity, and perceptual training activity for persons with visual disabilities designed to teach visual and perceptual matching to children ages 3 to 5 years. The program asks 1 or 2 players to identify an object or an action by its sound. Among the twenty-four choices are snoring, laughing, cat, dog, cow, doorbell, and fire truck. The program also includes "Listen with Your Ears," an original song. COMPATIBILITY: For

Look And Listen

Look and Listen is a cause and effect training program designed for use by individuals with cognitive disabilities. It is designed to improve tracking ability of objects and increase the user's attention span. When the mouse, switch, or space bar is pressed, an object will move across the screen while music is playing in the background. The objects are large and colorful. Among the more than 100 graphic objects objects included are household items, cartoon images, foods, and many others. The pro

Look Here!

Look Here! is a visual stimulation activity designed for individuals with profound disabilities. The program provides visual stimulation by displaying a variety of light patterns and animations. The fifteen images can be modified can be modified with special effects. Options enable animation speed, object speed, and background color to be modified.User input is not required by the child. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREMENTS: Pentium or faster processor, Win

Loom Band Sensory Bottles

Home made Loom Band Sensory Bottles can be made at home and designed to help children with cognitive disabilities, autism, sensory disorder and related. 

Lotto Tech

Lotto Tech is an auditory game designed for use with children with neurological and developmental disabilities. This game features two-piece pictures of color-matched vehicles and animals that, when correctly matched and inserted into the reader, trigger the corresponding sound. Combinations of colors and patterns on the picture cards afford additional cues. The set has 12 vehicle sounds and 12 animal voices. POWER: Uses 2 double-A batteries (not included).

Lower Case - Lite

Lower Case – Lite is a perceptual training and pre-reading tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Apple iPhone, iPod Touch, iPad or Android device to teach a child to learn to recognize lowercase letters. The app has three sections: "Training," "Trial," and "Reinforcement." In the "Training" section, pictures of lowercase letters are shown on the scree

Magic Mirror Cube

The Magic Mirror Cube is a perceptual training activity designed for use with young children with physical and neurological disabilities. The soft cube closes with Velcro and it opens to reveal four framed acrylic mirrors on four different surfaces. The cube may be arranged in a variety of ways around a child seated on the floor for self-discovery or visual stimulation activities. DIMENSIONS: 11.5 inches. COLOR: Each cube surface is a different color.

Make It Go

Make It Go is a cognitive skills tutorial program designed for use by young children with cognitive or multiple disabilities. The program uses songs such as "Three Little Kittens," "B-I-N-G-O," and others to teach cause and effect, object permanence, tracking, and attention skills. The variety of songs and graphics keep interest high. The program can be accessed via a mouse, a single switch, a touch screen, or Intellikeys (see separate entry). COMPATIBILITY: Versions are available for use on Ma

Marvelous Marble Panel

The Marvelous Marble Panel is designed for children with sensory processing disorders and can be used for fine motor stimulation. It is small enough to be positioned on a student’s lap or a desk. DIMENSIONS: 14 inches x 14 inches x 1-1/4 inches wide with a 12-1/2 inch x 11 inch base. COLOR: Multiple. WARRANTY/GUARANTEE: As stated by the manufacturer.

Match & Find by Special iApps

Match & Find by Special iApps is an interactive game to help develop memory, matching, searching and sequencing skills. Designed to be accessible to children with learning disabilities, this app is also suitable for typically developing learners. It can be used with an accessibility switch use. The six activities included are: Find The Same, Match The Pairs, Where Was It?, What Is Missing?, Copy The Order and Find The Hidden Pairs. Each activity has its own settings so the app facilitator ca

Match It

MATCH IT -Program #601 is designed for individuals with cognitive, severe physical or upper extremity disabilities due to trauma, illness or developmental delays. It is designed for individuals with cognitive capabilities of 1 year and older. It is a colorful, 3D simulated matching program made up of 20 different matching activities covering shapes, colors, objects, animals, food, letters and numbers. Each matching activity has 3 objects to be matched. One at a time, the object to be matched mo

Materials On Utilization Of Low Vision - Diagnostic Kit (Models 8-50600-00 & 8-50590-00)

Materials on Utilization of Low Vision (ULV) - Diagnostic Kit is a visual skills assessment program designed for use by individuals with low vision. This assessment tool can be used to determine if a student's residual vision is being fully utilized. It consists of two kits purchased separately. The Teacher's Kit (model 8-50600-00) includes a Teacher's Guide; a Visual Efficiency Scale and Directions for Administration; a Profile of Visual Skills and Behavior; and a Record of Performance on Visua

Max And The Machines

Max and the Machines is a language tutorial program designed for use by children with cognitive or learning disabilities. This program, which runs entirely from the CD-ROM, introduces children to Max, Magpie, and Selma as they develop skills in sorting, matching, and sequencing. Users move through a six-chapter story featuring diverse characters and families. Colors, letters, words and pictures are explored with a mouse click and rhymes enliven instruction and narration. The level of difficulty

Maximania

Maximania is a problem and academic tutorial program designed for use by children with cognitive disabilities. The six-chapter story of Max, Goober, Magpie, Selma, and the Flying Boot offers graphics, animation, and music to enliven puzzles, games, and problem-solving activities. Characters often speak in rhyme and each chapter contains matching, sorting, sequencing, and comprehension activities that help students develop essential literacy and thinking skills. Teachers and students have the op

Meister Cody - Talasia

      

Memory Board Game

CUSTOM ADAPTATION PURPOSE: To provide a group memory improvement activity at a day center for seniors. The center had requested a large, lightweigheight board game that could be mounted on a whiteboard stand and removed when not in use. The game requires players to choose two numbers from the array on the board, and if the pictures on the reverse match, the player keeps the pair. The winner is the player with the greatest number of pairs. To make the board, a piece of Masonite was cut to size a

Memory Game

The Memory Game is a memory improvement activity designed for use with individuals with cognitive disabilities. One of nine double-sided activity cards is slipped inside the board and the user lifts off the round covers one at a time to search for logical matches among the images.

Memory I

Memory I is a series of four different types of memory training programs. Spatial Memory asks users to learn an escape route from a concentric maze, where a correct guess advances the user and an incorrect one returns the cursor to the beginning. Verbal Memory (Sequenced Words) presents a series of words and asks the user to select the same words from an array of sixteen words, in the order that they were presented. Auditory Memory presents one or more tones that seem to slide up or down the sca

Memory Ii

Memory II is a series of different memory training programs, an advanced version of Memory I (see separate entry). Spatial Memory (Objects/ Locations) presents an array of 30 objects with a frame briefly around one or two objects; the user must recall and select the framed item. Visual Memory (Sequenced/Spatial) asks the user to recall which of 12 squares changed colors, first a single square change then a sequence of color changes. Recognition Recall presents 19 objects for a clinician-set peri

Memory Quest

Memory Quest is computer software designed for children and adults with ADHD. Training with memory games may help to improve arithmetic skills and verbal working memory in children with ADHD. Memory Quest includes the following: A unique homepage for the training software with material for teachers such as rating scales, diplomas, evaluation sheets etc., as well as research and new training programs, a book about working memory and working memory training by Clinical Psychologists Erik Truedsso

Memory: The First Step In Problem Solving

Software for kindergarten to sixth grade students. Teaches problem solving through sequencing activities, memory activities, matching, integrating parts, regrouping objects, and remembering instructions. Three packages targeted for three age groups; teacher's guide included. Compatible with an 48 K Apple, 64 K IBM PC, 128 K PC jr or Corvus. Requires a color monitor.

Microworlds

Microworlds is a reading tutorial program designed for use by children with learning disabilities. Children explore the house and garden with Sam and Jo, their animated guides. Interactive activities in a colorful environment help develop early skills. Activities include simple matching games, decision-making activities, and early reading exercises. Users can feed birds, water flowers, have a bath, and design a room as they develop mouse control and early reading skills. The program offers full

Mightymind & Supermind

MightyMind and SuperMind are training systems for sorting / matching / and assembly designed for use by children with cognitive and neurological disabilities. Children practice sorting, organizing and color, size, and shape discrimination while creating patterns to match the pattern cards. Both sets include 32 geometric wood shapes and 30 pattern cards. The patterns begin with those that are simpler and progress to those that are more challenging. MightyMind is designed for children ages three a

Milbat Thinking Games Puzzle

The MILBAT Thinking Games Puzzle is a large knobbed wood puzzle with large pieces designed for use by people with cognitive, learning, grasping or fine motor disabilities. Available in a heart or oval shape, this puzzle has 8 or 9 pieces. Each piece has a knob to facilitate grasping, and for those who are unable to grasp the knob or the piece, the knob can be unscrewed leaving a metal plate. The puzzle includes a cuff with a magnet that fits around the user's palm, and the user can lift and plac

Mini Dome (Model 72)

The Mini Dome, model 72, is a touch activated toy designed for use by children with neurological and sensory disabilities. Designed to provide visual, auditory, and tactile stimulation, pressing on the dome or its base plate causes the confetti and sequins in the dome to spin, activates music, and causes the dome to vibrate.

Mini Motors Activity Card Set

The Mini Motors Math Activity Card Set is a math skills training system designed for use by children with cognitive disabilities. The set assists with early counting, sorting, and matching skills. The set includes 48 mini motor counters in the shapes of various vehicles, including cars, planes, boats, trucks, etc. and 12 double-sided activity cards. OPTIONS: An extra set of 72 mini motors counters is available. COLOR: The counters come in four colors.

Mix 'n Match Intellikeys Bundle

The Mix 'N Match IntelliKeys Bundle is a math tutorial program and keytop overlay set designed for use with young children with cognitive or physical disabilities. The set includes the Mix 'N Match (see also separate entry) software from Marblesoft and a set of two overlays for use with IntelliKeys (not included; see separate entry). The program offers three activities: Sorting Fun teaches the classification of objects by shape and color (four levels of difficulty); What Comes Next teaches help

Mmc - Multisensory Motivational Center (Model 555, 555-8)

The Multisensory Motivational Center - MMC, model 555 and 555-8, is a sensory busy box and eye/hand coordination activity for individuals with physical, sensory or cogitive disabilities. This cause and effect motivational center was designed to help develop fine and gross motor planning in a therapeutic and educational environment. The center includes three different toys that are activated by interchangeable switch pads. The child has a choice of using round plates, a uniquely textured circle,

Model Me Going Places 2

Model Me Going Places 2 is a personal and independent living skills tutorial program and behavior training program for children with cognitive disabilities or autism. This application (or app) allows a parent to use their Apple iPad to help a child learn to navigate challenging locations in the community. Each location contains a picture slideshow of children modeling appropriate behavior. Locations include: Hairdresser, Mall, Doctor, Playground, Grocery Store, and Restaurant. The user can touch

Monkey Mix Up

Monkey Mix Up is designed for use by children and adults working on improving their visual perception including attention to detail, discrimination, directionality, spatial organization, imaging, etc. This bright monkey filled collection of 20, two sided pieces is actually 10 puzzles in one. You start by placing any "ground piece". (only those with flowers). in the bottom left corner of the plastic base and continue matching pieces edge to edge, row by row until the puzzle is complete. There are

Monkeys Jumping On The Bed

Monkeys Jumping on the Bed is a vocabulary tutorial program designed for use with children with cognitive or vision disabilities. Large graphics help learners focus on the the action and a variety of concepts are introduced through enjoyable activities: Cause and effect is introduced in Let's Play and visual discrimination is emphasized in Find the Number Set and Find the Color. Other activities teach six colors, numbers, and number words. This program may be accessed with a mouse, a single swit

More Fun With Directions Hd

More Fun With Directions HD is a voice output language, vocabulary tutorial program and a cause and effect and behavior training program designed for use by language therapists and parents working with children who have cognitive, communication, developmental, or learning disabilities or autism. This application (or app) allows a therapist or parent to use an Apple iPad to help children to practice listening, auditory memory and auditory processing as well as following directions and learning co

More Fun With Directions Hd Lite

More Fun With Directions HD Lite is a voice output language, vocabulary tutorial program and a cause and effect and behavior training program designed for use by language therapists and parents working with children who have cognitive, communication, developmental, or learning disabilities or autism. This application (or app) allows a therapist or parent to use an Apple iPad to help children to practice listening, auditory memory and auditory processing as well as following directions and learni

Mother Goose Says (Model 4013)

Mother Goose Says, model 4013, is an auditory game designed to improve cognitive skills, memorization, matching and sorting for children with a learning disability. Mother Goose is the main character who guides children through common nursery rhymes that they can listen to and recite as they learn to read and build language skills. Included are four colorful game boards that teach shapes, colors, numbers, and matching skills. The game can be used by one or two palyers.

Motorized Glitter Roll Music Box (Model 697)

The Motorized Glitter Roll Music Box, model 697, is a switch-activated music box and auditory stimulation activity designed for use by children with severe physical or cognitive disabilities. This music box works with an external capability switch (not included). When the switch is activated, a potpourri of sparkling shapes tumbles as the sweet-sounding music plays. POWER: Uses 2 C batteries.

Multi Matrix Game

Multi Matrix Game is designed for use by therapists, teachers and parents working with children and adults to enhance brain development in the areas of spatial processing, reading, pattern recognition, working memory, cognitive endurance, visual scanning and visual fatigue, upper extremity midrange control and fine motor skills, bilateral integration, midline crossing and sensory integration. Developed by Dr. Carl Hiller an optometrist, this package contains 25 colored patterned dice, 25 white n

Multi-Scan

Multi-SCAN is a single switch activity center designed for individuals who have alearning disability and are limited to the use of a single switch. It features the four educational DINO-GAMES (see separate entry) in one complete package. On top of that there are five fraphic libraries appropriate for a wide range of ages and abilities. The catagories include Animals, Cosmetology, Independent Living, Sports and Vocations. Multi-SCAN allows you to select a graphic library, choose games and set a s

Multi-Sensory Centers (Models 725 & 726)

The Multi-Sensory Center are touch switches and sensory integration activities designed for use by individuals with upper extremity, fine motor, sensory, and neurological disabilities. Designed to provide auditory, tactile, and visual stimulation, each center is equipped with ultra-bright lights, vibration, and music. Internal switches allow each type of stimulation to be used individually or they can be used in a variety of combinations. Additional tactile stimulastion is provided by the textur

Multi-Theme Discovery Mobile

The Multi-Theme Discovery Mobile is a mobile designed to provide visual stimulation for individuals who have low vision. The mobile is attached to a clamp which easily attached to the side of the crib. It extends out so that it is located directly above the baby when he/she is in the crib. The interchangeable high contrast cards suspended from the crib mobile are visually stimulating especially for new borns.

Multimedia Plocka

Multimedia Plocka is an educational program with cause and effect, matching and sorting, sequencing, numbers, language, and games activities, designed for use by children with cognitive, learning, communication, upper extremity, and fine motor disabilities. In this multimedia program, learning is enhanced with graphics, sound, and video. The program uses the principle of objects and targets. On-screen shapes, pictures, or text are scanned and selected with switches or the keyboard. Once selected

Multisensory Motivator (Model 929060)

The Multisensory Motivator, model 929060, is a sensory busy box designed to be a cause and effect training program, motor planning skill and eye hand coordination activity to provide audio, visual, and tactile stimulation for children with disabilities. The unit provides three defined work areas for the child. The set includes the multisensory module, three toys (choice of manufacturer), and seven touch pads. Jacks are included for use with other switches. OPTIONS: Push on/off switch, cassette r

My Family N Pals

My Family N Pals is a perceptual training and personal skills tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Apple iPad to teach a child to recognize the faces of family and friends. After installation, the user selects "Customize it" on the "Content Wizard" screen to replace the default pictures, verbal and text prompts. New content can be added to the app wi

My Favorite Book

--- "DO IT YOURSELF" ENTRY ------- PURPOSE: To help children who have difficulty attending, to participate in reading books by staying on task with the help of a personalized adapted book. Materials Needed: Digital camera, computer, printer, three-ring binder, three-hole punch, page protectors

My First Colorforms Computer Fun Set

My First Colorforms Computer Fun Set is a drawing program designed to let children express themselves visually for individuals with a cognitive or physical disability. By placing instantly recognizable, pre-drawn objects on colorful backgrounds, students can create, listen to and interact with their own pictures. The program provides a palette of "stick-ons" from a variety of themes including animals, trees, weather and the alphabet. Students can choose a background, or create their own, and eac

My Own Paint Program

My Own Paint Program is a cognitive skills tutorial program designed for use by young children through adults with cognitive or multiple disabilities. This program offers three painting activities: In the first, when the student activates the switch, the paint brush chooses a color and paints a vehicle. A musical reinforcer sounds when the picture is completed. The second activity enables the student to select the color(s) to paint the vehicle parts any color desired. The third activity enables

New Frog And Fly

New Frog & Fly is a cause and effect training program designed for use by children with cognitive or communication disabilities. Based on the classic game from the early days of personal computing, this switch-training software features brightly colored graphics with delightful animation and sometimes hilarious sound effects. Four switch training activities help teach cause and effect, two-switch step scanning, auto-scanning, and reaction time. COMPATIBILITY: For use on IBM and compatible or

No Noise Switch (Model 3Nssw)

The No Noise Switch, model 3NSSW, is a control switch interface unit designed for use with individuals with emotional or cognitive disabilities. This switch activates the connected toy or appliance as a reward for quiet, encouraging those who shout or scream to modify behavior. This unit includes a microphone and a sensitivity control.

No-Glamour Auditory Processing Interactive Software

No-Glamour Auditory Processing Interactive Software is an auditory perceptual training program designed for use by children with learning or communication disabilities. This software uses a multi-sensory approach to training students in auditory processing skills, from simple auditory reception to complex problem solving tasks. The program improves auditory processing skills in these areas: auditory reception, following directions, recognizing absurdities, phonological awareness, details, exclus

Noah's Ark Memory Game

The Noah's Ark Memory Game is a memory improvement activity designed for use with children with cognitive disabilities. The game designed for up to four players, also helps develop matching skills and aids players in learning to recognize animals. Each player is given an ark card with the goal of filling it with pairs of male and female animals. Each pair shows the same species, but in subtly different ways. The set includes four ark cards, 48 animal cards, and a guide.

Note-Taker

The Note-Taker device is a prototype for visually impaired students to be able to listen, watch, and take notes all at the same time. It was developed by David Hayden, at the end of his junior year at Arizona State University, when he submitted his invention to the worldwide Microsoft Imagine Cup competition (in the “touch and tablet” category).

Number Find - Lite

Number Find – Lite is a perceptual training program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPhone, iPod Touch, iPad or Android device to teach a child to recognize numbers. The app starts with a training session where all the numbers being taught in the session will be shown one by one on the screen. Next, the child is asked to identify the correct number from

Number Sequence - Autism Series

Number Sequence – Autism Series is a perceptual training and math skills tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPhone, iPod Touch, iPad or Android device to teach a child to learn number sequencing using a set of three numbers. The app shows number sequences on the screen in the training section. In the trial section, the first two numbers of

Objects - Lite

Objects – Lite is a perceptual training and independent living and personal skills tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPhone, iPod Touch, iPad or Android device to teach a child to recognize common objects which they come across in their daily living such as chair, table, comb, toothbrush, and pillow. The app is organized into multiple "Le

Odd One Out Pack

Odd One Out Pack is a voice output flash card program and a language and vocabulary tutorial program designed for use by therapists and teachers working with children who have cognitive, communication, developmental, hearing, learning, or physical disabilities or autism. This application (or app) allows a therapist or teacher to use their Apple iPhone, iPod Touch or iPad to help children work on semantic reasoning skills. The app covers a range of everyday semantic categories and comes with thre

On The Farm

On the Farm is a cause and effect training program designed for use by children with learning, cognitive, upper extremity, and fine motor disabilities or spinal cord injury. This program has five different types of activities with farm themes, all accessible by mouse, touchscreen, keyboard or switches at the same time. Users can build up a scene, one picture at a time, by pressing the mouse, spacebar, or switch; place pictures on a background scene; click on an area to see the word, hear a sound

Ooops!

Ooops! is a cause and effect training program and single control switch game program library designed for use by children with learning, cognitive, or upper extremity disabilities or spinal cord injury. It contains four arcade-style game programs controlled by either a mouse or a single switch. The programs have high quality graphics and animation. Players select from a balloon, a spaceship, a car, or a submarine, then collect as many crystals as possible without crashing into obstacles. The pro

Padded Food

Padded Food is a pre-reading tutorial program, a cognitive skills tutorial program, and a training system for matching/sorting/assembly designed as a matching or categorizing activity for children ages 18 months to 5 years. An assortment of familiar foods is depicted on the PowerPad (see separate entry) or IntelliKeys overlay. When a food is selected, it appears on the monitor and the speech synthesizer pronounces the name of the food. The complete set includes a program disk and an overlay. COM

Paint Brush Assembly (Model 204-F)

The Paint Brush Assembly, model 204-F, is a training system for matching/sorting/assembly and a work simulator designed to develop fine motor, inspection, and simple assembly skills to people with cognitive disabilities. This task requires users to join brush units to handles and sort acceptable products from inferior ones. The set includes 200 handles and brushws, a box of rejects, storage and sorting bins, and instructions. WARRANTY: The manufacturer guarantees complete satisfaction with this

Paletto

The Paletto is a sound and communication board designed for use by individuals with communication, cognitive and learning disabilities to interact, listen, and interpret. Paletto comes with 64 preset messages and a personal recording soundcard that allows five minutes recording time. The eight keys of Paletto are each designed to play a number of preset sounds or recorded messages. Paletto is suitable for use as a cause and effect activity or for learning and memory skills. There is also an auto

Paletto Plus Wall Board

Paletto Plus Wall Board is a sound and communication board designed for use by children with cognitive and communication disabilities.  The Paletto allows users to interact, listen, interpret and communicate. The board is mounted to a white board with eight large rectangular wooden touch switches for use in the classroom or a group environment. The board can also be removed from the white board and used as a standard Paletto. Paletto comes with 64 preset messages and a personal recording soundca

Paper Dolls I: Dress Me First

Paper Dolls I: Dress Me First is a pre-reading tutorial program, a personal skills tutorial program, a language tutorial program, and a training system for matching/sorting/assembly designed to teach children ages 18 months to 5 years classification and categorization, sequencing, and health and grooming. Users select from five items of clothing using the PowerPad (see separate entries) or IntelliKeys overlay, to dress a figure (either male or female). Included are shoes, socks, a jacket, a boy'

Parent Early Childhood Education Series (Models 7-96200, 7-96201, 5-96201 & 5-96202)

The Parent Early Childhood Education Series is a set of training materials designed to provide instruction for developing critical skills for parents and teachers of children who are visually disabled. It consists of nine activity sheets each of which describes specific techniques parents can use to help their visually disabled child achieve maximum growth in a key developmental area. Activity areas include cognitive skills, communication, eating skills, emotional development, general suggestion

Parquetry

Parquetry is a perceptual training activity designed for use by individuals with cognitive, sensory, or fine motor disabilities. This set comprises 32 non-toxic wood pieces in a tray, and four full-color pattern cards. The pieces in the shapes of squares, triangles, and rhombuses are used to create the patterns on the pattern cards. OPTIONS: A set of 20 additional pattern cards is available. DIMENSIONS: The tray is 10 x 10 inches. COLORS: The wood pieces come in six colors.

Parquetry Block Super Set

Parquetry Block Super Set is a perceptual training activity designed for use by individuals with cognitive, sensory, or fine motor disabilities to work on their cognitive perceptual and fine motor skills. Students can work on shapes, colors, patterns, counting, symmetry, and geometry concepts with the Parquetry Block Super Set. It is a good way to develop fine motor skills, hand-eye coordination, and problem solving skills. Recommended for children ages 5 and up. 

Past Times Chronicle Booklet

The Past times Chronicle is designed for use by individuals with Alzheimer’s, dementia or cognitive impairments.  It is designed to provide nursing homes and care facilities with iconic news stories from the 50’s, 60’s, 70’s and 80’s. The single page per story allows users to view larger than normal print and the addition of a photograph relevant to the event maintains the illusion of a real newspaper.

Pattern Block Activity Pack

The Pattern Block Activity Pack is a perceptual training activity designed for use by individuals with cognitive, sensory, or fine motor disabilities. This set comprises 36 design cards and 124 plastic pattern blocks in six shapes. COLOR: The pattern blocks come in six colors.

Pattern Blocks To Go

The Pattern Blocks to Go is a perceptual training activity designed for use by children with cognitive, perceptual, sensory, and neurological disabilities. This set includes a double-sided, tear-resistant play mat; 124 blocks for creating designs and patterns; an activity guide; and a carrying/storage case. DIMENSIONS: The playmat is 12 x 18 inches.

Peg A Circle Set (Model 1-08550-00)

Peg-A-Circle Set, model 1-08550-00, is a pegboard and spatial orientation activity designed for use by children who are blind or have low vision. This pegboard is a teaching aid designed to help young students understand the concepts of sequential order, next, clockwise, and counterclockwise. It consists of a board with 16 holes in a circular pattern, and 16 pegs that can be placed in the holes to form a circle. DIMENSIONS: The board is 12 inches square. COLOR: Board is light gray with black peg

Peg Kit (Model 1-03420-00)1

The Peg Set, model 1-03420-00, is a pegboard and perceptual training activity designed for children who are blind or have low vision. It provides tasks to develop skills in manipulation, number and language concepts, and color, size and tactual discrimination. This kit consists of nine pegs of varying sizes, colors, and textures; a manipulation/storage container; and six inset frames with holes of varying number and size. Frames fit into the top of the container and can be used for matching, sor

Pen Assembly (Model 208-Q)

The Pen Assembly, model 208-Q, is a training system for matching/sorting/assembly and a work simulator designed to teach fine motor, assembly, and packaging skills to people with cognitive disabilities. This task involves a five-step process in which the user assembles Sheaffer Rolling Ball Pens in sequence, selects one of each color, and packages the set in a display box. Fine motor, inserting, turning, and sequencing skills are required. The set includes parts for 48 pens, 16 display boxes, pa

Penlight With Color Caps & Flashlight With Color Discs (Model 1-08390-00)

Perceptual training program. Kit used to develop visual awareness and light tolerance. Can be used for simple tasks, such as fixating stationary light and visual tracking; or for more advanced concepts, such as matching and identifying colors. Kit includes penlight and flashlight with 5 translucent and 4 transparent color lenses for each light source. Translucent colors are white, yellow, blue, red and green. Transparent colors are yellow, blue, red and green. Activity cards outline instructions

Photo Conversation Cards

The Photo Conversation Cards is a set of 90 cards, designed to teach conversation skills to children with autism and Asperger's communication skills. The cards cover a wide variety of topics including meeting and greeting people, making and keeping friends, health, hygiene, manners, school skills, safety rules, personal space, home and family, emotions, etc. Features a full color photo on the front with a social and communication skill story on the back. Socially appropriate responses are clearl

Photo Sound Lotto

Photo Sound Lotto is an auditory game designed for use with children with neurological, auditory processing, and developmental disabilities. This lotto game includes clear photographs from various aspect of life including hobbies, zoos, occupations, and music on 16 multi-pictured game boards. The set also includes four cassettes with corresponding sounds and it offers 12 activities and three levels of play.

Picasso Series

The Picasso Series is a set of four cause and effect training program titles designed for use by children with cognitive or severe physical disabilities. Pressing a switch enables the user to draw and then color a picture while teaching switch use. The program enables the child to capture a paint pallette for each picture. COMPATIBILITY: For use on IBM and compatible comnputers or Macintosh computers. SYSTEM REQUIREMENTS: A Macintosh running MacOS 10.1 or newer, or a PC running Windows XP or new

Pick & Choose

Pick & Choose is a multi-purpose age appropriate software program modeled after soundboard story books. There are between 1 and 10 choice buttons with pictures or text that can be displayed on a game board at a time. A game can have up to 1,000 choice buttons associated with it. A choice button is pressed by using switches, a touch window, the computer keyboard, or a mouse click. When a choice button is pressed, a reward is presented as a reward picture, reward text, music file, sound effect

Picture Dominoes (Model H71782-0000)

Picture Dominoes, model H71782-0000, is a dominoes game designed to teach matching, sorting, and assembly skills to individuals with cognitive disabilities. Designed to be played by two people, this game includes ten plastic dominoes with clear windows on each side, a deck of 45 alphabet-picture cards, and a instruction manual. Once the alphabet-picture cards are placed in the slots below the clear windows, they can be grouped and matched easily. Other types of cards can also be used. The domino

Picture Play Puzzles (Model 1576)

Picture Play Puzzles, model 1576, are puzzles with large pieces designed to teach beginning matching skills to children with physical, cognitive, or neurological disabilities. Available in two different styles, these puzzles feature a plastic base in the shape of a square, two large plastic hand holds, and large plastic puzzle pieces. One puzzle encourages children to flip the puzzle pieces to form three complete family portraits, and the other encourages them to flip the puzzle pieces to form

Picture Symbol Lotto Game

The Picture Symbol Lotto Game is a perceptual training activity designed for use by children with cognitive disabilities. Each game includes four sturdy lotto boards and thirty-six matching cards. The game strengthens symbol recognition, matching, and color-coding skills. It can be played by 1 to 4 players.

Picture This! Picture Switcher

Picture This! Picture Switcher is a cause and effect training program designed for use by children with cognitive, visual, perceptual, and upper extremity disabilities. This program gives children using a single switch grid-style access to the activities of Knockout and Reveal and Flip It and Slider (see separate entries). The package includes a wide range of activities. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREMENTS: Pentium or better processor, CD-ROM drive, and W

Pixy Cubes

Pixy Cubes is a visual perceptual game designed for children and adults with developmental delays, traumatic brain injuries and learning disabilities. Users are asked to copy one of the many, progressively more challenging patterns, or make up their own. You can use 4 cubes or all 16. Race the other players to see who can copy the design first. It works on improving design copy skills, visual memory and creativity.

Play & Learn Clock

The Play & Learn Clock is a teaching clock designed to enhance visual stimulation and teach matching, sorting and assembly for individuals with physical, sensory, and cognitive disabilities. The Brightly colored clock makes tick-tock sounds and is ideal for children with low vision. There are removable pieces that encourage a child to match and learn colors and numbers as well as how to tell time.

Play Attention

Play Attention is a biofeedback-based cognitive and behavioral training program designed for use by children with cognitive or learning disabilities affecting attention, concentration, or focus. The system includes a sensor-lined helmet that is worn by the child. The sensors monitor the child's attentive state and cognitive process, which is fed into a small interface system that attaches to a computer (not included). Users complete a series of video game-like exercises that are controlled by th

Playshaper

PlayShaper® is a play structured scaled for preschoolers ages 6-23 months learning to crawl, walk and about the location of objects and object permanence. These play systems invite youngsters to develop their physical skills while learning the social skills needed for community life. Cooperative play and shared imagination are encouraged. Kids receive interactive sensory experiences through inviting climbing challenges. Colorful learning panels encourage creativity while building cognitive ski

Playshaper

PlayShaper® is a play structured scaled for preschoolers ages 6-23 months learning to crawl, walk and about the location of objects and object permanence. These play systems invite youngsters to develop their physical skills while learning the social skills needed for community life. Cooperative play and shared imagination are encouraged. Kids receive interactive sensory experiences through inviting climbing challenges. Colorful learning panels encourage creativity while building cognitive sk

Playshaper®

PlayShaper is a play structured scaled for preschoolers ages 6-23 months learning to crawl, walk and about the location of objects and object permanence. These play systems invite youngsters to develop their physical skills while learning the social skills needed for community life. Cooperative play and shared imagination are encouraged. Kids receive interactive sensory experiences through inviting climbing challenges. Colorful learning panels encourage creativity while building cognitive skil

Pocket & Tails Go Exploring

Pocket & Tails Go Exploring is a cognitive and perceptual skills training program designed to teach alphabet, numbers, shapes and colors for individuals with a cognitive or physical disability. Two Wanderoos lead students into a learning plaufround where the sights and sounds of the world are brought to life. As students explore, they learn about the environment, plants, water life, animal habitats, mountains, fields, wetlands, glaciers, transportation and locomotion. Students can fill a mul

Point To Pictures

Point to Pictures is a symbolic communicator language tutorial program designed to help persons with communication disorders to learn about and use language. The program starts at the cause and effect level (Communication mode) with items to motivate and help a learner to use pictures as communication symbols, and progresses to matching an identifying pictures (Training mode), within a context such as a mall or home. OPTIONS: The program may also operate battery-operated toys and electrical appl

Portable Square Fan (Model 127)

The Portable Square Fan, model 127, is an auditory stimulation activity designed for use with children with auditory or neurological disabilities. Adapted for use with a single switch (switch not included), this fan features an adjustable head. The breeze from the fan provides tactile stimulation and the hum of the motor provides auditory stimulation. POWER: Uses batteries.

Pouring Cup On Flex Mount (Model 24)

The Pouring Cup on Flex Mount, model 24, is an educational switch-operated toy designed for use with children with upper extremity and cognitive disabilities. This device enables liquids, sand, rlour, sugar, etc. to be poured from the pouring cup to another container. Activating the first switch causes the cup to pour and activating the second switch returns the cup to the upright position. The flexible mount attaches to flat surfaces, bars, or table legs. The removable cup is washable and has a

Preschool Puzzler (Model 7131)

The Preschool Puzzler, model 7131, is a three-sided puzzle with large pieces designed to teach beginning matching skills to children with physical, cognitive, or neurological disabilities. The child must match plastic pieces to the corresponding hole by color or shape before the timer on top runs out. If all three sides are not complete and the timer is not stopped in time, the puzzle flips open and the pieces fly off. Puzzle pieces come in the shape of a heart, star, moon, square, duck, bear, a

Press To Play Zoo, Press To Play Animals, & Press To Play Speedy

Press to Play Zoo, Press to Play Animals, and Press to Play Speedy are control switch training programs designed for use by children with physical or cognitive disabilities. Operating on a cause-and-effect principle, the games can be played in four modes: In Cause-and-effect, the child presses the switch, clicks the mouse, or touches the TouchWindow (the switch and TouchWindow are not included) at any time for action; Simple Scan mode seeks to develop beginning switch training skills; Complex Sc

Pressure Switch.

--- "DO IT YOURSELF" ENTRY ------- PURPOSE: Switch activated by light pressure on the top surface, sturdy enough to be sat or stood on, with a wide variety of uses, including weight bearing and cause and effect training. Switch, about 7 by 10 by 2 inches, made of masonite or hardboard, two conductor 22 gauge stranded wire, a subminiature plug, a subminiroller lever switch and foam rubber. Includes photograph, instructions and diagrams. Describes a variation (lack of pressure turns on the switch)

Prevocational Skills Development Materials Complete Kit (Model 1-08000-00)

The Prevocational Skills Development Materials Complete Kit, model 1-08000-00, is a training system for the development of manipulative skills, including matching, sorting, counting, assembly, and packaging, designed for use by students with multiple disabilities including blindness or low vision. The complete system includes five sets of materials, which are meant to be used in conjunction with other materials suggested in the accompanying guidebook: A Paper-Folding Jig for use in 3-part foldin

Problem Solving Picture Cards

Problem-Solving Picture Cards, by Mary John Pitti and Traci Meier, are designed to help individuals with limited cognitive skills, ideally those who have cognitive impairment due to a recent stroke or head trauma, to prepare them for common problem-solving situations. The cards give realistic problem-solving situations illustrated with full-color photos. Photos initiate communication about the problem or pressing issue and possible solutions. Designed to help improve problem-solving and reasonin

Processing Program Level 1

The Processing Program Level 1 (2nd Edition) is designed for use by students who have difficulty processing or learning basic language structures and concepts, including those with attention deficit disorders, auditory processing disorders, autism, and cochlear implants. It is designed to assist students listen to and process increasingly complex directions and concepts. Level 1 targets 46 basic concepts and vocabulary words from the categories of singular and plural nouns, pronouns, sizes, colo

Processing Program Level 2-3

The Processing Program Level 2-3 (2nd Edition) is designed for use by students who have difficulty processing or learning basic language structures and concepts, including those with attention deficit disorders, auditory processing disorders, autism, and cochlear implants. It is designed to improve language-processing skills using a set of picture-identification tasks. Instructors learn how to identify the type of modifications needed for each child and then how to fade use of the AA technique.

Putt-Putt Goes To The Moon

Putt-Putt Goes to the Moon is a cognitive skills tutorial program designed to develop logic and critical thinking skills for individuals with a cognitive or physical disability. Students help Putt-Putt and Rover, who accidentally land on the moon, rebuild a rocket and accomplish a few good deeds for the Moon People before they can return home. Hundreds of secret click points turn Putt-Putt into an animated story that unfolds under students' direction with a variety of outcomes. This program is a

Putt-Putt Joins The Parade

Putt-Putt Joins the Parade is a cognitive skills tutorial program designed to develop critical thinking and problem solving skills for individuals with a cognitive or physical disability. Students help Putt-Putt tackle the local car wash, explore a toy store, rescue a lost puppy, and more, before heading to his front row spot in the parade. Students have direct control over the actions in the interactive story, which offers activities and logic puzzles to challenge the individual. Outcomes will

Puzzle Form Board Kit (Model 1-03720-00)

The Puzzle Form Board Kit, model 1-03720-00, is a form board and perceptual training activity designed for use by children who are blind or have low vision. This form board kit is designed as a supplementary aid for teaching basic concepts such as shape, texture, color, size, and matching. This kit includes five frames with the incised shape of a circle, square, triangle, diamond, or rectangle, and matching shapes that fit into the frames (three for each frame). The matching shapes have various

Pvc Hardware Assembly (Model 203-F)

The PVC Hardware Assembly, model 203-F, is a training system for matching/sorting/assembly and a work simulator designed to teach basic assembly skills to people with cognitive disabilities. This activity requires users to fasten PVC couplings to PVC tubes. As few as 2 pieces and as many as 5 pieces may be joined. The set includes 60 PVC tubes, 30 PVC couplings, a jig, sorting and storage bins, and instructions. WARRANTY: The manufacturer guarantees complete satisfaction with this product or it

QuickTalker Freestyle iPad Air with WiFi Only

 QuickTalker Freestyle is a  customizable iPad-based speech generating device (SGD) with the options necessary for speech-language pathologists to better meet the  needs of people with communication disabilities.  Provides the  opportunity to prescribe nearly any augmentative and alternative communication app, and choose from a selection of protective cases. It is designed for people with learning and cognitive disabilities, as well as people with physical or motor disabilities. 

Race The Clock

Race The Clock is an academic tutorial program designed to develop memory skills with verbs and word matching for individuals with a developmental disability. This program improves concentration skills, expands memory capabilities, improves verb vocabulary and builds quick response. It also teaches picture/picture, picture/word and word/word matching. There are five different options for customizing the program to the child's needs. COMPATIBILITY: APPLE, IBM. SYSTEM REQUIREMENTS: Available for M

Racers 20+ Model Building Set (Model 12055)

The Racers 20+ Model Building Set, model 12055, is a toy designed to enhance eye hand coordination, fine motor skills, cognitive skills, visual stimulation, and matching, sorting and assembly skills for children with physical, cognitive or sensory disabilities. The set contains over 400 snap-together pieces, including connectors, bricks, and wheels children can use to build jet planes, tow trucks, and dragsters. Two K'NEXMEN toy figures are included for after-build play. The set comes with a sto

Radsounds

RadSounds is a cause and effect training program designed for use with children and teens with cognitive or upper extremity disabilities. This program causes break dancing and music to be played with switch activations. The program comes with a variety of songs and allows the user to record his or her own songs. The program features three modes to allow cause and effect to be targeted or to enable the user to be the disc jockey. This program can be accessed with a single switch, Mouseclick (see

Rainbow Colorboard

The Rainbow Colorboard is a pegboard designed for use by children with fine motor, perceptual, or cognitive disabilities. This activity encourages color matching and recognition. The wooden board is labeled with the names of six colors and the peg holes are surrounded by the corresponding color. Users place the large peg of the corresponding color in the appropriate hole. DIMENSIONS: The board is 6 x 14 inches.

Rainbow Maker

The Rainbow Maker is an auditory and visual stimulation activity designed for use by children with neurological disabilities. The child grasps the clear tube at the top and the bottom and turns it upside down to send multi-colored beads falling, creating the sound of gently falling rain and creating a prism of color as the beads fall through the colored barriers.

Rainbow Numbers

Rainbow Numbers are a training system for matching / sorting / assembly designed for children with fine motor or perceptual disabilities. The base is equipped with five numbered large pegs, each with the capacity to hold the number of color-coded wooden shapes indicated by the number. The set inclludes 15 wooden pieces in five shapes. DIMENSIONS: The base is 10 x 3.25 x 4 inches. COLOR: The wooden pieces come in five colors.

Rainbow Shapes

Rainbow Shapes are a training system for matching / sorting / assembly designed for children with fine motor or perceptual disabilities. The blocks have openings in the center that correspond to the five geometrically shaped pegs on the half-moon shaped base. DIMENSIONS: The base is 10 x 5 x 2 inches.

Rainbow Sorting Crayons

Rainbow Sorting Crayons offer a hands-on introduction to colors. Students can build vocabulary, oral language and print awareness by identifying the colors and manipulatives. Set includes eight crayons, each containing six manipulatives. Colors include red, orange, yellow, green, blue, purple, pink and brown. Crayons are packaged in a flip-top cardboard storage box and include an activity guide packed with fun activities covering a broad area of color sorting skills, patterning and more.

Rainbow Street

Rainbow Street is software program designed to teach young children with developmental delays, cognitive and learning disabilities how to stay healthy and safe in their community. It is designed to support children while developing their understanding of different roles in society and why these roles matter, while effectively addressing early literacy and ICT goals. The CD introduces users to firefighters, police, paramedics, doctors, nurses and dentists.  Users can access the program by pressin

Randt Memory Test

The Randt Memory Test evaluates mild to moderate memory loss in a variety of neurologically involved populations, including the elderly. The test consists of modules which evaluate primary, rote, associative, discourse, and incidental memory functions. A picture recognition and recall paradigm and general information section are also part of the test. The test takes 20-25 minutes to administer, plus an optional 5-minute follow-up 24 hours later by telephone or in person. The Randt test must be a

Reader Rabbit 1 & 2

Reader Rabbit 1 & 2 are academic tutorial programs designed to strengthen reading, spelling, word recognition and vocabulary skills for children with a developmental disability. Reader Rabbit 1 is an early reading program featuring challenging, game-like activities with an acrobratic rabbit, animated graphics and sound effects. There are four imaginative, sequenced games with activities that help beginners improve letter and word recognition, memory skills and vocabulary. Reader Rabbit 2 is

Reader Rabbit's Ready For Letters

Reader Rabbit's Ready for Letters is an academic tutorial program designed to develop reading readiness for children with developmental or physical disabilities. Pre-readers take an adventure to Grandma and Grandpa Rabbit's house to find a home full of letters to find, colors and shapes to match, and sounds to make children laugh. There are six animated activities that combine reading readiness instruction with imaginative play. Students develop visual discrimination, build letter recognition, l

Reading Intro by Oz Phonics

Reading Intro by Oz Phonics is an App for apple products designed to aid children with learning and cognitive disabilities and  Dyslexia. It is built as a game and divided in three steps: Oz Phonics 1 - Phonemic Awareness and Letter Sounds, Oz Phonics 2 - CVC, CCVC words, consonant blends, sentences, Oz Phonics 3 - Consonant Blends, CVCC Words, Digraphs, Spelling for the student self assimilation. The app can be used by parents who want to teach their children to read, school age children who ar

Receptive Identification

Receptive Identification is a perceptual training program, an auditory perceptual training program, a behavior training program, a cognitive skills tutorial program, and a language tutorial program designed for use with children with low vision or learning, communication, cognitive or hearing disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPad, iPhone or iPod Touch to help children comprehend simple instructions and practice effective listening be

Receptive Identification By Class

Receptive Identification by Class is a perceptual training program, an auditory perceptual training program, a behavior training program and a cognitive skills and language tutorial program designed for use with children with low vision or learning, communication, cognitive or hearing disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPad, iPhone or iPod Touch to teach a child or student to talk about things rather than just labeling them. The app co

Receptive Identification By Feature

Receptive Identification by Feature is a perceptual training program, an auditory perceptual training program, a behavior training program and a cognitive skills and language tutorial program designed for use with children with low vision or learning, communication, cognitive or hearing disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPad, iPhone or iPod Touch to teach a child or student to talk about things rather than just labeling them. The app

Receptive Identification By Feature, Function And Class

Receptive Identification by Feature, Function and Class is a perceptual training program, an auditory perceptual training program, a behavior training program and a cognitive skills and language tutorial program designed for use with children with low vision, learning, communication, cognitive or hearing disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPad, iPhone or iPod Touch to teach a child or student to talk about things rather than just label

Receptive Identification By Function

Receptive Identification by Function is a perceptual training program, an auditory perceptual training program, a behavior training program and a cognitive skills and language tutorial program designed for use with children with low vision or learning, communication, cognitive or hearing disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPad, iPhone or iPod Touch to teach a child or student to talk about things rather than just labeling them. The app

Reggie Regulation Ruler

The reggie regulation ruler is a squishy toy that is a ruler that measures things up to 12 inches and a toy designed for kids to regulate their emotions. It measures moods. The regulator helps children who are overactive, for example, by changing their mindset. It also tells the child what to do about their mood. For example: Hyper? Exercise. Alert? Read a book.

Relational Concepts Package

A training program for learning basic quantitative and seriation concepts. The concepts of more and less are taught in drill and practice programs, and a seriation program provides practice in the arrangement of from small to big and big to small. 31 page manual.

Ring Around Bells (Model 23, 23-8)

Ring Around Bells, model 23 and 23-8, is a specially adapted toy that can be activated with any Toys for Special Children capability switch (see separate entries) for children with physical, sensory or cognitive disabilities. The brightly colored toy features eight musical bells that twirl on a horizontal wheel. The eight musical tones are produced as each bell stikes a fixed mallet. The bells can also be played manually with a hand-held mallet (included with toy).

Robotic Laser Ball

Robotic Laser Ball is designed for use by individuals who are working on improving their visual attention and directionality. Users can activate the light by clapping or giving it a swipe. The ball spins, rotates and moves about the mirrored tray with synchronized flashing lights and three musical tunes. It plays for 1½ to 2 minutes. Music can be turned off. 

Rockets To The Moon

Rockets to the Moon is a pre-reading tutorial program and cognitive skills tutorial program for one to four players, ages 3 to 5 years, designed to teach children the concepts of turn taking, sequencing, and color identification. The computer game uses a game board format with single switch operation. A player presses a switch to spin a spinner which randomly selects a color. The player then presses the switch to advance the rocket to that color, thus racing to the moon. COMPATIBILITY: For use o

Rolyan Double Curved Shoulder Arc (Model A405-0)

The Rolyan Double Curved Shoulder Arc, model A405-0, is an arm exerciser designed for use by individuals with upper extremity disabilities. This unit features a metal base, a lopsided M-shaped double curved arc, and 24 plastic tabs that can be placed on the arc to be manipulated for range of motion activities. Moving the colored tabs from one side of the arc to the other achieves full upper extremity range of motion and improved motor planning and visual tracking skills. The unit can also be us

Rolyan Horizontal Ring Tree (Model A4055)

The Rolyan Horizontal Ring Tree, model A4055, is an arm exerciser, an eye hand coordination exerciser and a perceptual training activity designed for use by individuals with neurological or upper extremity disabilities or burns. The Ring Tree consists of a vertical post supporting three horizonal bars of varying length. Rings of differing dimensions are placed on the bars in a variety of exercise patterns that can be customized by adjusting the length and height of the horizontal rods by placing

Rolyan Sensory Testing Shield (Model A4541)

The Rolyan Sensory Testing Shield, model A4541, is a perceptual training activity and a sensory integration activity designed for use with individuals with neurological disabilities. This molded plastic shield incorporates many features to assure totally occluded vision and patient comfort during administration of a sensory test. A molded ridge holds cards for stereognosis and other types of testing. The legs are removable for storage and all parts can be cleaned with a disinfectant.

Rolyan Vertical Ring Tree (Model A4142)

The Rolyan Vertical Ring Tree, model A5152, is an arm exerciser, eye hand coordination exerciser and perceptual training activity designed to improve range of motion, manipulation, endurance and sequencing. The kit consists of a base, six vertical rods of varying height and width, and a set of 12 corresponding rings for each rod. The kit can be disassembled and conveniently packed into the covered base for storage. OPTIONS: A set of 72 additional rings is available. DIMENSIONS (LxWxD): The base

Rubber Parts Sort (Model 109-F)

The Rubber Parts Sort, model 109-F, is a training system for matching/sorting/assembly and prevocational job skills and a work simulator designed to teach category recognition and fine discrimination to people with cognitive disabilities. Users sort 12 industrial rubber parts into three categories. The set includes 240 rubber parts, sorting and storage bins, and instructions. WARRANTY: The manufacturer guarantees complete satisfaction with this product or it may be exchanged or returned for a fu

Sammy's Science House

Sammy's Science House is an academic tutorial program designed to build early science skills for children with physical or cognitive disabilities. The program is designed to develop important skills and thought processes for scientific learning including sorting, sequencing, and problem solving. Students will expand their science vocabulary as they learn about plants, animals, seasons and weather. They also observe, classify, construct, compare, and experiment. All directions are graphical or sp

Satalight

The Satalight is an adapted student desk designed for use by children with physical, mobility, and learning disabilities. This desk on wheels is designed to increase one on one interaction between student and teacher by allowing educators to engage students in becoming more independent through learning problem skills. This tip-resistant, wheelchair-accessible learning station is equipped with a SMART BOARD interactive whiteboard, four locking wheels, an overhead projector mounted on an arm. The

Say And Do Apraxia Fun Sheets

The “Say & Do” Apraxia Fun Sheets reproducible workbook is full of engaging activities for children with apraxia of speech. Students focus on repetition as they learn to form consonant and vowel combinations in four basic syllable structures: VC, CV, CVCV, and CVC.

Say And Do Social Scenes For Home, School And Community

Developed for children K-4, the Say and Do Social Scenes for Home, School, and Community book presents social behavior situations in a variety of settings. The 60 reproducible pragmatic scenes focus on how children should and should not behave in places such as: school, the store, the movie theater, on the phone, the doctor's office, and more. Each scene has a short caption that describes everyday situations. Five follow-up questions and three additional activities give students the opportunity

Say And Do Sound Production, Flip Book And Activities For Apraxia

The Say and Do Flip Book contains four identical sections of illustrated cards. The cards provide a visual model of how to produce vowels and consonants at the sound, syllable, and word levels. Each card section is arranged by place of production, beginning at the front of the mouth and working towards the back.

Scan And Match Series

The Scan and Match Series is a set of six cause and effect training program titles designed for use by children with cognitive or severe physical disabilities. Each title includes three picture matching activities with full color graphics and digitized sound. The program provides performance data that can be printed or saved to disk. COMPATIBILITY: For use on IBM and compatible comnputers or Macintosh computers. SYSTEM REQUIREMENTS: A Macintosh running MacOS 10.1 or newer, or a PC running Window

Sch-Kid-Ules Routine Board

The SchKIDules Routine Board is a visual schedule system designed to communicate a routine, sequence, activity or transition. Two-sided high boards are magnetic on both sides allowing a user to position magnets as needed, and switch out magnets for new activities. The visual schedule concept is designed for those on the autism spectrum, ADHD, communication issues and developing children.

School Routines And Rules Cd

The School Routines and Rules CD is a behavior training flash card program designed for use by parents and teachers of children with cognitive and communication disabilities. This CD contains over 2,000 full-color photographs of young children (ages four to eight years) doing a variety of school routines and activities. The photographs can be used to teach routines and behavioral rules, to set expectations, and to promote skills acquisition and greater independence. Photo folders in this CD incl

School-Rite Ltrb Galaxy Activity Template (Model 673)

The School-Rite Galaxy LTRB Activity Template, model 673, is a drawing and spatial orientation activity designed for use by children with eye hand coordination, neurological, or fine motor disabilities. This thick plastic stencil can be used for teaching directionality and training student skills in locating objects. It introduces the concepts of left, right, top and bottom, focusing on physical placement of images within the context of a template. It provides sample shapes for recognition and i

See It and Sign It Game - Level 1

See It and Sign It Game - Level 1 is an game that teaches ASL (American Sign Language).  It consists of six games in one and comes with a DVD with live action demonstrations of hand signs. In Level 1, you'll learn 60 words. Categories of signs include: Numbers, Alphabet, Actions, Animals, Colors, Feelings, Food and People. Includes 60 game cards, 10 two-sided game boards, two decoder lenses, easy remember guides, one DVD, and instructions.

See It Right! Complete Assessment Kit

The Complete Assessment Kit is an assessment system to identify and remediate visual perceptual problems caused by scotopic sensitivity. This assessment program can be used by teachers and specialists to assess and help students at the elementary or high school level who see moving, reversed, or distorted letters and/or words. The diagnostic screening kit includes: a 230 page assessment manual giving step by step instructions; two sets of color transparencies for testing; forms with blackline ma

See It Right! Short Form Assessment Kit

The Short Form Assessment Kit is an assessment system for the identification and remediation of visual perceptual problems caused by scotopic sensitivity. This assessment program can be used by teachers and specialists to assess and help students at the elementary or high school level who see moving, reversed, or distorted letters and/or words. The Assessment kit includes a Short Form Assessment Manual with 100 pages of basic assessment instructions; reproducible masters of forms; and one set of

See It, Make It

See It, Make It is a visual training activity designed for use with individuals with perceptual or neurological disabilities. This spatial relationship and design copying activity requires the user to trace one of the large geometric designs with a finger and then draw it on one of the 12 double-sided reusable cards. Suggestions for other activities are also included.

See Saw Sorter (Model G5067)

The See Saw Sorter, model G5067, is a training system for sorting/matching/assembly designed for use by children with cognitive, upper extremity, or fine motor disabilities. Children stack the shapes on opposite ends of the see saw in the correspondingly shaped holes to create a balanced platform. Shapes are designed to fit snugly in routed holes. This wooden toy promotes color and shape recognition, balancing, color-matching and sequencing. The toy has rounded corners and smooth edges and is fi

Semantic Development Using Code Breaking Strategies

Semantic Development Using Code Breaking Strategies is a cognitive skills tutorial program designed to have users determine an unknown sentence using an alphanumeric code. Blanks indicating the length of words in the code appear at the top of the screen. In the center of the screen, the coding strategy appears, indicating the code value for each letter. At the bottom of the screen is a prompt indicating what letter should be entered (e.g., "Enter the letter for code 7"). One code and ten lessons

Sensory Collage Kit

Sensory Collage Kit is designed for children working on improving their sensory processing and fine motor skills. Users are encouraged to learn by sorting and classifying the materials while building a descriptive vocabulary and developing sensory awareness with a variety of textures. First sketch a rough drawing onto large art paper then outline your artwork in black marker. Think about textures and colors then find just the right sensory art materials.

Sensory Cylinder Set (Model 1-03670-00)

The Sensory Cylinder Set, model 1-03670-00, is a perceptual training activity designed for use by children who are blind or have low vision. This activity develops skills in tactual, color, and weight discrimination, as well as manipulation skills and number and language concepts. The set contains six cylinders, two each of three different weights. The ends of the cylinders have six different textures and four different colors. No two matches of weight, color, or texture can be made simultaneous

Sensory Evaluation Kit (Model 71824-0001)

The Sensory Evaluation Kit, model 71824-0001, is a perceptual training activity and sensory integration evaluation system designed to measure the degree of deficit in any of the senses separately or in combination. The kit consists of sets of 27 differently scented "scratch and sniff" sheets. The sheets are each divided into 6 squares that, when cut out, are placed into the 27 screw-cap jars provided. In use, one of the squares is put on top of the jar cap and replaces when depleted of scent. 27

Sensory Gel Pads

Sensory Gel Pads is designed for children and adults with autism, sensory processing and anxiety disorders.  These heat-sealed, high grade vinyl gel pads are designed to work on visual attending, hand eye coordination, finger isolation and hand and finger strengthening. Additionally, the proprioceptive input received from pushing the shape through the resistive gel, along with the innate sensory experience of the gel itself; combine to make the Sensory Gel Pads calming, anxiety reducing activiti

Sensory Stimulation Kit (Model 1-08610-00), Auditory Kit (Model 1-08640-00), Tactual-Kinesthetic Kit (Model 1-08630-00), Visual Kit (Model 1-08620-00), & Olfactory-Gustatory Kit (Model 1-08650-00)

The Sensory Stimulation Kit, model 1-08610-00, is a perceptual training activity designed for professionals working with children who are blind or have low vision or multiple disabilities. It comprises the Auditory Kit, model 1-08640-00; the Tactual-Kinesthetic Kit, model 1-08630-00; the Visual Kit, model 1-08620-00; and the Olfactory-Gustatory Kit, model 1-08650-00. The kits contain sensory materials designed to help in the development of basic sensory processes in young children, particularly

Sequences

Sequences is an academic tutorial program designed for use with children with cognitive and perceptual disabilities. This program offers a variety of activities whose steps can be arranged in increasing or decreasing. Among the activities depicted in the 30 sequences are building a snowman, blowing up a balloon, erasing a blackboard, and painting a picture. As the sequences are pieced together, children are rewarded with cheers. This text-free program features colorful graphics, audio, and fun a

Sequencing Tasks: Life Skills-Bundle #1

Sequencing Tasks: Life Skills-Bundle #1 is an application that focuses on the cognitive skill of arranging photos of a task in chronological sequence. The app starts off with a video demonstrating a life skills tasks such as “Brushing your teeth”. After the video is shown, a review of the task is provided using 3 still photos taken from the video depicting each step in the task. For example in the task of “Brushing your teeth” , the 3 step would be “Put toothpaste on the toothbrush”, “Brush your

Sequencing Tasks: Life Skills-Bundle #2

Sequencing Tasks: Life Skills-Bundle #2 is an application which focuses on the cognitive skill of arranging photos of a task in chronological sequence. The app starts off with a video demonstrating a life skills tasks such as “Washing you hands”. After the video is shown, a review of the task is provided using 3 still photos taken from the video depicting each step in the task. For example in the task of “Washing your hands”, the 3 steps would be “Put soap on your hands”, “Wash your hands”, and

Sequencing Tasks: Life Skills-Bundle #3

Sequencing Tasks: Life Skills-Bundle #3 focuses on the cognitive skill of arranging photos of a task in chronological sequence. The app starts off with a video demonstrating a life skills tasks such as “Putting on sneakers”. After the video is shown, a review of the task is provided using 3 still photos taken from the video depicting each step in the task. For example in the task of “Putting on your sneakers”, the 3 steps would be “Put on your socks”, “Put on your sneakers”, and “Tie the laces”

Sequencing Tasks: Life Skills-Bundle #4

Sequencing Tasks: Life Skills-Bundle #4 is an application which focuses on the cognitive skill of arranging photos of a task in chronological sequence. The app starts off with a video demonstrating a life skills tasks such as “Crossing the street”. After the video is shown, a review of the task is provided using 3 still photos taken from the video depicting each step in the task. For example in the task of “Crossing the street”, the 3 steps would be “Wait for the walk signal”, “Look both ways u

Shape 'n Color Coaster Shape And Color Sorter

The Shape 'N Color Coaster Shape and Color Sorter is a training system for matching/sorting/assembly designed for use by young children with fine motor, cognitive, perceptual, or neurological disabilities. This set includes a wooden board with five irregularly-shaped posts and five different shapes in five colors shapes for sorting onto the pegs by shape or color. The set can also be used to replicate patterns on the included pattern cards.

Shape And Color Sorter

The Shape and Color Sorter is a training system for matching/sorting/assembly designed for use by young children with fine motor, cognitive, perceptual, or neurological disabilities. This set includes a board with five large pegs and 25 crepe shapes for sorting onto the pegs by shape or color.

Shape Board (Model 1-03710-00)

Designed to provide primary-elementary level child with opportunity to discriminate, sort, and classify geometric figures according to size, shape, color and/or position. Also aids in understanding of directional terms. Consists of green 14 1/4 by 22 1/2 inch board which is mounted with five rows of 3/4 inch yellow flexible pegs, three to each row. Five sets of geometric shapes are included with the board. Each set is made up of one small, three medium, and one large piece of the same shape. The

Shape Match Puzzle

The Size Match Puzzle is a tactile puzzle designed to encourage problem solving while teaching matching and sorting for individuals who have physical, sensory or cognitive disabilities. The colorful puzzle is also visually stimulating for individuals with low vision. Four basic shapes and variations of each add up to this puzzle's 12 challenging shapes. Children are introduced to shapes and learn matching and organizational skill development.

Shape-Size Learning Center

The Shape-Size Learning Center is a wood puzzle designed for use by children with cognitive or neurological disabilities. The puzzle has a wood board that accepts knobbed wooden pieces in three rows: the top row has five circles in five sizes in descending order from large to small; the middle row has five squares; and, the bottom row has triangles. The knobs on each piece requirea finger-thumb grasp.

Shapes & Colors Set

The Shapes & Colors Set is a training system for matching / sorting / assembly designed for use with individuals with fine motor and cognitive disabilities. This set includes 100 shapes in 10 colors, 10 sticker sheets, and two abacus stands, all packed in a sturdy plastic storage box. Each of the plastic shapes has a center hole for use on the abacus stands. The kit can be used for manipulation practice, sorting and matching, counting activities, and more.

Shapes - Lite

Shapes – Lite is a perceptual training and pre-reading tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPhone, iPod Touch or iPad to teach a child to recognize different shapes such as triangle, square, circle, and rectangle. The app is organized into multiple "Learn and Play" sections, each with separate "Learn" and "Play" parts. In the "Learn" part,

Shoebox Tasks

Shoebox Activities are a training system for sorting / matching / assembly designed to prepare children wit autism and mental retardation to learn basic vocational skills. Suitable for children functioning at the 12 to 22 month age level, the set includes 16 precision tasks intended for supervises use in home, clinic, or classroom settings. All 198 pieces are made of durable plastic or wood and have non-toxic, washable finishes. The set comprises all materials for the 16 tasks and instructions.

Show Me - Lite

Show Me – Lite is a perceptual training and reading and vocabulary tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Apple iPhone, iPod Touch or iPad to teach a child to recognize and name living and non-living objects in an interactive way. The app includes pictures and animations from the following categories: animals, birds, flowers, fruits, musical, instrumen

Show Me Colors - Autism Series

Show Me Colors – Autism Series is a perceptual training and reading and vocabulary tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Android device to teach a child to learn to recognize the oral and written word for various colors. The app includes five basic colors: red, green, blue, yellow and orange. The app is organized into multiple "Learn and Play" sect

Show Me Numbers - Autism Series

Show Me Numbers – Autism Series is a perceptual training program and math tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Android device to teach a child to recognize numbers. In the app's training section, selected numbers are shown, one by one, with an audio prompt stating the number and the number written in text. In the playing section, four numbers are dis

Side Vision Training Lights

DO IT YOURSELF ENTRY --- PURPOSE: To assist a therapist in retraining perceptual awareness on one side of the body for individuals who have had strokes. This set of three differently colored lights is operated from a control box which can turn on each light individually or in combinations and also contains a buzzer to draw attention as needed. Each light can be extended up to feet away and can be placed on posts or tables. The lights are operated in the client's side vision area by a trained the

Silly Sandwich

Silly Sandwich is a pre-reading tutorial program, a language skills tutorial program, and a cognitive skills tutorial program designed for 1 to 4 users, age 18 months and up. Children build a sandwich by selecting from pictures on a PowerPad (see separate entry) or IntelliKeys overlay. At Level Ia, the child selects any of six items; at Level Ib, the child locates the item specified. At Level IIa, user selects any of 12 items; at Level IIb, the user selects the item specified. COMPATIBILITY: For

Simply Social 7 At School

The Simply Social 7 at School is a workbook designed to teach children how to behave and respond in various social settings. The Simply Social 7 are the seven strategies that ensure positive relationships with peers, teachers, parents, and other adults. Students apply their knowledge of these strategies during extension activities.

Singing Sunrise Busy Box (Model 504)

The Singing Sunrise Busy Box, model 504, is a sensory busy box designed for use by children with cognitive or severe physical disabilities. The toy also teaches cause and effect. This toy offers a variety of tactile experiences, songs, multi-colored blinking lights, sounds, and vibration. Animal sounds include an owl hooting, a woodpecker pecking, geese honking, and birds singing. Music includes friendly upbeat songs about the planet we live on. Volume is adjustable. POWER: Uses 8 double-A batt

Six Item Sort (Model 108-F)

The Six Item Sort, model 108-F, is a training system for sorting/matching/assembly and a work simulator designed to teach object discrimination, inspection, and quality control skills to people with cognitive disabilities. The set includes 240 plates, sorting and storage bins, and instructions. WARRANTY: The manufacturer guarantees complete satisfaction with this product or it may be exchanged or returned for a full refund or replacement within 30 days of the date of purchase.

Size Match Puzzle

The Size Match Puzzle is a tactile puzzle designed to encourage problem solving while teaching matching and sorting for individuals who have physical, sensory or cognitive disabilities. The colorful puzzle is also visually stimulating for individuals with low vision. It has triangles, squares, circles and rectangles in small, medium and large sizes. Children are introduced to shapes and learn matching and organizational skill development.

Skill-Building Sensory Gel Pad

The skill-building sensory gel pad combines academics with deep pressure sensory input. The multi-sensory learning tool has 8 divided columns, 30 marbles in 6 different colors and a worksheet pocket on the back. Work on counting, sequencing, learning colors, motor planning, or eye-hand coordination skills. Also, the sensory gel pad doubles to be a weighted lap pad. For ages 4 and up. Therapy tool and educational toy for home, classrooms, and occupational therapy. Small parts. Not for children un

Skoog 2.0

Skoog is foam cube compatible with iPad, Mac, and PC computers that acts as a hands-on controller designed for people with learning and cognitive disabilities as well as physical disabilities. 

Slimtown

SlimTown is an academic tutorial program designed to enhance problem solving skills for individuals with a developmental or physical disability. This program allows students to build and manage a small town and influence the lives of the people who live in SlimTown. Students create their towns by placing streets, bike paths and buildings, and adding their own animated kids and adults. As the town grows, it uses up water and trees and produces garbage, giving students an easy way to understand an

Small Parts Training Program (Model 5403)

The Small Parts Training Program is a training system designed to develop job-related skills with hands on training for individuals with a developmental disability. This training program contains hundreds of nuts, bolts and washers, plus olastic sorting bins, plastic bags, various job descriptions and an instrustor's manual. The program allows the teacher to establish a training program in an environment that allows for student observation, evaluation of work behaviors and assistance in correcti

Small Toy Packaging (Model 306-Q)

Small Toy Packaging, model 306-Q, is a training system for matching/sorting/assembly and a work simulator designed to teach discrimination, decision-making, and assembly skills to people with cognitive disabilities. This task requires users to duplicate a model package of toys prepared by the instructor. The set includes 288 small toys in six types, 24 plastic packaging boxes, sorting and storage bins, and instructions. WARRANTY: The manufacturer guarantees complete satisfaction with this produc

Small, Medium, And Large Circles, Set I (Model 1-08590-00)

The Small, Medium, and Large Circles, Set I, model 1-08590-00, is a form board and perceptual training activity designed for use by children who are blind or have low vision. This activity introduces the concept of fine size discrimination. It consists of a frame containing three recessed nests for holding three wooden circles of various sizes. Printed instructions are included. COLOR: The frame is white and circles are yellow, orange, and red.

Small, Medium, And Large Circles, Set Ii (Model 1-08600-00)

The Small, Medium, and Large Circles, Set II, model 1-08600-00, is a pegboard, form board, and perceptual training activity designed for children who are blind or have low vision. This activity facilitates perception of three dimensions while strengthening manipulative, matching, and discrimination skills. It has a base with three pegs for sorting three sets of four circles with holes in their centers for fitting over the pegs. The three sets differ in circle diameter, and as circle diameter inc

Smart Alex

Smart Alex is a behavior training program designed for use by children with autism and other cognitive disabilities. The program offers eight different levels with a variety of exercises pertaining to expressing emotions. At the first level, users simply click on the eyes and mouth of Smart Alex to change facial expressions. Other levels enable users to use Mayer-Johnson symbols and rebus symbols to select the emotion Alex is to express. At a higher level, keyboard users can hold a simple conver

Smart Table

The SMART Table interactive learning center is a touch screen and educational aid designed for use by children with learning, cognitive, fine motor or developmental disabilities. This multitouch, multiuser system is designed to encourage collaboration, consensus building and problem solving. The SMART Table is large touch screen mounted on a cabinet so it lays flat horizontally at a height that makes it easily viewed and used by children. It is intended to provide students with a gathering place

Snap Box Packaging (Model 304-F)

Snap Box Packaging, model 304-F, is a training system for matching/sorting/assembly and a work simulator designed to teach discrimination, decision-making, and packaging skills to people with cognitive disabilities. This mid-level task requires counting skills. The set includes 80 snap boxes, 250 inserts, numbered jig, parts and storage bins, and instructions. WARRANTY: The manufacturer guarantees complete satisfaction with this product or it may be exchanged or returned for a full refund or rep

Sneaky, Snacky Squirrel Game

Sneaky, Snacky Squirrel Game is designed for 2-4 children who are working on improving fine motor control, hand strength, matching and sorting, and decision making skills.  Players take turns using the Squirrel Squeezers to pick up and place the correct color acorn into the corresponding hole in their log. First to fill their log wins. Spinner tells you which color acorn to pick but it also has spaces marked, "pick an acorn," "steal an acorn," "lose an acorn," so there is some beginning strategy

Social Inferences

Social Inferences Fun Deck® with Secret Decoder has 63 social story cards designed for use by children, teen and adults with autism.  It is designed to help users improve their inference-making skills.  Students listen to/read the stories and choose the answer that represents a logical inference. There are three social skills sections.

Social Skill Builder I & Ii

Social Skill Builder I and II are board games designed for use by children and adults with autism or cognitive disabilities. These two board games teach social, interpersonal, safety, and problem-solving skills. Game I is designed primarily for children ages 6 to 13. It utilizes GO DO cards to help children practice initiating social interactions, greetings, and conversation skills. The WHAT IF cards help children learn problem-solving techniques for common situations, and the MIRROR cards help

Social Skills For Adults With Severe Retardation

Social Skills for Adults With Severe Retardation is a behavior training program designed to measure and teach socially appropriate behavior for individuals with severe retardation. This unique inventory and training program provides the techniques necessary for teaching appropriate social behavior. The program contains evaluation tools, record keeping forms, and detailed training objectives and techniques to teach ten key social skills. Skills taught include: demonstrating appropriate physical i

Social Skills For Employment And Life Skills (Clss)

The Social Skills for Employment and Life Skills is a personal skills tutorial program designed for use by high school students or adults with cognitive or other disabilities. The curriculum, which is part of the Life Skills Curriculum, has 21 duplicatable books, 21 duplicatable CD-ROMs, and 21 online lessons that equip students with the knowledge and skills to set goals for themselves and make better personal choices. Students can use this curriculum individually or in groups. Titles include C

Social Skills Program (Model Lsg-12)

Social Skills, model LSG12, is a behavior training system in a board game format designed to assist people with cognitive and emotional disabilities in acquiring the socialization skills necessary to get along with others in all aspects of daily life. The program encourages individuals to develop positive interpersonal skills that will allow them to be successful in an inclusive community environment. The game covers such categories as home, school and work, and community and recreation. Top

Social Skills Training And Frustration Management Autism Dvd

Social Skills Training and Frustration Management Autism DVD is about 4.5 hours of training, by Dr. Jed Baker, designed to prepare staff who work with persons who have Autism to encourage/enhance social skills and manage and prevent melt downs and crisis situations. This comprehensive presentation will gives a deeper understanding of the social-emotional functioning of individuals with autism. The DVD deals with how to build conversation skills, conflict resolution, emotion management, employmen

Soft Light Up Truck

The Soft Light Up Truck is a touch activated stuffed animal designed visually stimulate and enhance fine motor training for children with low vision. Squeezing the soft Tonka truck results in lighting up his nose and projecting stars and moons on to the walls. POWER: Requires two "AA" batteries, included.

Soft Tools

The Soft Tools programs are menu driven disk versions of computer programs published in each issue of Cognitive Rehabilitation, a bimonthy publication. The programs are primarily therapeutic games, although programs for use by the clinicians themselves are included. The Soft Tools packages are published on an annual basis. The Soft Tools 94-98 collection contains 30 cognitive rehabilitation exercises that were published between 1994 and 1998 in the Journal of Cognitive Rehabilitation and the Sof

Softtouch Favorites

SoftTouch Favorites is a cognitive skills tutorial program designed for use by young children through teens with cognitive or multiple disabilities. This CD-ROM program offers verses and animation from a variety of age-appropriate favorite songs for those needing reinforcement for cognitive skills or for those learning to use a switch. A press and hold feature requires students to press and hold a switch for a song to play. If the switch is released, the song will pause until the switch is press

Somatosensory Bead Chain With Mirror (Model 356)

The Somatosensory Bead Chain with Mirror, model 356, is a sensory integration activity designed for use by children with neurological, visual and cognitive disabilities. Behind the bead chain curtain is an unbreakable mirror; when the child manipulates the beads, he or she can seehim/herself in the mirror, providing visual stimulation.

Songs I Sing At Preschool

Songs I Sing at Preschool is a cognitive skills tutorial program designed for use by young children with cognitive or multiple disabilities. This CD-ROM program offers the first verse and corresponding animation of such familiar preschool songs as "Old MacDonald's Farm, " "Five Green and Speckled Frogs,"I'm Bringing Home a Baby Bumble Bee," "B-I-N-G-O," "Five Little Ducks," "Three Little Kittens," and more. The program can be accessed with a mouse, a single switch, touch screen, or Intellikeys (

Sorting Program

The Sorting Program is a training system for matching / sorting / assembly designed for use with individuals with cognitive disabilities. This activity teaches users to group items by similarity. The set includes a five-compartment wooden sorting box, 10 category classification tiles, and 10 sorting tiles for each category. A category tile is placed at the top of each box compartment and students draw tiles from the cloth bag (included) and place them in the appropriate compartment.The category

Sound Blocks

Sound Blocks is an eye hand coordination activitiy designed for use by children with visual, neurological, and cognitive disabilities. It features nine three-dimensional blocks in the shape of circles, squares, and rectangles. Each block emits an audible tone. Children are encouraged to heighten their sorting skills by shaking the blocks, listening to the tones, and matching like sounds. The blocks can also be sorted by color and shape. A storage tray is included. COLOR: The blocks are blue, re

Sound Literacy

Sound Literacy is app for iPad, iPod,iPhone, intended for people with learning, cognitive disabilities and Dyslexia. It can be used in conjunction with any curriculum that emphasizes phonemic awareness, phonological processing, or morphemic word building. The app includes: blank tiles for counting, ordering, and manipulating the graphemes or any other word part tiles organized in pantries and ready to be pulled onto the workspace for reading and spelling words,  Elkonin boxes can be added to hol

Sound Matching Board I (Model 1-08710-00)

The Sound Matching Board, model 1-08710-00, is an auditory training activity designed for use by children who are blind or have low vision. This activity develops fine motor skills, manual dexterity, and auditory matching and discrimination, and introduces the concept of sequential order. It consists of a circular board with 12 cylinders that make sounds, four loud-sounding and eight soft-sounding. DIMENSIONS: Cylinders are 1 inch in diameter and 2 inches long, and board is 10 3/4 inches in diam

Sound Matching Board Ii (Model 1-08720-00)

The Sound Matching Board II, model 1-08720-00, is a perceptual training activity designed for children who are blind or have low vision. This activity helps users to develop concepts of a series, directions, position, matching, and discrimination. It includes eight shakers of four different sounds, 2 inches in diameter and 3 3/8 inches long, and an 8- nest base, 5 3/4 by 11 1/4 inches. Print instructions are included.

Sound Puzzle Box

The Sound Puzzle Box is a puzzle with sound designed for use by children with mobility, neurological, and visual disabilities. Children practice sorting and matching skills while enhancing shape, color, and audio discrimination skills. This plastic puzzle box features a see-through cylindrical box with a three-shape sorter on the top. When any of the large pieces are dropped into or dumped out of the box through the corresponding opening on the sorter, they make squeaky noises. The plastic puzzl

Sound Smart

SoundSmart is a cognitive skills tutorial program and auditory training activity designed to improve listening skills, following directions, phonemic awareness, working memory, mental processing speed, and impulse control. It is a set of 11 entertaining, multi-level talking Bingo games organized in three modules. (1) Attention Coach - (Beginner, Intermediate, Advanced). In this module, spoken instructions become increasingly complex as the player progresses through a series of alphabet games. Th

Soundtracks

Soundtracks is an auditory game designed for use with children with neurological, auditory processing, and developmental disabilities. This lotto game includes clear pictures of familiar things on four multi-pictured cards, place markers, and a well-paced cassette tape of corresponding sounds.

Southpaw Bean Bag Toss (Model 1821)

The Bean Bag Toss, model 1821, is a game designed to work motor skills for individuals with a physical disability. It promotes proprioceptive skills, encourages range of motion, and improves eye-hand coordination. The client simply tosses the bean bags through the brightly colored hot air balloon holes displayed on the sky blue background. The easle which collapses for storage, has rounded corners and a rubber edge guard for safety. SIZES: Comes with large and small bean bags. DIMENSIONS: Board

Southpaw Fishing Game (Model 1826)

The Fishing Game, model 1826, is designed to promote eye hand coordination and perception training for individuals with a physical disability. Made with washable hook and loop fabric, it only takes a touch of the fishing hook to catch one of the fish. The pole has an adjustable slide weight to provide full range proprioceptive feedback and is sized to fit clients' hands of all sizes. The kit comes with one fishing pole, two starfish, two seahorses, two fish, one weighted fish, extra fish fabric

Southpaw Special Rider (Model 1982)

The Special Rider, model 1982, is a riding toy designed to provide support for positioning and smoother riding mobility for children with lower extremity and poor trunk control. The child controls the Special Rider by swinging the handle bars from side to side. It allows the physically limited child to become self propelled and engage in fun upper extremity and trunk exercise. By providing normal play activity, it helps to promote visual perceptual skills, enhance motor planning, and provide ves

Southpaw Therapy Rockets (Model 3089)

Therapy Rockets, model 3089, are rockets designed for working on trunk rotation and joint compression for individuals with a physical disability. As the client aims the rocket they develop targeting, visualization, and body scheme. It is made of foam that has enough weight to give perceptual feedback, but is light enough for small clients to hold. The rockets come in a set of four with a special holder and are easy to store and transport. DIMENSIONS: 40 inches long. GUARANTEE: One full year from

Southpaw Tic Tac Toe (Model 1825)

Tic-Tac-Toe, model 1825, is a bean bag game designed build proprioceptive skill, encourage range of motion and improve eye-hand coordination for individuals with a physical disability. The game is made of durable, easy to clean, heavy vinyl and comes with ten weighted bean bags. DIMENSIONS: Vinyl board is 24 x 24 inches. GUARANTEE: One full year from shipping date.

Space Station (Model 407)

The Space Station, model 407, is a switch- operated toy designed for use by children with cognitive, severe physical, or upper extremity disabilities. When a capability switch (not included) is activated this toy races up and down and around, which helps improve visual tracking skills. POWER: Uses 1 D battery. DIMENSIONS (HxW): 11 x 17 inches.

Speak Up!

Speak Up! is a cause and effect progam designed to encourage vocalization in children with cognitive or communication disabilities. The program comes with 10 different images that grow, move, and become wider as the user makes sounds into a microphone (not included). The image changes according to the volume of the sound made by the child. Pictures can also be inserted to customize the program to user needs, including family pictures, pets, and places familiar to the user. This program is access

Speaking Dynamically & Speaking Dynamically Pro

Speaking Dynamically and Speaking Dynamically Pro are symbolic communicator, direct selection communicator, and scanning symbol communicator programs designed for making customized, multi-level, picture or word communication boards with speech output. These programs may be used as tools for teaching cause and effect, switches, scanning, symbol training, phrase and sentence structure, spelling, word prediction, or reading activities. As assessment tools, these programs can evaluate augmentative c

Speedy Match

Speedy Match is visual perceptual motor game designed for older children and adults with development delays, cognitive and neurological impairments. It is designed to help build organization, design copy, speed of response, concentration and ocular skills. Speedy Match is a fast paced design copy game for 2-5 players arranged to facilitate eye and hand movement. Users shake the ball holder box to redistribute the 20 colored balls into the 25 available spaces (Each shake produces a new game boar

Spinner

The Spinner is a motor planning and visual training activity designed for use with children with fine motor, sensory, neurological, and cognitive disabilities. This toy requires the user to use one hand to hold the unit and the other to gently and quickly push the bead up the unit and release it just before it reaches the top, enabling the bead to spin back down.

Splatter

Splatter is a cause and effect training program designed for use by children with cognitive, developmental, and visual disabilities. Accessible by mouse, touch screen, or switch, this program uses colors and sounds to develop cause and effect and color recognition skills. By clicking anywhere on the screen, users stamp or splatter images and each image makes a playful sound when splattered. Options allow the color name to be spoken for auditory reinforcement. A variety of images and colors can b

Spoon Sort (Model 101-F)

The Spoon Sort, model 101-F, is a training system for matching/sorting/assembly, prevocational job skills training system, and work simulator designed to teach size and material discrimination skills to people with cognitive disabilities. Students sort wooden and metal spoons according to size and material. The set includes an assortment of 60 spoons, storage and sorting bins, and instructions. WARRANTY: The manufacturer guarantees complete satisfaction with this product or it may be exchanged o

Spot On Games

Spot on Games is a perceptual training program designed for use by children with cognitive, developmental, or physical disabilities. This program features six age appropriate games accessible by a switch, mouse, keyboard, or touch screen. Each game challenges players to react as objects move across the screen. The games can be played in single- or two-player mode and the size and speed of the moving objects can be adjusted. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREME

Spot The Difference

Spot the Difference is a game designed for children and adults with or without neurological impairments who are working on improving their visual discrimination and scanning skills. Players test their observation skills to see how many differences they can find between the 2 seemingly identical pictures. Using the included dry erase markers, players are encouraged to circle as many differences as they can find until the one minute timer runs out. Pictures come in 3 difficulty levels with 5, 10,

Sprintplus

SprintPlus is designed for children, students and adults with reading, writing, spelling and learning difficulties. Users can listen to any available text on their computer. SprintPlus can read text out loud as it is being entered. It helps in developing the user's reading and writing skills. SprintPlus uses a voice synthesizer to read out loud the content of documents by letter, by word, by paragraph, by line or by sentence. It also supports phonetic spelling. SprintPlus pronounces text as it i

Stack'ms

Stack'ms is a visual stimulation and eye hand coordination activity designed to provide lessons in shapes, colors and counting for individual with physical, sensory or cognitive disabilities. The toy consists of a plastic cone and six differently colored, differently sized rings which fit on the cone in order. It is designed to enhance cognitive as well as fine motor skills.

Step By Step

Step by Step is a cause and effect training program designed for use by children with learning or cognitive disabilities or upper extremity disabilities or spinal cord injury. This program teaches the use of a switch. Pressing the switch reveals images and when they are completely revealed, the progrsm causes them to animate. The program has realistic graphics, animnations, and sound effects, and is suitable for all ages. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREMENT

Stickybear Early Learning Activities

Stickybear Early Learning Activities is an academic and pre-reading skills tutorial program designed for children from pre-kindergarten through first grade who have learning or developmental disabilities. The program features six separate learning activities with animation and sound which provide skills practice in the alphabet, counting, writing, shapes, opposites, and colors. The Alphabet activity provides a word, letter, and animation for every letter of the alphabet. The Counting activity he

Stickybear Shapes Deluxe

Stickybear Shapes Deluxe is an academic and perceptual tutorial program designed to teach the concept of shapes to children from pre-kindergarten through second grade who have developmental or learning disabilities. This software focuses on shape identification and the names of shapes such as triangle, square and rectangle in four different activities. The Find It activity challenges children to find and name shapes within pictures and the Draw It activity is intended to encourage children’s cre

Stickybear Time

Stickybear Time is a time skills tutorial program designed to teach the concept of time in classroom or at home to children from kindergarten through third grade who have developmental or learning disabilities. The program features illustrated activities with real human speech that lead children through four self-paced sections. Children learn to tell time in hours and minutes with both traditional analog and digital clocks. The school versions and above also come with freely reproducible lesso

Stool Assembly (Model 202-F)

The Stool Assembly, model 202-F, is a training system for matching/sorting/assembly and a work simulator designed to teach basic assembly skills to people with cognitive disabilities. Users are required to assemble 9 pieces to create a four-legged stool: each leg is slipped into a rubber foot and screwed into the stool seat. The set includes 2 seats, 8 legs, 8 rubber feet, a jig, storage bins, and instructions. WARRANTY: The manufacturer guarantees complete satisfaction with this product or it m

Student Behavior Intervention Planner (S-Bip)

The Student Behavior Intervention Planner (S-BIP) is a behavioral assessment and Individualized Education Plan / Behavior Intervention Plan program (IEP/BIP) designed for use by teachers of children with disabilities. The program helps educators organize, analyze, and report problem behaviors; identify effective intervention strategies through Functional Behavior Assessment (FBA); and select Goals and Objectives to create an IEP/BIP. The program is available online or in a kit. The online veriso

Suction Arch & Suction Mountain

The Suction Arch and Suction Mountain are eye-hand coordination activities designed to stimulate visual tracking by the identification of shapes and colors as beads are moved along wire maze tracks. The Suction Arch is a twisting, structured maze featuring two wire tracks for children to direct the multi-colored round beads over, one in the shape of an arch and the other fashioned like a loose spring. Suction Mountain has two large vertical twisting tracks. Both models feature a wooden base wit

Super Sorting Pie

Super Sorting Pie is designed for use by children working on improving their arm and hand strength, while reinforcing early concepts of sorting by attribute. (i.e. color, number, shape, and category). Set comes with large, durable, 8 3/4 inch diameter plastic pie shell, removable divider, 60 substantial fruit counters in 5 colors, 3 double sided sorting cards, 2 jumbo tweezers and Activity Guide. Top crust acts as bowl to hold counters while playing and as lid when it is time to clean-up.

Super Spell Grammar 1

SuperSpell: Grammar 1 is a spelling tutorial program designed for use by children with cognitive or learning disabilities. This collection of activities is a sequel to "Super Spell at the Beach." Users accumulate points as they complete structured grammar activities such as navigating scrambling beach crabs or avoiding cruising sharks, and dangerous jellyfish. These activities improve usage of nouns and verbs. The more points earned, the more reward games can be played. This product covers the f

Super Spell Grammar 2

SuperSpell: Grammar 2 is a vocabulary tutorial program designed for use by children with cognitive or learning disabilities. This collection of activities is a sequel to "Super Spell Grammar 2" and covers the following topics: parts of speech, punctuation, sentence structure, and grammar usage. Users click and drag or type to complete activities where they work on grammar skills such as forming adverbs, subject/verb agreement, compound sentences, quotation marks, etc. Every screen includes an "E

Super Switch Puzzles

Super Switch Puzzles is a cause and effect training program designed for use by children with cognitive or severe physical disabilities. The program includes six switch-accesible puzzles with 40 puzzle photos. Other pictures can be loaded into the program. Users can access the puzzle activities in any of three ways: single switch cause and effect, two switch step scanning, or single switch auto-scanning. COMPATIBILITY: For use on IBM and compatible comnputers or Macintosh computers. SYSTEM REQU

Switch Accessible Puzzle

Switch Accessible Puzzles is a 3D puzzle matching game for children ages 2 and up to improve their visual perceptual skills. This application is modeled after wooden puzzles with cutouts. The use is presented with a board that can have 2,3,4 or 5 cutouts in it. One at a time a puzzle piece appears on top of the board and the user must place piece in the proper cutout. When it is properly in place, a new puzzle piece appears. Once all of the pieces are placed into the correct cutouts, a new pu

Switch Adapted Giggle Pig

--- "DO IT YOURSELF" ENTRY ------- PURPOSE: To make a toy accessible by adding a switch for children with limited fine and gross motor development. PREPPARATION Step 1: For this Instructable you will need the following: 1. Drill with 1/4 inch or drill bit. 2. Glue Gun. 3 Soldering iron and solder. 3. Wire strippers and two pieces of small gauge wire. 4 Jelly bean Switch or similar to test your work. 5. Small electronics sized Philips screw driver. 6. Giggle pig, cow, dog or the like. 7

Switch Games For Preschoolers

Switch Games for Preschoolers is a control switch training program designed for use by young children with uppper extremity or multiple disabilities. Games include Frog & Fly, Switch Kids, and Match 1, 2, & 3. These games aid in the development of such basic switch skills as cause and effect and press and hold, as well as more advanced skills such as linear scanning and two switch step scanning. COMPATIBILITY: The hybrid CD-ROM offers versions for use on Macintosh and IBM and compatible

Switch Games For Teens

Switch Games for Teens is a control switch training program designed for use by teens and preteens with uppper extremity or multiple disabilities. Games include Arcade, Switch Wars, and Scan & Match 4, 5, & 6. Arcade's options include simple cause and effect and linear scanning. The Scan & Match activities encourage visual discrimination while focusing on the pictorial categories of food, clothing, grooming items, people, places, and signs. A variety of skill levels is offered. COMPA

Switch Intro

Switch Intro is a control switch training program designed to develop switch use capabilites and to build cause and effect skills for persons with cognitive and physical disabilities. This program includes animated activities such as (1) Colors; (2) Piece-by-Piece; (3) Hidden Pictures; (4) Step-by-Step; (5) Willy the Worm; (6) Make It Sound; (7) Start to Scan; and (8) Match Scan. The activities are designed to offer varying difficulty levels. Options are available for changing scan speeds, choic

Switch It - Change It

Switch It - Change It is a pre-reading tutorial program, a cognitive skills tutorial program, a language skills tutorial program, and a training system for matching/sorting/assembly designed to teach 1 to 4 players, ages 18 months to 3 years, matching, identification, and selection. Colorful, animated common objects are presented on the screen. Three-dimensional objects (extra) are shown to the user who then selects the matching on-screen object using a single switch switch. COMPATIBILITY: For u

Switch It - See It

Switch It - See It is a pre-reading tutorial program and perceptual training activity designed to encourage visual tracking by people with disabilities. This single switch program uses sound effects and colorful animated graphics of bears, fish, mice, rockets, and other objects encourage visual tracking from right to left, up and down, and on the diagonals. COMPATIBILITY: For use on Apple and Macintosh computers. SYSTEM REQUIREMENTS: Apple computers require a color monitor and a keyboard or sing

Switch On Original

Switch On Original is a cause and effect training program designed for use by young children with cognitive or severe physical disabilities. This program can be operated with a mouse, the space bar, a single switch, or a touch screen and offers four basic activities: Picture building, picture matching, reaction timing, and speech recognitoin. Picture building requires the child to build a picture and then the picture activates. Picture matching requires matching of pictures. Reaction timing requ

Switch On Travel

Switch On Travel is a cause and effect training program designed for use by young children with cognitive or severe physical disabilities. This program can be operated with a mouse, the space bar, a single switch, or a touch screen and offers four basic activities using pictures of vehicles with animation and sound: Picture building, picture matching, reaction timing, and speech recognitoin. Picture building requires the child to build a picture and then the picture activates. Picture matching r

Switch On Zoo

Switch On Zoo is a cause and effect training program designed for use by young children with cognitive or severe physical disabilities. This program utilizes zoo animals as a theme and can be operated with a mouse, the space bar, a single switch, or a touch screen. Users perform activities such as picture matching, choice making, and matching pictures to the spoken word. The level of difficulty can be changed to meet the needs of different users. COMPATIBILITY: For use on IBM and compatible comp

Switch Skills 2

Switch Skills 2 is a software program for elementary students with cognitive and physical disabilities. There are 20 activities included in this program. Users press a switch or the touch screen to activate the program. Animated movement and music is played as a reward. Higher level activities require more visual discrimination, although most can still be played successfully by those with severe visual impairment. Configurable options allow you to meet individual needs or develop learners’ skill

Switchit! Arcade Adventure

Switchit! Arcade Adventure is a control switch training program designed for use by children with upper extremity and multiple disabilities. Users also build eye-hand coordination as they help Ziko the robot accomplish a series of tasks. Five levels of play allow students to steer a helicopter to rescue Ziko from a tropical island, reload his fuel tank, fly off in his rocket, and maneuver through a series of springs and levers. Users not only click switches to move Ziko, they must also be sensit

Switchit! At Home

SwitchIt! At Home is a cause and effect training program designed for children with learning, cognitive, upper extremity, and fine motor disabilities or spinal cord injury. In this program, users build a selection of household appliances, such as a coffee maker, food processor, vacuum cleaner, or microwave. When users succeed in building the appliance, there is an animated reward with real sound effects. Images are suitable for all ages. Input access is through a mouse, keyboard, touchscreen, sw

Switchit! Diggers

SwitchIt! Diggers is a cause and effect training program designed for use by children with learning, cognitive, upper extremity, and fine motor disabilities or spinal cord injury. This cause and effect program is for children who are motivated by large vehicles and earth moving equipment. It has graphics, animation, and sound effects for ten different vehicles, including a fork-lift, cranes, backhoes, and dump trucks. The program is fully configurable for one or more switches, mouse, touchscreen

Switchit! Gadgets

SwitchIt! Gadgets is a cause and effect training program designed for use by children with learning, cognitive, upper extremity, or fine motor disabilities or spinal cord injury. This cause and effect switch program allows users to build up electronic gadgets on the computer screen, then see and hear them working. Devices include a computer, stereo, radio, camera, digital alarm clock, cassette player, video, stopwatch, fax machine, and cell phone. The program can be configured to determine which

Switchit! Maker 2

SwitchIt! Maker 2 is a lesson authoring program designed to enable teachers of children with cognitive or severe physical disabilities to create customized, switch-accessible cause and effect programs for their students. This program turns text, images, movies and sounds into simple on-screen activities accessible using a mouse, whiteboard, touch monitor, keyboard, or switches. Children can also use it to make activities as part of a lesson. Export and import features allow activities to be tran

Switchit! Opposites

SwitchIt! Opposites is is a cognitive skills and language tutorial program designed for use by children who cognitive or severe physical disabilities. Accessible with one or two switches, the program introduces concepts such as big and little, in and out, hot and cold, up and down, and open and closed. Two or more objects appear on the screen with a question; when the user selects the appropriate object to answer the question, a visual reward is given. The program offers multiple settings that a

Switchit! Scenes

SwitchIt! Scenes is a control switch training program designed for use by children with physical or cognitive disabilities. Players use a switch to build the elements of an action scene. A final press results in an animated reward. The program includes configurable options for the number of key presses, switch settings, and activity choices. A two switch option allows for turn taking. COMPATIBILITY: For use on IBM and compatible or Apple Macintosh computers.

Tactile Sort (Model 104-F)

The Tactile Sort, model 104-F, is a training system for matching/sorting/assembly, prevocational job skills training system, and work simulator designed to teach basic object discrimination or discrimination between objects by degree of hardness to people with cognitive disabilities. The set includes 60 rings and inserts which can be sorted by object or by hardness, sorting and storage bins, and instructions. WARRANTY: The manufacturer guarantees complete satisfaction with this product or it may

Take And Place (Model 100-F)

Take and Place, model 100-F, is a training system for matching/sorting/assembly, prevocational job skills training system, and work simulator designed to teach object discrimination to people with cognitive disabilities. This activity incorporates three basic sorting tasks: a cup sort, a rod sort, and a comb/brush sort. Objects can be sorted by size, color, and differences. The set includes 36 combs and brushes, 18 cups, 36 rods, storage/sorting bins, 2 jigs, and instructions. WARRANTY: The manu

Talk Time Recordable Postcards

Talk Time Postcard is designed for children and adults practicing their writing and storytelling skills. Users can record up to a 10 second message. There is a write on and wipe off surface that can be used with dry erase writing tools (crayons, markers, pens) to write a message or draw a picture.

Talk Time Recordable Postcards

Talk Time Recordable Postcard is designed for children and adults practicing their writing and storytelling skills. Users can record a message for up to 10 seconds in length. There is a write on and wipe off surface that can be used with dry erase writing tools (crayons, markers, pens) to write a message or draw a picture. POWER: Batteries are not replaceable. CAPACITY: Able to record a 10 second message. COLOR: white. WARRANTY/GUARANTEE: As stated by the manufacturer.

Talking Maze Game

The Talking Maze Game is a voice output game program designed for use by individuals who are blind or have low vision. This game of memory and spatial awareness features a series of mazes of increasing difficulty. The player must navigate each maze, colliding with the walls as few times as possible. The player must also memorize the moves they make as they navigate the maze to avoid too many unnecessary steps. The game can help young children gain awareness of the environment and how to move aro

Talking Pen

The Talking Pen is an eye hand coordination activity designed to improve fine motor skills, visual motor skills, and auditory discrimination for children with neurological or visual disabilities. This fiber optic pen traces patterns and when its tip strays from the line, it senses a change in reflected light and activates auditory and visual feedback. The feedback can be adjusted to meet user needs. Controls also enable adjustment of tip sensitivity and feedback volume. An earphone jack allows p

Talktime With Tucker

Talk Time with Tucker is a speech training program designed to encourage children with with language learning disabilities, developmental disabilities, physical disabilities, visual disabilities or autism to practice a variety of vocalization skills and to experiment with the duration, pitch, and volume of their utterances. The program not only encourages expressive verbalization, it fosters conversation turn-taking and builds imagination and confidence. It features voice activated animation ro

Tanagram Kit

The Tanagram Kit is a perceptual training activity designed for use by children and adults with cognitive, perceptual, sensory, and fine motor disabilities. This set includes two sets of brightly colored flat plastic pieces in several shapes and 20 pattern cards. The user uses the pieces to create the designs on the pattern cards.

Tanagramables Book And Tanagrams Set

The Tanagramables Book and Tanagrams Set is a perceptual training activity designed for use by children with cognitive, perceptual, sensory, and fine motor disabilities. This set includes a seven-piece plastic Tanagram set for creating designs and patterns and a 96-page book with 75 reproducible activity sheets organized by level of difficulty.

Tangoes

Tangoes is a perceptual training activity for persons with visual or perceptual disabilities. Designed for one or two players, this puzzle-game requires users to fit plastic pieces together to replicate the geometric patterns shown on accompanying cards.The set includes two sets of seven plastic pieces and 54 pattern cards in a plastic, pocket-sized case. OPTIONS: Additional puzzle card sets are available.

Tea Party

Tea Party is a pre-reading tutorial program, a training system for matching/sorting/assembly, and a cognitive skills tutorial program designed to teach classification to children ages 3 to 5 years. Using a PowerPad (see separate entry) or IntelliKeys overlay, users shop at a toy store, a clothing store, a grocery store, and a pet store to select items for a tea party. The complete set includes a program disk and an overlay. COMPATIBILITY: For use on Apple and Macintosh computers. SYSTEM REQUIREM

Teaching Conversation To Children With Autism, Script And Script Fading

Teaching Conversation to Children With Autism, Script and Script Fading is designed for children with autism or anyone with communication disabilities to teach those individuals how to initiate and sustain conversations using scripting. This proven method or technique works well with ABA or Applied Behavior Analysis, behavior programs, or with a Speech and Language Pathologist. It can be an audiotape or a written word or phrase that prompts the child through a conversation. Next learn to slowly

Teaching Hands Wall Clock

The Teaching Hands Wall Clock is designed for use by students and adults with cognitive and intellectual impairments learning to tell time on an analog clock. It takes the guess work out of telling time by highlighting the correct hour and minute numerals. This working clock's patent-pending hands help to attract your students' attention and help them learn to tell time quickly. Think of the hands as training wheels for an analog clock. The shapes at the end of each hand help train the student's

Teaching Kids To Prepare For School (Cbcd)

Teaching Kids to Prepare for School is an academic tutorial, independent living skills and problem solving skills training program for use by parents and teachers working with pre-school children with cognitive, learning, or vision disabilities. This series of 43 duplicatable books or 43 duplicatable CD-ROMs can be used by parents and teachers at home or in school to instruct children in six areas - Math and Problem Solving Skills; Reading and Language Development; Developing Your Child's Physic

Teen Tunes Plus

Teen Tunes Plus is a cognitive skills tutorial and a control switch training program designed for use by pre-teens and teens with severe cognitive or physical disabilities and adults learning to use a switch. This program combines a variety of musical interludes with large, interesting graphics, beautiful pictures, and surprising animations. It enciourages intentional use of the switch, improvies visual or auditory attention, enables choice making, and gives the student control over the environm

Teenage Switch Progressions

Teenage Switch Progressions is a control switch training program designed for use by teenagers with upper extremity disabilities. This program includes five simulation activities designed for those making the transition from randomly activating a single switch to activating a switch with specific timing. The skills taught include cause and effect (level 0) and attending to extended tasks (level 1), following directions (level 2), and responding to visual or auditory computer information (levels

Tent Box Mats

Tent Box Mats is designed for use by children who are working on improving their gross motor skills, strength, and motor coordination as a result of developmental delays, Down’s syndrome, cerebral palsy or a neurological involvement.  These gross motor mats provide a great surface for exercise, balance, and gentle tumbling activities. The mats are vinyl coated and do not contain latex and can easily be wiped clean.  There are two mats that are 24 inches x 72 inches length x 2 inches that mirror

Termite Torpedo (Models D-03470-00 & D-03470-Ed)

Termite Torpedo is an educational game program and visual training activity designed for use by individuals who are blind or have low vision. In this arcade-style game, termites are eating their way through Woodville, and the player must clear the playing field of termites. Once the termites have been cleared away, a whole new force appears to take over where the last ones left off. The player must clear all twelve levels of termites to save the city. This game gives students with low vision pra

Test Of Attention For Infants Kit (Model 3106)

The Test of Attention for Infants Kit, model 3106, is a test designed to target infants who may be at risk for later cognitive delays, attentional deficits and learning disabilities. The test consists of four subdomains which are Visual Attention, Tactile Attention, Auditory Attention and Multi-Sensory Attention. It evaluates the infants ability to initiate and sustain attention, persist and maintain interest, shift attention between stimuli and focus attention when challenged. The kit includes

Textured Matching Blocks (Model 1-08950-00)

Helps young children learn tactual matching of textures, recognition of types of textures, and identification of textures by name. Six textured blocks are matched with identically textured nests which hold the blocks. The brightly painted board, 6 3/4 by 9 3/4 inches, contains six recessed nests. Feet are fastened to the bottom of each corner of the board to prevent scarring of desk or table surfaces and to avoid slipping on smooth surfaces. The six natural-finish wood squares, 2 1/4 by 2 1/4 in

Textured Number Floor Puzzle (Model A9246-30)

The Textured Number Floor Puzzle, model A9246-30, is a floor puzzle with large pieces designed for use by children with physical, cognitive, or neurological disabilities. This puzzle features large, soft foam pieces with different textures on them to stimulate the sense of touch. Each number tile is a different color and has a piece count equal to the number on the tile. For example, the number two tile breaks down into two pieces. Puzzle pieces form the numbers one through nine. The entire puzz

Textured Pegs (Model 1-08930-00)

Aids in developing fine motor skills and manual dexterity, reinforcing concepts of direction and position. Included are a 12-nest board, 12 7/ 8 by 9 7/8 inches and 12 large textured pegs for board placement.

The Backyard

The Backyard is an academic tutorial program designed to allow students to explore science and social skills for children with a developmental or physical disability. Children learn about animals, discovering that each one has a preferred habitat with a particular kind of climate. They can experiment to see what happens when animals interact. Other activities acquaint students with the concept of life cycles, where they can see a caterpillar turn into a butterfly. Activities in the Teacher's Gui

The Best Of Kidtech

The Best of KidTech is a cognitive skills tutorial program designed for use by young children with cognitive or multiple disabilities. The program uses one verse of each of six songs songs, including "Five Green and Speckled Frogs" and "I'm Bringing home a Baby Bumblebee," to teach cause and effect, object permanence, tracking, and attention skills. The variety of songs and graphics keep interest high. The program can be accessed via a mouse, a single switch, a touch screen, or Intellikeys (see

The Continents Of The World-Braille And Tactile Book

This book about the world's continents is made for persons who are blind. The Continents of the World-Braille and Tactile Book features tactile outlined images of the continents of the world. Tactile maps/images are shown as raised line drawings in black print. Continent & country names shown in Braille & raised print. There is also a Braille key on the page opposite each map to help identify individual countries. There are 10 images total. The pages are made out of card-stock and the bo

The Dyscalculia Toolkit: Supporting Learning Difficulties in Maths

The Dyscalculia Toolkit: Supporting Learning Difficulties in Math, is a course intended for people with Dyscalculia to aid with math learning process. It is composed by a book with readings and lessons and a CD-ROOM with practice exercises.  Designed to support learners aged 6 to 14 years, who have difficulty with math and numbers

The Eden School Series Curriculum: 5 Volume Series

The Eden School Series Curriculum is a five volume set that is designed for students Pre-K through 12, with autism, to provide those individuals with a wide range of content and modules that include comprehensive assessments that integrate with the curriculum, and thus with students’ Individualized Education Program goals. Designed on the principles of Applied Behavior Analysis (ABA), each skill area includes a systematic assessment and flow chart to support appropriate goal selection. Clearly w

The Flasher (Model 698 & 698-8)

The Flasher, model 698 and 698-8, is a switch operated toy designed to provide visual stimulation for indiviudals with physical, sensory or cognitive disabilities. The device emits a pulsating, bright light (approximately 60 flashes per minute) when activated by any Toys for Special Children external capability switch (see separate entries). The circular light is mounted on a plastic base. This product comes with a standard 0.25 inch jack and plug (no. 698) and is available with a 1/8 inch jack

The Rodeo

The Rodeo is a math and cognitive skills tutorial program designed for use with children, teens, or adults with cognitive, upper extremity, or vision disabilities. This program uses a trip to the rodeo with age-appropriate graphics, songs, and animation to teach cause and effect, matching, and early number concepts. A "Let's Choose My Song" feature is designed specifically for users with vision disabilities. The program may be accessed using a mouse, a touch screen, a single switch, or Intellike

The Talkabout Game-Developming Self Esteem, Social And Friendship Skills

The Talkabout Game - Developing Self Esteem, Social and Friendship Skills is designed for children and young adults with cognitive, learning and emotional disabilities. It is designed to support those working on social communication skills, self-esteem and friendship skills. The board game offers a variety of possible social situations that may occur during a typical week. The purpose of the game is to work together. There is therefore no winner. Once a player has got to the middle of the board,

Therapeutic Building Blocks (Models 370 & 372)

Therapeutic Building Blocks are eye hand coordination activities designed for use by children with fine motor and cognitive disabilities. Model 370 is a shape board. While using it, children learn how to distinguish the difference between different shapes. It features a wooden base and nine three-dimensional blocks in various shapes. The Geometric Peg Board, model 372, has a wooden base with pegs to accept discs in five different shapes and a variety of colors, encouraging shape, color, and size

Thinkin Things Collection 1

Thinkin' Things Collection I is a cognitive skills tutorial program designed to develop a wide range of thinking skills including visual and auditory memory, visual and discrimination, and logic and creativity for children who are developmentally delayed. The program offers six activities where students make logical comparisons, work with attributes, deduce "secret rules," and repeat and improvise musical patterns and tunes. Flying Spheres and Flying Shapes allow students to experiment with spat

Thinkin Things Collection 2

Thinkin' Things Collection 2 is a perceptual training program designed to help students build higher level thinking skills for children who have a learning disability. This program is available in the original disk version or the new CD-ROM format, and contains the same familiar characters from Thinkin' Things Collection 1. It is designed to help students learn to read and write rhymes and recognize symbol/sound relationships. There are also games to develop their memory, listening and observati

Thinkin' Science Zap!

Thinkin' Science ZAP! is a science tutorial program designed for use by students with cognitive and learning disabilities. Working with laser beams, electrical circuits, and "visible" sound waves, students practice valuable thinking skills while experimenting within a scientifically accurate environment. Skills developed include observation, prediction, deductive reasoning, conceptual modeling, theory building, and hypothesis testing. The program features Virtual Manipulatives that provide hands

Thinkin' Things Frippletown

Thinkin' Things FrippleTown is a cognitive skills tutorial program designed for use by children with cognitive and motor disabilities. As users discover the Fripples and the town they call home, they participate in four activities to develop problem-solving skills. In the Fripple Delivery Van, students take charge of a delivery van as they develop spatial skills while delivering packages to Fripples around town. In this three-dimensional environment, they discover multiple ways to solve problems

Threading Set

The Threading Set is a hand eye coordination activity designed for use with children with neurological and fine motor disabilities. The set includes two plastic shoe shapes punched for lacing, laces, and a large plastic needle. One shoe is printed with letters and the other with numbers, providing letter and number recognition practice in addition to lacing and shoe tying practice. DIMENSIONS: Each shoe is 8 inches long.

Three Bear Family Count & Match

The Three Bear Family Count & Match is a training system for matching / sorting / assembly designed for use by children with cognitive disabilities. The set includes 16 plastic circus bears for counting, sorting and matching; 27 hands-on activities, and two games.

Three Item Sort (Model 102-F)

The Three Item Sort, model 102-F, is a training system for matching/sorting/assembly, prevocational job skills training system, and work simulator designed to teach color and shape discrimination to people with cognitive disabilities. The set includes 90 plastic chips which can be sorted by shape or by color, storage and sorting bins, and instructions. COLOR: 30 red chips, 30 blue chips, and 30 white chips. WARRANTY: The manufacturer guarantees complete satisfaction with this product or it may b

Tic-Tock Answer Clock (Model 1018)

The Tick-Tock Answer Clock, model 1018, is a teaching clock designed to enhance visual stimulation and teach the concept of cause and effect for individuals with physical, sensory, and cognitive disabilities. This clock features a plastic body in the shape of an owl with big eyes. A large clock face with big numbers and moveable hands is on his stomach. When children push down on the owl's left foot, the large plastic minute hand moves ahead five minutes. Then, if they push down on his right foo

Tool Kit Packaging (Model 306A-Q)

Tool Kit Packaging, model 306A-Q, is a training system for matching/sorting/assembly and a work simulator designed to develop fine motor and inspection skills in people with cognitive disabilities. Users repackage items from pocket tool kits to a display box. The set includes 25 tool kits, 24 five-compartment boxes, storage and sorting bins, and instructions. WARRANTY: The manufacturer guarantees complete satisfaction with this product or it may be exchanged or returned for a full refund or repl

Toothbrush Tube Packaging (Model 300-Q)

Toothbrush Tube Packaging, model 300-Q, is a training system for matching/sorting/assembly and a work simulator designed to teach discrimination, decision-making, assembly, and packaging skills to people with cognitive disabilities. This basic task requires users to match parts of toothbrush tubes according to color, assemble the tubes, and sort completed tubes by color for packaging. The set includes 48 tubes, a jig, sorting and parts bins, and instructions. COLOR: Toothbrush tubes are provided

Tootsietoy Big Colored Wood Blocks

The Tootsietoy Big Colored Wood Blocks is a tactile puzzle designed to provide visual stimulation and encourage eye hand coordination and fine motor skills for children with cognitive or sensory disabilities. The 28 piece wood block set includes ten different shpes in five bright colors. It also stimulate creative plau through planning and building.

Toss 'n Go

Toss 'N Go is an educational game desighed for use by children with neurological, upper extremity, fine motor, learning, or eye-hand coordination disabilities. This multipurpose physical and cognitive game assists children in learning different methods of fastening in a normal developmental sequence; offers training in letter, number, color, and shape recognition; and reinforces fine- and gross-motor skills. The child catches the foam-filled die, undoes the fastening device (zipper, buttons, buc

Toss & Build Dice

Toss & Build Dice is a motor planning skill activity designed for use by individuals with cognitive, neurological, or perceptual disabilities. This set includes 36 crepe rubber pieces which can be used for color matching, sorting, memory games, and motor planning activities. The pieces can be used to construct cubes or used on a flat surface to make designs. A tote bag is included. DIMENSIONS: Each piece is 2 inches square.

Touch And Feel Box (Model 8343)

The Touch and Feel Box is a perceptual training activity designed for use with children with communication, fine motor, or neurological disabilities. This hardwood and vinyl box holds a variety of small items. A child reaches through a hole in the end of the box to identify the items by the way they feel. This activity helps build tactile discrimination, memory, and communication skills. DIMENSIONS (HxWxD): 8 x 6 x 9 5/8 inches.

Touch Balloons

Touch Balloons is a visual training and eye hand coordination activity designed for use by individuals with learning, cognitive, fine motor, and upper extremity disabilities or spinal cord injury. The program helps users develop eye-hand coordination and visual and tracking skills using a mouse, touchscreen, or switch. Users develop these skills by popping balloons as they float past on-screen. A menu allows the user to choose the direction of the balloons (up, down, left, right, or random) and

Touch Fun Fair

Touch Fun Fair is a control switch training program designed for use by young children with cognitive or multiple disabilities. The activities include Ghost Train, Coconut Shy, Darts, Ring Toss, Grab Bag, and Bumper Cars and develop cause and effect, visual discrimination, matching, and mouse skills. The program can be accessed with a mouse or a touch screen. COMPATIBILITY: Versions are available for use on Macintosh and IBM and compatible computers. SYSTEM REQUIREMENTS: The Macintosh version re

Touch Games 1

Touch Games 1 is a control switch training program designed for use by young children with cognitive or multiple disabilities. The activities include Pin Wheel, Rockets, Dasher Dog and Annabel, Honey Bee, Memory Doors, and Hectic Highways and develop cause and effect, visual discrimination, matching, and mouse skills. The program can be accessed with a mouse or a touch screen. COMPATIBILITY: Versions are available for use on Macintosh and IBM and compatible computers. SYSTEM REQUIREMENTS: The Ma

Touch Games 2

Touch Games 2 is a control switch training program designed for use by young children with cognitive or multiple disabilities. The activities include Buzz Off, Wake Up, Brian's Bus, Magic Painting, and Sort and See, and develop cause and effect and mouse skills. The program can be accessed with a mouse or a touch screen. COMPATIBILITY: Versions are available for use on Macintosh and IBM and compatible computers. SYSTEM REQUIREMENTS: The Macintosh version requires an LC III or faster processor, 8

Touch Here

Touch Here! is a visual stimulation activity designed for use by individuals with profound disabilities. The program provides visual stimulation by displaying a variety of light patterns and animations. Patterns appear wherever the touch screen is touched or at the cursor position when the mouse is clicked. Options enable color preferences to be set. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREMENTS: Pentium or better processor, Windows 95, or CD-ROM drive.

Touch It Series

The Touch it Series is a cognitive skills tutorial program designed for use by students with cognitive or learning disabilities. Users develop hand-eye coordination skills by touching objects to eliminate them as they travel across the screen. Using the mouse, touch monitor, or an interactive whiteboard, students target and explode the objects. The speed, size, and color of every object can be controlled by the teacher or therapist who may adjust the pointer size, number of objects, and designat

Touch It! Conceptual Skills

Touch It! Conceptual Skills is a set of seven cognitive skills training programs for the IBM TouchWindow system. (See separate entry.) These computer software programs are designed to teach and assist persons with cognitive disabilities in developing short-term memory, basic reasoning, visual scanning, categorizing, and perceptual discrimination with a focus on memory enhancement, basic reasoning, and conceptualization of abstract ideas. The programs are interactive; users participate with the t

Touch!

Touch! is a cause and effect, visual perception, and touch training program designed for use by children with learning or cognitive disabilities. The program is designed to help children develop visual perception skills along with touch or mouse skills. In this program, the student has to touch or click on colorful shapes to see and hear a reward. The program has three configurable games: touch the shapes or all the shapes; touch the shape when it peeps from behind the edge of the computer scree

TR2 Patient Alarm, 10/cs

The TR2 Patient Alarm, 10/cs is designed for persons with severe medical disabilities who may roll or fall from a laying down or seated position and need to be monitored, although these individuals may be otherwise mostly independent. Alarm is on after the cable is put in place and lock-and load switch is closed to hold battery sensor cables in place. Device is triggered when he switch is opened and alarm sounds. Chime or Alarm alert options. Two concealed reset buttons must be simultaneously pr

Trackit

TracKit is a motor planning skill activity designed for use with individuals with cognitive, neurological, visual, and perceptual disabilities. This set includes a tray, a metal ball bearing slider, and ten activity sheets which fit into the tray. Exercises include having the slider move to specific area or trying to keep the slider still. Activities include tracking, memory exercises, shoulder stabilization, motor planning, eye control, and more.

Traffic Light (Model 1800, 1810, & 1820)

The Traffic Light is a wall-mounted, touch-activated toy designed to introduce children with cognitive or physical disabilities to cause and effect concepts and to identify traffic lights and their meaning. Model 1800 is a light only model which turns on the red, yellow, or green light when the corresponding lens is touched. Model 1810 is a busy box model which adds music, vibration, or a pleasant buzz to the light when the lens is touched. Model 1820 is the Vocal Traffic Light model which has r

Transistor Radio Cheek Switch.

--- "DO IT YOURSELF" ENTRY ------- PURPOSE: Simple cheek switch may be attached to transistor radio to enable child to turn it on with a slight movement of the head. Device is constructed of transistor radio, subminiature lever switch, large bobby pin, plastic coated wire, plastic lid from food container or tennis ball can, cardboard and rosin core solder. COMMENTS: Can be used to teach simple cause and effect relationships to child who has very limited movement. SKILLS REQUIRED: Soldering. AUTH

Transition To Work (Eles)

Transition to Work is a prevocational job skills training system and job readiness tutorial program designed for use by individuals with learning, cognitive, or vision disabilities. This series of 42 duplicatable books, 42 duplicatable CD-ROMs, and 42 online lessons can be used by high school students and adults independently or in a group and is designed to help equip students with the knowledge and skills to set goals for themselves and make better personal choices. This series offers two unit

Tubular Vibrator (Model 1151, 1151A)

The Tubular Vibrator, model 1151 and 1151-8, is a switch activated, two-speed vibrator designed to provide vibro-tactile feedback for children with physical or sensory disabilities. It is a useful reinforcement for training young children to associate the cause and effect of their actions. The tube can be wrapped around almost any part of the body. POWER: Requires four double-A batteries. OPTIONS: The adapted model 1151A can be used with a capability switch. DIMENSIONS (LxD): 30.5 x 3 inches. CO

Turn & Sort

The Turn & Sort is designed for use by individuals with limited upper extremity coordination and strength.  It can also be used by individuals seeking to improve their visual motor and perceptual skill development as a result of developmental delays, cerebral palsy, traumatic brain injury or brachial plexus injury. The user has to choose the correct shape for the particular stacking pole and twist each piece to make it fit properly.  The Turn & Sort can be used as an assessment resource,

Turn-Talking

Turn-Talking is a behavior training program designed to teach conversational skills to children with cognitive disabilities. This program takes children on a guided tour of taking turns to talk. A supervisor writes a script and has people close in age to the user record the user's phrases and then the program conducts the converstion. By enabling users to write scripts, record phrases, and import pictures, the program can be customized. The program also includes pictures that can be used. This p

Turtle Teasers

Turtle Teasers is a cognitive skills tutorial program designed for use with children and teens with cognitive and upper extremityl disabilities. The program provides three animated games with flexible levels of difficulty. Included are The Shell Game in which players identify which turtle has stolen the tomato, The Pond in which players observe and locate the hidden tomato, and The Tomato Dump in which players work to dump the tomatoes as fast as they can.This program can be accessed with a mous

Twenty Categories

Twenty Categories is cognitive skills tutorial program designed to provide practice in using categorization skills through the use of multiple choice questions for children and adults with language learning, developmental, severe physical, visual or hearing disabilities, or autism, as well as adults with traumatic brain injury or aphasia. Three hundred nouns in 20 categories are contained on two disks. The questions train categorization concepts in three ways: Inclusion: Category to Noun, Inclus

Twenty-Four Item Sort (Model 110-F)

The Twenty-four Item Sort, model 110-F, is a training system for sorting/matching/assembly and prevocational job skills and a work simulator designed to teach object discrimination using color, shape, and thickness. Users may sort as few as two items and as many as 24 items with attention to relevant attributes. The set includes 120 anodized aluminum pieces, storage and sorting bins, and instructions. WARRANTY: The manufacturer guarantees complete satisfaction with this product or it may be exch

Unity

Unity is a direct selection communicator program and a cognitive skills and vocabulary tutorial program designed for use by persons with communication or cognitive disabilities. The Minispeak application program is a vocabulary program for use with Prentke Romich communication devices (see separate entries). The vocabulary is pre-selected and pre-stored; the icons have already been chosen to represent the vocabulary and the overlay has been arranged in a logical array. Vocabulary is divided into

Up/down Switch (Model 854, 854-8)

The Up/Down Switch, model 854, is a puzzle switch designed to encourages depth perception training and enhance visual-motor tasks for individuals who have cognitive, sensory or physical disabilities. The puzzles introduce basic cognitive concepts, improve fine motor skills and develop order and sequencing skills which are important building blocks for logical thinking and organization. The switch consists of a wooden base with 5 round slots, each of different depths, and 5 multi-colored cylindri

Vanimals (Model 1179)

Vanimals, model 1179, are educational toys designed to provide auditory and visual stimulation for children with neurological disabilities. Available in three styles (sold separately), each toy comes with a simple remote control with two big buttons. Hippo Fire Engine features a plastic body in the shape of hippo, four plastic wheels, a bell, two headlights, two big eyes, and two front teeth. When children press one button on its remote control, the fire engine does its funny walk. If the other

Verb Fill-Ins

Verb Fill-Ins is a language tutorial program designed to provide cognitive training in use of verbs. A sentence with the verb missing is presented, followed by a list of three verbs. The user selects the appropriate verb using the space bar and the return key. The program provides visual and auditory reinforcement. Verb Fill-Ins has features that keep track of user progress and allow clinicians to author their own programs. COMPATIBILITY: For use on Apple IIc, Apple IIe, and Apple IIGS computers

Vibrating Light (Models 458 & 459)

The Vibrating Light is a touch-activated toy designed to encourage children with upper extremity, neurological, and cognitive disabilities to reach out. When the textured plate is pressed, it lights up and vibrates. Model 459 also includes music. The unit can be placed on a tanle or lapboard or mounted on the wall.

Vibrating Lollipop Switch

Vibrating Lollipop Switch is designed for clients working on cause and effect, eye-hand coordination and motor planning as a result of stroke, cerebral palsy or Down’s syndrome. It is a low-profile unit.  Users simply touch any surface point to engage and operate any adapted item. Each switch includes 6 inch cord with 1/8 inch mono plug.  Vigorous vibrations await the user.  Textured, “bumpy” surface provides additional tactile stimulation. 

Vibrating Sack

Vibrating Sack is switch operated device designed to provide vibro-tactile feedback for children with sensory or physical disabilities. The device is a soft cloth bag with a vibrating unit inside. When a single switch connected to the sack is activated, the sack vibrates gently. The tactile feedback provided by the vibrating of the device can be a useful reinforcement for training young children with sensory impairments, to associate the cause and effect of their actions. POWER: 1 "C" battery.

Vispa

VISPA is cognitive rehabilitation software designed specifically for persons with visuospatial deficits. The program currently consists of nine groups of exercises: Scanning, Visual Matching, Completing Lines, Completing Figures, Construction Praxis, Error Detection, Cancellation, Park a Car, and Drive a Car, plus an Assessment and an Acquaintance program. Each exercise emphasizes several skills, and some skills are covered in more than one exercise. The VISPA program reacts to the user' s respo

Visual Discrimination Workbook

Visual Discrimination Workbook is designed to improve user’s visual discrimination, and critical thinking skills for students in grades 1-12.  The workbook includes 40 reproducible pages of problems.  Players study the relationship between two pictures and then use this information to determine which 2 of the next 4 pictures represents the same relationship. There is an answer guide provided.

Visual Memory Game

The Visual Memory Game is a memory improvement activity designed for use with individuals with cognitive disabilities. This activity consists of a wooden tray with 16 recessed circular "hiding spots" and lids with knobbed handles. Stickers, pictures, small shapes, small candies, etc. can be hidden in the recesses to create a memory activity. DIMENSIONS: The board is 12 x 12 inches and the lids are 1.75 inches deep.

Visually And Hearing Impaired Activity Center (Model 540)

The Visually and Hearing Impaired Activity Center (model 540) is a sensory busy box that was designed to provide somatosensory stimulation for children with vision and hearing disabilities. The sturdy red plastic box has a bright yellow plate that vibrates when touched, an orange oval plate with a spinning soft cloth, and a pull ball that turns on a fan. DIMENSIONS: 9 x 12 inches.

Visually Impaired Activity Center (Model 520)

The Visually Impaired Activity Center, model 520, is a sensory busy box for persons with visual disabilities. The sturdy red plastic busy box features a bright yellow plate which vibrates when touched, a fan activated by a pull-ball, and an oval orange plate which turns on an AM radio. DIMENSIONS: 9 x 12 inches.

Visuospatial I

Visuospatial I is a series of six visual spatial training programs. Maze I, II records time and errors for user to maneuver through a floor plan as rapidly as possible without hitting the walls. Cube-in-the-Box I, II records time intervals for user to keep a cursor in a randomly jumping frame. Line Orientation I, II displays an array of lines and asks the user to rotate a single line on the right of the screen to match a randomly selected item in the array, matching either visually or from memor

Visuospatial Ii

Visuospatial II is a series of seven visual spatial training programs. Perceptual/Motor I requires the user to position a line so that it mimics a target line. Guess Which Shape fills in a figure so that it emulates one of four, eight, or 16 target shapes; the user has to identify which target shape is being filled in. How Many Block requires the user to enter the number of blocks required to create a randomly-drawn pattern. Labyrinth is a 3-dimensional maze that is run within a designated time

Wakershaker

The WakerShaker is a control switch training program designed for use with children with cognitive disabilities. Designed to teach cause and effect and switch use, the device is a switch-modified vibrational device (massager) and is designed to operate with any single switch (not included).

Wall Mounted Activity Center (Model 556)

The Wall-mounted Activity Center, model 566, is a sensory busy box designed for use by children with cognitive or neurological disabilities or low vision. This activity center provides an array of features for somatosensory stimulation: a plate which vibrates when touched; a wooden roller that turns on a music box with lights; a pull-ball which turns on a fan; a large plate that switches on a bright light; a bead chain curtain with an unbreakable plastic mirror; a push button which activates a b

Webber Photo Cards - Animals (Model Wfc-03)

Webber Photo Cards - Animals, model WFC-03, are photo cards designed for use by children with cognitive disabilities. The deck can be used for Memory, Match-up, and "Go Fish" games, and includes content/game idea cards in six languages (English, Spanish, French, German, Japanese, and Chinese). A total of 62 cards in 31 pairs depict the following animals: lion; tiger; elephant; zebra; giraffe; kangaroo; monkey; alligator; bear; raccoon; owl; frog; butterfly; horse; rabbit; goat; penguin; spider;

Webber Photo Cards - Around The Home (Model Wfc-06)

Webber Photo Cards - Around the Home, model WFC-06, are photo cards designed for use by children with cognitive disabilities. The deck has card pairs that can be used for memory, match-up, and "Go Fish" games. The deck has 62 cards in 31 pairs, showing stove; chair; towels; refrigerator; toilet; laundry; telephone; television; computer; tricycle; clock; cat; dog; sink; vacuum cleaner; flowers; hammer; breakfast; garbage can; clothes; shoes; salt and pepper; frying pan; hair dryer; groceries; rug

Webber Photo Cards - Everyday Go-Togethers (Model Wfc-08)

Webber Photo Cards - Everyday Go-Togethers, model WFC-08, are photo cards designed for use by individuals with cognitive disabilities. The deck has 62 cards in 31 pairs consisting of a scene card and a match-up object card. The cards can be used for Memory, Match-up, and "Go Fish" games. The deck includes content / game idea cards in six languages (English, Spanish, French, German, Japanese, and Chinese). Scene / match-up pairs include baby - bottle; groceries - cart; monkey - banana; mouse - ch

Webber Photo Cards - Foods (Model Wfc-04)

Webber Photo Cards - Foods, model WFC-04, are photo cards designed for use by children with cognitive disabilities. The deck can be used for Memory, Match-up, and "Go Fish" games, and includes content / game idea cards in six languages (English, Spanish, French, German, Japanese, and Chinese). A total of 62 cards in 31 pairs depict the following foods: pineapple, bananas, fruit bowl, apples, oranges, strawberries, popcorn, tomatoes, cucumbers, corn, carrots, grapes, broccoli, mushrooms, potato,

Webber Photo Cards - Occupations (Model Wfc-01)

Webber Photo Cards - Occupations, model WFC-01, are photo cards designed for use by children with cognitive disabilities. The deck can be used for Memory, Match-up, and "Go Fish" games, and includes content/game idea cards in six languages (English, Spanish, French, German, Japanese, and Chinese). A total of 62 cards in 31 pairs depict the following occupations: chef; photographer; barber; veterinarian; fire fighter; mother; father; gardener; carpenter; dentist; teacher; food worker; dancer; cro

Webber Photo Cards - Sports Go-Togethers (Model Wfc-05)

Webber Photo Cards - Sports Go-Togethers, model WFC-05, are photo cards designed for use by children with cognitive disabilities. The deck has a total of 60 cards showing 15 athletes and 15 related sports objects. The cards can be used for Memory, Match-up, and "Go Fish" games (for example, match the helmet to the football player). The deck includes content / game idea cards in six languages (English, Spanish, French, German, Japanese, and Chinese). Cards show baseball player - ball, glove and b

Webber Photo Cards - Things To Wear (Model Wfc-07)

Webber Photo Cards - Things to Wear, model WFC-07, are photo cards designed for use by children with cognitive disabilities. The deck can be used for Memory, Match-up, and "Go Fish" games, and includes content/game idea cards in six languages (English, Spanish, French, German, Japanese, and Chinese). A total of 62 cards in 31 pairs depict the following clothes: gloves; sweater; winter coat; shorts; t-shirt; blouse; skirt; dress; shoes; tights; underwear; scarf; slippers; galoshes; diaper; neckla

Webber Photo Cards - Verbs (Model Wfc-02)

Webber Photo Cards - Verbs, model WFC-02, are photo cards designed for use by children with cognitive disabilities. The cards can be used for Memory, Match-up, and "Go Fish" games. Two decks include 124 action word cards in 62 pairs, with content / game idea cards in six languages (English, Spanish, French, German, Japanese, and Chinese). Activities depicted include watering, ironing, eating, skiing, selling, changing, brushing, smelling, running, flying kite, reading, playing violin, blowing,

Weber Inferencing Cards

The Weber Inferencing Cards allow young students to "infer" or use context clues to make statements about a given situation. Each card has a picture on one side and then a series of relation questions on the back. The cards are also helpful to children on the autism spectrum or those who need help distinguishing specific situations and emotions. The set includes game ideas and content cards.

What Rhymes

What Rhymes is an auditory perceptual and behavior training program and a language, reading and vocabulary tutorial program designed for use by parents and teachers working with children with low vision or learning, communication, developmental, cognitive, hearing or learning disabilities or autism. This application (or app) is intended for use with the Apple iPad, iPhone or iPod Touch. What Rhymes contains 118 images and the child can be shown four objects at a time and asked which two rhyme. F

What's The Expression For Ios

What's the Expression for iOS is a behavior training program and an independent living and personal skills tutorial program designed for use by parents or teachers working with children with emotional or developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPhone, iPod Touch or iPad to teach a child about various emotions such as happy, angry, tired, surprised, and sneaky using graphics with facial expressions. Pictures of emotions with co

Wheel Of Sounds

Wheel of Sounds is a cause and effect training program designed for use by individuals with cognitive disabilities. This switch-activated game plays an object's sound when the object is selected by the spinner. The spinner is activated by step scanning, timed scanning, a single switch press, a mouse click, or touch-screen. Once the picture is selected and the sound is played, a new picture will take its place. Wheel of Sounds gives the user the capability of setting the field of pictures to disp

Wheels On The Bus I

Wheels on the Bus I is a pre-reading tutorial program and cognitive skills tutorial program designed to assist children ages 18 months to 5 years in identifying objects and people by actions or sounds. The program sings 5 verses of the nursery school song, including mommie, baby, doors, kids, and horn. Verses are activated by pressing the corresponding picture on the overlay for the PowerPad expanded keyboard (see entry), Intellikeys, or TouchWindow (see entry). The complete set includes the pr

Wheels On The Bus Iii

Wheels on the Bus III is a pre-reading tutorial program and a cognitive skills tutorial program designed to teach children ages 18 months to 3 years to identify people or objects by their sound or action. The program is activated to sing on of five verses of the popular nursery song by pressing the picture corresponding to the verse on the PowerPad (see separate entry), IntelliKeys, or TouchWindow overlay. Verses include people, money, brakes, seat belt, and wheelchair lift. The complete set inc

Where In The World Is Carmen Sandiego? Junior Detective Version

"Where In The World Is Carmen Sandiego?" is a memory improvement tutorial program designed to introduce world geography for students who have a developmental or physical disability. Students chase Carmen and her V.I.L.E. henchmen through seven regions of the world while using their deductive reasoning skills to determine each move. The program is icon-based and does not require reading skills. With the use of visual skills rather than text-based clues, students develop memory and matching skills

Which Does Not Belong

Which Does Not Belong is an auditory perceptual and behavior training program and a language and reading tutorial program designed for use with children with low vision or learning, communication, cognitive or hearing disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPad, iPhone or iPod Touch to teach children to discriminate which items do not belong in a group as well as introduce them to the negative concept of “not.” The app contains 120 images

Which Go Together

Which Go Together is an auditory perceptual and behavior training program and a language and reading tutorial program designed for use with children with low vision or learning, communication, cognitive or hearing disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPad, iPhone or iPod Touch to help children develop visual discrimination skills and understand different objects and events. The app contains 120 images. For visual learners, the child can

Whirl Wheelie (Model 3425)

The Whirl Wheelie, model 3425, is an overhead pulley exerciser designed to stimulate clients visually while encouraging bilateral stimulation for hemiplegic individuals. By pulling on the end of each cord with both hands, the disc containing spiral patterns spins around. It is manufactured with high quality materials to ensure long life and comes with four additional disc and a special holder. GUAARANTEE: One full year from shipping date.

Why? Because

Why? Because is a language tutorial program designed for use with children with cognitive and communication disabilities. This set can be used for reading skill development or for communication training. Designed to demonstrate cause-and-effect, inference, and speculation about everyday events, each card in this set of 62 cards illustrates a cause-and-effect relationship, such as a picture of a boy playing with matches near a curtain and a picture of the curtain on fire, or a picture of a girl f

Wild Animal Sort & Compare

The Wild Animal Sort & Compare is a math skills training system designed for use with children with cognitive disabilities. The set includes 16 rubber animals, 17 hands-on activities, and two games. The games and activities help children build counting, sorting, and matching skills. COLOR: The animals come in assorted colors.

Windup Fishing Game

The Windup Fishing Game is eye hand coordination activity designed for use by children with cognitive, neurological, or fine motor disabilities. Winding the unit up sets the fish in motion and players use the magnetic pole to try to catch a piece.

Wonkidos: Playing With Friends

Wonkidos: Playing With Friends is a behavior training program and a personal skills and independent living program designed to teach children with developmental, emotional, learning, communication or cognitive disabilities or autism how to ask a friend to play. This digital video offers a step-by-step demonstration using animated characters. Special topics include eye contact, communication and smiling at friends. The video teaches proper ways to approach and greet another child, as well as ways

Words & Concepts I

Words & Concepts I is a language and vocabulary tutorial program designed to enrich vocabulary, strengthen language comprehension, increase understanding of word relationships and encourage concept development for individuals with developmental, cognitive, physical, visual, hearing, and language learning disabilities, and autism. The program offers the following activities using a 40 noun core vocabulary and pictures, usually at three levels of difficulty: Vocabulary, Categorization, Word Id

Work Behavior Training Program

The Work Behavior Training Program is a prevocational job skills training system designed for use with individuals with cognitive disabilities. This program introduces and teaches 34 workplace behavior skills under the categories of social skills, work-related skills, and job-specific skills. This system assists individuals in recognizing both real and potential problems before they result in job loss. The program offers both assessment and training activities. The set includes 50 individual fol

Work Skill Package (Model Ws-20F)

The Work Skill Package, model WS-20F, is a work simulator and training system for collating/sorting/filing and for matching/sorting/assembly designed to prepare people with cognitive disabilities for employment. The package includes 37 work activity tasks (also sold separately) teaching a range of skills from basic through complex using familiar household and industrial products. Tasks are organized into three categories: Discrimination, assembly, and packaging. The package also includes instruc

Work-Play Trays (Models 1-03751-00, 1-03660-00, 1-03761-00, & 1-03740-00)

Work-Play Trays are work trays for sorting / matching/ assembly designed for use in perceptual training activities by children who are blind or have low vision. These trays have raised edges to contain objects that might roll out of reach. They provide an enclosed work space for sorting, matching, classifying, and counting activities. DIMENSIONS (LxW): Large trays (1-03761-00 and 1-03740-00) are 21.25 x 13.25 inches; small trays (1-03751-00 and 1-03660-00) are 17 x 11.75 inches. COLOR: Yellow (1

Worm Squirm

Worm Squirm is a pre-reading tutorial program and cognitive skills tutorial program designed to help teach children ages 3 years through first grade counting and classification and categorization concepts. The student tries to direct a worm through a path on the computer screen. The worm can be directed by pressing four large arrows (up, down, right, left) using the PowerPad expanded keyboard (see entry) or IntelliKeys. COMPATIBILITY: For use on Apple and Macintosh computers. SYSTEM REQUIREMENTS

XAVIX® Eyehand

Xavix Eyehand is designed for use by individuals Alzheimer’s and who have experienced a traumatic brain injury, stroke, or cardiovascular incident and are working to improve coordination between body and mind. Training not just with your head but also with both hands.  It stimulates the left and right side of your brain in a well-balanced manner. This helps build up the neurotransmission system between the brain and the body.

You Tell Me

You Tell Me, model LSG2, is an independent living skills tutorial and memory improvement activity board game designed to teach and reinforce basic personal information skills for people with cognitive disabilities. The game covers such topics as current age, birth date, color recognition, days of the week, months, current year, addressing people by name and a variety of other community survival concepts. The game includes a laminated game board, playing pieces, draw cards, teacher's guide, and 6

Zoo Cards

Zoo Cards are a training system for matching/sorting/ assembly designed for use with children with cognitive or perceptual disabilities. Each card represents one quarter of an animal (head, tail, front legs, and back legs). The eight cards form 12 different animals, each on its own color background. Suggestions for a variety of games are included on the storage box.

Zurk's Learning Safari

Zurk's Learning Safari is an academic tutorial program designed to introduce cognitive skills for life science, math and pre-reading for individuals with a developmental or physical disability. Zurk leads students through seven activities that range from exploring the animal kingdom, to swimming in a bowl of alphabet soup, to completing colorful puzzles. The program offers open-ended, explore and discover learning. Students learn shapes, colors, patterns, and upper and lower case letters; sharpe

Zurk's Rainforest Lab

Zurk's Rainforest Lab is an academic tutorial program designed to develop language, life science, math and thinking skills for individuals with a developmental or physical disability. Through exploring the Central American rainforest, students will sharpen reading, writing and critical thinking skills, while learning basic math, geometry and life science. On their adventures, students engage in five activities including completing pattern puzzles, classifying animals, and searching for camouflag

 
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